Phoo, I'm glad that's over. As requested, I'll hold off on posting the orders, feedback, and umpire notes for a day or so. In addition, I'll add in the relevant Rear Guard results once that battle is resolved.
Good fight, everybody.
Cecil XIX 07:27 05-03-2009
Indeed, that was quite a lot of fun guys. It's nice to have finally fought one of these things.
I can't believe Bart actually survived.
Personally, this was amazing experience. My heart starts beating faster just thinking about it.
Big thanks to GeneralHankerchief and TinCow for the arrangements.
Ramses and flyd: Let me know if there's any way I can help.
Things go well. The new install does not exhibit the MP-brokenness that the other did. It connects fine to the lobby, at least. Of course, reinstallations have to have at least one setback, which is why I so wisely deleted my copy of the 1.2 patch (but not the 1.3) some time ago. It's just a token setback, because it just introduces a delay, but there it is.
If anyone really wants to help, you could look through the custom battle maps to find one that matches the given description, which I'm simply too lazy to do.

The description is: "Coastal map with ocean on one side and mountains on the other, restricting the battlefield to a central plain with a road running along it. Not much in the way of cover, just a generally flat plain, possibly with higher ground towards the mountain side."
If you can't find a perfect match, the oceanside feature is a priority. I'd even suggest the desert bridge/ford battle with a gentlemen's agreement that any unit crossing the ford is considered drowned.
-edit- That may not work since you'll have to deploy on opposite sides of the river. Maybe hold off on combat until the other side crosses the river and enters the "ambush me!" formation.
Ignoramus 03:58 05-04-2009
If I remember correctly, the Arsuf battlemap has a coastline in the map.
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