Feedback please. Pros and Cons?
Anything that drives you nuts or ruins the game?
How is the combat system?
Any additional info is greatly appreciated. I might be buying this tonight.
Feedback please. Pros and Cons?
Anything that drives you nuts or ruins the game?
How is the combat system?
Any additional info is greatly appreciated. I might be buying this tonight.
It's a good turn-based strategy, but there really isn't a combat system. Basically, your ships and the enemies ships take turns firing at each other and you have absolutely no control. This lack of anything tactical is what really turned me off about it. I still like the game, but I think it could have been so much better if they had just added some rudimentary tactical controls.
Well combat is just based on how you designed your ships(yes you design your own ships).
The better the ship, the great chance you have of winning the fight.
Planet invasions are alittle more interesting.
You pick various option on you wanna start the invasion, things like gassing the population, spread propaganda etc etc.
Each of these will give you a special boost for the common battle.
There your invasion force(numbers depends on the size of your transport ship which you also design) against a certain precentage of their population.
You then roll a dice that decides advantage and disadvantage and battle starts.
But overall combat is nothing special at all which is really the only con in the game.
The rest is superb really.
Heavy on empire building, light on combat. Played one campaign and it was nice but not good enough for me to try again.
CBR
I'm actually more of a fan of the first game, the thing that broke my enthusiasm for the game (despite the very nice ship design feature) was how the planets were depicted-- it became virtually a Civ-in-space. There were actually other quibbles for me too, such as how you have to officially research an ethical alignment, which doesn't sound right to me. A cool thing about the game's combat, though, is that unlike most games where higher-tech/tier automatically means better, in GalCiv II spamming hordes of low-tier, low-cost cannon fodder is actually a legitimate strategy.
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