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Thread: Koinon Hellenon Victory Conditions

  1. #1

    Question Koinon Hellenon Victory Conditions

    Playing 1.1
    In another thread this was addressed but there was only one response. I am looking for confirmation. KH VC; script or map?

    For KH, the Overview victory conditions map doesn't match the script victory conditions you get when you click "?". The script lists a modest number of cities and those cities get outlined on the campaign map.

    Is this the real victory conditions (those 16 cities + destroying Mak and Epeiros) or do I follow the map?

  2. #2
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Koinon Hellenon Victory Conditions

    The script is the only truth in the EB world.
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  3. #3

    Default Re: Koinon Hellenon Victory Conditions

    Ignore both I say, use the "Koinon Hellenon Victory Conditions" trait your faction leader has.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  4. #4
    Member Member Hax's Avatar
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    Default Re: Koinon Hellenon Victory Conditions

    The only way to be really certain is by checking the EBBS_script.txt
    This space intentionally left blank.

  5. #5

    Default Re: Koinon Hellenon Victory Conditions

    Quote Originally Posted by Hax View Post
    The only way to be really certain is by checking the EBBS_script.txt
    Is this true for EB 1.2 as well? The "KH Victory Conditions" for the FL seems to match the highlighted cities when you click "?". Or does the EBBS_script.txt take precedence (and where exactly is it located)? Thanks.

  6. #6
    Member Member Hax's Avatar
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    Default Re: Koinon Hellenon Victory Conditions

    In that case, it's most likely correct. To be sure, do check the EBBS.
    This space intentionally left blank.

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    Jive 


  7. #7

    Default Re: Koinon Hellenon Victory Conditions

    Why stop there? Go for the entire world!

  8. #8

    Default Re: Koinon Hellenon Victory Conditions

    Quote Originally Posted by Hax View Post
    The only way to be really certain is by checking the EBBS_script.txt
    Sorry to be dumb, but where exactly is this file? There's an EBBS_script folder (6,972 MB or something) but I can't find the EBBS_script.txt, or wherever the victory conditions are supposed to be. Thanks
    Last edited by Jive; 10-10-2012 at 12:22. Reason: precision?

  9. #9
    Member Member Hax's Avatar
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    Default Re: Koinon Hellenon Victory Conditions

    .../data/scripts/show_me/EBBS_SCRIPT.txt
    This space intentionally left blank.

  10. #10

    Default Re: Koinon Hellenon Victory Conditions

    Thanks Hax. I presume this is the one for KH:

    ";--------------------------
    ; KOINON HELLENON
    ;--------------------------
    monitor_event CharacterTurnStart FactionType greek_cities
    and CharacterIsLocal
    and I_NumberOfSettlements macedon = 0
    and I_NumberOfSettlements thrace = 0
    and I_SettlementOwner Arse = greek_cities
    and I_SettlementOwner Emporion = greek_cities
    and I_SettlementOwner Massalia = greek_cities
    and I_SettlementOwner Karali = greek_cities
    and I_SettlementOwner Lilibeo = greek_cities
    and I_SettlementOwner Messana = greek_cities
    and I_SettlementOwner Syracuse = greek_cities
    and I_SettlementOwner Arpi = greek_cities
    and I_SettlementOwner Capua = greek_cities
    and I_SettlementOwner Taras = greek_cities
    and I_SettlementOwner Rhegion = greek_cities
    and I_SettlementOwner Apollonia = greek_cities
    and I_SettlementOwner Pella = greek_cities
    and I_SettlementOwner Demetrias = greek_cities
    and I_SettlementOwner Thermon = greek_cities
    and I_SettlementOwner Athenai = greek_cities
    and I_SettlementOwner Chalkis = greek_cities
    and I_SettlementOwner Mytilene = greek_cities
    and I_SettlementOwner Korinthos = greek_cities
    and I_SettlementOwner Sparte = greek_cities
    and I_SettlementOwner Kydonia = greek_cities
    and I_SettlementOwner Rhodos = greek_cities
    and I_SettlementOwner Salamis = greek_cities
    and I_SettlementOwner Byzantion = greek_cities
    and I_SettlementOwner Pergamon = greek_cities
    and I_SettlementOwner Sardis = greek_cities
    and I_SettlementOwner Halikarnassos = greek_cities
    and I_SettlementOwner Kyrene = greek_cities
    and I_SettlementOwner Chersonesos = greek_cities
    and I_SettlementOwner Pantikapaion = greek_cities
    and I_SettlementOwner Sinope = greek_cities
    and I_SettlementOwner Trapezous = greek_cities
    and I_CompareCounter victory = 0

    console_command create_building Terhazza hinterland_victory

    console_command victory greek_cities

    terminate_monitor
    end_monitor"

    You'll notice that Karali is mentioned, but I didn't hold it at game's end. Check out these thumbnails:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Karali Cancelled.JPG 
Views:	289 
Size:	181.7 KB 
ID:	7389   Click image for larger version. 

Name:	KH Win.JPG 
Views:	282 
Size:	156.4 KB 
ID:	7390  

  11. #11

    Default Re: Koinon Hellenon Victory Conditions

    Quote Originally Posted by Jive View Post
    Thanks Hax. I presume this is the one for KH:

    ";--------------------------
    ; KOINON HELLENON
    ;--------------------------
    monitor_event CharacterTurnStart FactionType greek_cities
    and CharacterIsLocal
    and I_NumberOfSettlements macedon = 0
    and I_NumberOfSettlements thrace = 0
    and I_SettlementOwner Arse = greek_cities
    and I_SettlementOwner Emporion = greek_cities
    and I_SettlementOwner Massalia = greek_cities
    and I_SettlementOwner Karali = greek_cities
    and I_SettlementOwner Lilibeo = greek_cities
    and I_SettlementOwner Messana = greek_cities
    and I_SettlementOwner Syracuse = greek_cities
    and I_SettlementOwner Arpi = greek_cities
    and I_SettlementOwner Capua = greek_cities
    and I_SettlementOwner Taras = greek_cities
    and I_SettlementOwner Rhegion = greek_cities
    and I_SettlementOwner Apollonia = greek_cities
    and I_SettlementOwner Pella = greek_cities
    and I_SettlementOwner Demetrias = greek_cities
    and I_SettlementOwner Thermon = greek_cities
    and I_SettlementOwner Athenai = greek_cities
    and I_SettlementOwner Chalkis = greek_cities
    and I_SettlementOwner Mytilene = greek_cities
    and I_SettlementOwner Korinthos = greek_cities
    and I_SettlementOwner Sparte = greek_cities
    and I_SettlementOwner Kydonia = greek_cities
    and I_SettlementOwner Rhodos = greek_cities
    and I_SettlementOwner Salamis = greek_cities
    and I_SettlementOwner Byzantion = greek_cities
    and I_SettlementOwner Pergamon = greek_cities
    and I_SettlementOwner Sardis = greek_cities
    and I_SettlementOwner Halikarnassos = greek_cities
    and I_SettlementOwner Kyrene = greek_cities
    and I_SettlementOwner Chersonesos = greek_cities
    and I_SettlementOwner Pantikapaion = greek_cities
    and I_SettlementOwner Sinope = greek_cities
    and I_SettlementOwner Trapezous = greek_cities
    and I_CompareCounter victory = 0

    console_command create_building Terhazza hinterland_victory

    console_command victory greek_cities

    terminate_monitor
    end_monitor"

    You'll notice that Karali is mentioned, but I didn't hold it at game's end. Check out these thumbnails:
    I have the similar question. I have finished several carthage campaigns and achieved victory screen. In all of these campaigns, I didn't capture sidon which is required for carthage victory in EBBS_txt. So I wonder how can one be certain of the faction objectives exactly.

    Member thankful for this post:

    Jive 


  12. #12

    Default Re: Koinon Hellenon Victory Conditions

    I forgot which version of EB I was playing but a while back, I got very surprised when the VC screen popped up and I only conquered thrace,epirus and macedonia.

    Member thankful for this post:

    Jive 


  13. #13

    Default Re: Koinon Hellenon Victory Conditions

    Thanks guys. Checked the Faction Leader to make sure; he also says Karali is an objective. This is a puzzler, but I suppose it adds a little to the mystery of the game. Sorta like an Arapaho (Navajo?) blanket--there was always a little imperfection somewhere to demonstrate the impossibility of perfection.

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