Poll: Do you like the idea of manditory cinematics in naval battles?

Be advised that this is a public poll: other users can see the choice(s) you selected.

Results 1 to 16 of 16

Thread: Naval Cinematics

  1. #1
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Naval Cinematics

    Am I the only one who does not like the idea of cinematics constantly taking your control away in naval battles? I got no prob with them as long as they are optional, but otherwise that would really stink. Please vote whether or not you like the idea of manditory cinematics in naval battles.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  2. #2
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Naval Cinematics

    Wouldn't mind. Shots of walls and gates being breached were quite useful - I'd imagine similar shots being used to show a ship that perhaps has lost its mobility.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  3. #3
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Naval Cinematics

    Quote Originally Posted by Geoffrey S View Post
    Wouldn't mind. Shots of walls and gates being breached were quite useful - I'd imagine similar shots being used to show a ship that perhaps has lost its mobility.
    That is why I said manditory. If they were optional you would still be able to view them, but I would not have to. I hate them in M2TW also.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Naval Cinematics

    I think I'd first have to see how annoying/intrusive they'd be before I could make any judgment on them. I don't remember finding them overly annoying in Rome or Medieval 2, but of course it's also been a long while since I played either game, so it's hard to say how apt a comparison they are.
    "MTW is not a game, it's a way of life." -- drone

  5. #5
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Naval Cinematics

    Only if optional. They most likely wont be though.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  6. #6
    Just another Member rajpoot's Avatar
    Join Date
    Oct 2007
    Location
    Neverland
    Posts
    2,810

    Default Re: Naval Cinematics

    The cinematic sequences are hardly over 2-3 seconds. Not much of a problem in land battles, can't say what they'll be like in naval battles, but hopefully no trouble.


    The horizon is nothing save the limit of our sight.

  7. #7
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Naval Cinematics

    I remember crucial points in battles where my cavalry had their backs to an incoming heavy unit, and I went to make them charge and a stupid cinematic came on and they got owned. And when my men are taking fire outside a gate and I want them to charge in cause the enemy is sallying just as the gates are battered in, but I cannot, cause of the stupid cinematic. And after that E3 event, it sounds as if there will be a lot more of them. I have nothing against them, as long as they let me turn the stupid things off. :P
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  8. #8
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Naval Cinematics

    Wasn't a very quick change to the preferences file the solution previously?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  9. #9
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Naval Cinematics

    If it is that simple why not make a quick toggle button? Most people do not want to/do not know how to edit the game files.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  10. #10
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Naval Cinematics

    Quote Originally Posted by Vuk View Post
    If it is that simple why not make a quick toggle button? Most people do not want to/do not know how to edit the game files.
    Good point. As long they could be toggled on/off, it wouldn't be a problem either way.
    "MTW is not a game, it's a way of life." -- drone

  11. #11
    The Dam Dog Senior Member Sheogorath's Avatar
    Join Date
    Aug 2006
    Posts
    1,330

    Default Re: Naval Cinematics

    They're useful sometimes...other times, they're annoying. Like when you've got JUST the perfect moment for a flanking attack, only to be yanked out of a battle, and, once given control again, the computer's blocked the gap. Its pretty rare, but it happens.

    I say do some kind of picture-in-picture notification. A little screen that pops up in a corner of the screen showing the cinematic. That or make it optional. Or both.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  12. #12
    Member Member Caerfanan's Avatar
    Join Date
    Feb 2007
    Location
    Lyon, France
    Posts
    780

    Default Re: Naval Cinematics

    I voted "gah!". I do remember cinematics being annoying in crucial moments (and pressing pauses stops the cinematic also, which is logical), and it probably costed me a few soldiers from time to time. But they're nice.
    Of course I'm all for a setting which would able/disable them. As I don't mind not having it, but I don't mind having it.

    To sum it up: Vuk, go for the toggle button!

  13. #13
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: Naval Cinematics

    It would be a good idea to have the option to skip if those cinematics sucks.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  14. #14

    Default Re: Naval Cinematics

    should be optional, its kind of irritating when you miss an opportunity to charge or pull you king away from certain death just because some captain has fallen.

    on the other hand, the cinematics adds niely to the sense of occasion when said king dies.

  15. #15

    Default Re: Naval Cinematics

    I'd vastly prefer if they used picture in picture. That is, it pops up in a window in the corner, without taking away your control.

    And even then I'd want it optional. But with PiP I might actually keep it switched on.
    Last edited by The_Reckoning; 07-31-2008 at 17:11.

  16. #16
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Naval Cinematics

    I voted Gah!
    I keep them on in RTW but do find them quite annoying at times.
    I'd hate to miss a vital raking shot down the stern of an enemy flagship just to see the captain of a gunboat getting killed.

    Perhaps whats needed is a 'skip' button so we can opt out of a cinematic when its a critical period of the battle
    maybe those guys should be doing something more useful...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO