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  1. #1

    Default Re: How many DMB slots are available in M2TW?

    EB 1 has about that number if not more units in as well... But let's just say the model limit is such that we are hoping for some fancy stuff regarding officers.

    As the unit limit itself hasn't been changed from RTW to M2TW, AFAIK, it's going to be even harder adding new units when EB2 is about done, since we purposefully left some unit slots unused.
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  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: How many DMB slots are available in M2TW?

    IIRC RTW has 255 model slots while Alex has a lot more (lotr-tw has 334 models , that is only supported by alex for example) so I was wondering if M2TW is like RTW or like Alex
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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: How many DMB slots are available in M2TW?

    M2:TW has more models, but the same total unit limit. In EB1 the team got round the model limit by recycling models between various factions, so don't expect to see many new units. In fact, several EB1 units will not be included in EB2.
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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: How many DMB slots are available in M2TW?

    whats the point of restricting or hardcoding the number of slots available? besides bothering everyone else

    I mean if they could with alex what the hell were they thinking when they went back to 255 unit slots
    Last edited by ||Lz3||; 07-30-2008 at 04:27.
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  5. #5

    Default Re: How many DMB slots are available in M2TW?

    Memory and performance issues, my guess
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  6. #6

    Default Re: How many DMB slots are available in M2TW?

    Quote Originally Posted by ||Lz3|| View Post
    whats the point of restricting or hardcoding the number of slots available? besides bothering everyone else

    I mean if they could with alex what the hell were they thinking when they went back to 255 unit slots
    You aren't reading very closely, are you? # units limit is not the same as # models limit.

    Both in RTW as well as in M2TW the # units the engine can cope with = 500;
    In RTW the # models the engine can cope with = 255 (AFAIK);
    In M2TW the # models the engine can cope with = unkown?

    So you are still limited to 500 units; but possibly [if the model limit in M2TW supports enough models] you can go wild on officers as those only take a model slot -- nothing else.
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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: How many DMB slots are available in M2TW?

    well then my question goes to unit moddels


    what's whit the hardcoding of that?
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  8. #8
    Member Member Puupertti Ruma's Avatar
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    Default Re: How many DMB slots are available in M2TW?

    AFAIK, the memory consumption of the game is based on the Unit limit, not on how many units there are in the game. So, if a mod uses only eg. 150 units out of it's total unit capacity of 512, it still would drain same amount off resources even if it used all 512 of the slots. Now, vanilla M2TW doesn't use too much of it's unit space, not nearly all of the 512 at least, so upping it to 1024 (which would be the next logical step I think moving from 2^9 to 2^10) would double the memory consumption, with not giving any benefit to the vanilla. Well, that's what I think is the case, anyone that knows better is free to correct (and mock) me.

    Well, that's the reason and explanation. Unfortunately doesn't change the fact that hardcoding it sucks.
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