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Thread: Phalanx vx. Phalanx in EB 1.1

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  1. #1
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Phalanx vx. Phalanx in EB 1.1

    Quote Originally Posted by Fondor_Yards View Post
    Well how do you deploy your pikemen? How deep, what supporting troops, in what order, and such. Also what TA said, what are typical make-up of Ptolemaic armies? Machimoi pikes would be able to win if they got past your pikes since they have axes, Klerouchikon Agema might do the same with just pure better stats.
    -------------------------T h r a i k i o i P e l t a s t a i----------------------------
    --Kuarothoroi Pezhetaroi Pezhetairoi Pezheitairoi Pezhetairoi Argyraspides Kuarothoroi--
    ---------Thureophoroi Agrianes Peltastai Makedonikoi Agrianes Thureophoroi----------

    -----------T o x o t a i K r e t i k o i---------T o x o t a i K r e t i k o i--------------

    ----------------Hippeis Thessalikoi---General---Hippeis Thessalikoi-------------------
    ----Prodromoi-----------------------------------------------------Prodromoi--------

    I changed every pike unit in EDB to a depth of 8 men. So both my and the enemy's pikes are 8 men deep. The typical Ptolemaic makeup is some 3 Klerouchoi, 2 Machimoi, 2 Klerouchon Agema, 4 - 8 Arabian light infantry, two Generals, another unit of cavalry like Prodromoi, one unit of Arabian slingers and the rest is random Machimoi / Thureophoroi / Thorakitai.

  2. #2
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Phalanx vx. Phalanx in EB 1.1

    Well, what do you say now Fondor?

  3. #3

    Default Re: Phalanx vx. Phalanx in EB 1.1

    Sorry, hadn't checked this since your last post. There's nothing wrong with your formation, thats as good as it really gets. Neither their pikes or normal infantry should be pushing past your pikes that much. Try switching your pikemen out of defensive mode when fighting their pikes, that is suppose to help. My pike vs pike battles tend not to last long so I can't tell you if it helps. I guess just don't let them stay and only fight your pikes, flank them with your good supporting infantry as fast as you can. Not much else I can see/say.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  4. #4

    Default Re: AW: Re: Phalanx vx. Phalanx in EB 1.1

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    I changed every pike unit in EDB to a depth of 8 men.
    And I suppose that couldn't explain your observations, also?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5

    Default Re: Phalanx vx. Phalanx in EB 1.1

    Do you click on your pikemen to attack, or just leave the enemy to engage. I've found with most units, if you leave them on hold formation just let the enemy engage, they tend to get pushed back easier and bunch up/distort their formation.

    Giving them a simple attack order ususally rectifies this (always happens with hoplites and i've used it with phalanx) They tend to push back after that and the odds are a bit more even.

  6. #6
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Phalanx vx. Phalanx in EB 1.1

    @ Fondor Yards, Ezephkiel:

    Yes I leave them in guard mode and let them be attacked. That worked best back in 0.81, and in 1.0 also. The problem with switching guard mode off is that your line will get disrupted then. They'll start wheeling around and turn towards the center of the enemy syntagma, and that looks weird. The enemy then starts to cut down the exposed flanks of each pike unit.

    Plus I believe to have observed that the usual enemy strategos' suicidal charges against your pikes are nowadays less suicidal. Wherever the enemy general is attacking your line, it's almost sure that he and his surrounding troops will cut a hole in your line.


    @ Tellos Athenaios:

    Well, 6 men deep formation get torn apart even faster than 8 men deep formation, so no I don't think that could be part of the problem.

  7. #7

    Default Re: AW: Phalanx vx. Phalanx in EB 1.1

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    @ Fondor Yards, Ezephkiel:

    Yes I leave them in guard mode and let them be attacked. That worked best back in 0.81, and in 1.0 also. The problem with switching guard mode off is that your line will get disrupted then. They'll start wheeling around and turn towards the center of the enemy syntagma, and that looks weird. The enemy then starts to cut down the exposed flanks of each pike unit.

    Plus I believe to have observed that the usual enemy strategos' suicidal charges against your pikes are nowadays less suicidal. Wherever the enemy general is attacking your line, it's almost sure that he and his surrounding troops will cut a hole in your line.


    @ Tellos Athenaios:

    Well, 6 men deep formation get torn apart even faster than 8 men deep formation, so no I don't think that could be part of the problem.
    The same for 6 men deep among the enemy as well (basically reverting to Vanilla values) ? Or did you do that already?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  8. #8

    Default Re: Phalanx vx. Phalanx in EB 1.1

    I wouldn't take them off guard mode whatever, unless trying to use the swords.

    I think its because the enemy is engaging whilst they're standing their with no orders, i've seen it on multiple units, sometimes hoplites getting scrunched into tiny balls of men because they're just trying to hold position, as soon as i order them to attack they spread out and start pushing match, this game does tend to be a large shoving match most of the time.

  9. #9
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Phalanx vx. Phalanx in EB 1.1

    So I had a large phalanx battle today with guard mode off. Never again. The enemy pikes rammed my line, and it was a slugfeast. I suffered much more casualties than with guard mode on. I really had to hurry up with the flanking... Not to mention that all the pike units drafted to the middle, disrupting themselves from the flank-guard Kuruathoroi. Next battle I'll try to click attack.

    Tellos:
    No I didn't try that. And this is no option I must say, cause I just don't like 6-men-deep-syntagmai. They look ugly, and it's only logical that a thinner line gets broken faster than a thicker line. Yes I could just revert every phalanx unit to 6-men-depth, so that I can use 8-men-depth while the enemy would be stuck to 6-men-depth. But that is a) unfair towards the enemy, b) makes the enemy line to long, c) is way too annoying for me to get them 8-men-deep each in battle.

    Edit: How did you EB guys get the Ptolemies to use so much pikes in EB 1.1?
    Last edited by Centurio Nixalsverdrus; 08-03-2008 at 23:50.

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