What about an alternative using traits. When a family member is in a province he doesn't hold he gets one of say, three traits based on his personality and some chance
1. Has support of locals, elements of the local populace support the invasion of this general and his troops feel like liberators and are welcomed by some local leaders , +1 morale
2. Locals are neutral, have fun with ruling a city of fence sitters
3. Angers the locals, the other way around to above, -1 morale
Obviously there's a lot of complex social and cultural influence that would determine whether or not the locals would have helped this fellow, but I think something this would be sufficient to address this element of the game, without be overly complex and bug-prone.
And I'm sure it could be so much more eloquently and convincing worded.![]()
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