Great to see this topic, Roark!
I'm really fascinated by the role playing genre of gaming but I find the ones I have played -Neverwinter for eg-much too individual based and with too much looking around for chests to get gold. MTW has that little bit of flexibilty, that window of opportunity for the imagination to run riot if you're an imaginative player.
I have uninstalled MTW VI at present but my fingers are aching to get that disc back in there! (School begins on Monday and I should really be...etc etc)
A good set of flexible (meaning bendable) rules are needed so you don't take ages for one turn. Then concentration on key characters-in my case they tend not to be the monarchs. Heroes are really good ones for roleplay. Thank goodness emissaries and the like were not given v& v s!
I love roleplaying muslim factions. I follow the pope crusade idea-never attack another muslim faction, unless they attack you. Then you may attack as a warning only-the province must be returned to the faction. Something like that.
Great topic-I'm off to do some shopping with the missus-back sooooooon![]()
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