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Thread: 1.2 - further and farther, the Qin Dynasty??

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  1. #1

    Default 1.2 - further and farther, the Qin Dynasty??

    You guys do a wonderful job for giving us this free mod, it is literally the only thing I play on my computer nowadays, but I was wondering if you we're taking it any further. I read somewhere and maybe I'm wrong that there is a 'hard-coded limit' on the number of provinces one can make for the game. I mean, there has to be someone somewhere who would be able to help crack it, that would be the first ggreat step for 1.2 and beyond. I'm writing this thou because I had the idea that maybe someday you guys could include in it all the way to China and the Qin dynasty, and really just how epic of a game that would be. I dunno maybe it's just a dream that can't be done any time close to now, but I'd like to hear what others have to say.

    And once again you guys [ and maybe girls? ] do a wonderful job.

  2. #2
    Member Member TWFanatic's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    There is a hardcoded limit on provinces, hardcoded limit on factions, hardcoded limit on DMB enteries (units that can be incorporated)--the list goes on and on. EB has fulfilled every hardcoded limit I know of. Besides, the Qin Dynasty was founded several decades after the start of EB I believe.

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  3. #3

    Default Re: 1.2 - further and farther, the Qin Dynasty??

    sorry but many intelligent people have tried and failed to find away around the hard code limit of 200 provinces. Best just to accept you will never see the Romani swimming in the Yangtze. And anyways the territories of India would be much closer and had a much larger impact on factions in the EB realm than China ever did in this time period. I really don't understand the amount of sinophilia on these forums when the diverity of peoples allready present with in the map.


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  4. #4

    Default Re: 1.2 - further and farther, the Qin Dynasty??

    in the time of the start of EB
    the warring states was hampening
    it was between the Han Wei , Qin, Shu, Yan, Jian and some other with a lot of city states
    TBH
    itd be quite intersting but you would need to create an new engine and such to incorperate all of ancient world if u want to have China and rome

    btw
    Qin dynasty only lasted 20somthing years before rebels destroyed it and founded the Han Dynasty
    (500+ years...righ?)
    intesrting
    but im pretty sure if it does get made somehow into a region in EB
    itd just steamroll everyone
    (at the time of EB, pop is certainly over 10 mil in ancient china)

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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    we have a mod in progress about that remember? Asia Ton Barbarum (AtB) , but it looks like they dont have many members , so it might take a while
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    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    hmm i thought asia ton barbarorum's got nothing to do with china....

    Irishguy, if you want to see china so much, y dunt you try to start another EB spin off...er..like "Sina ton barbarorum"? ^^;;




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  7. #7

    Default Re: 1.2 - further and farther, the Qin Dynasty??

    That would be "Kina ton Barbaron"

    (Κίνα) being the greek word for china after it was unified by the Qin, the land of "Seires" or "people of the silkworms"


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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: 1.2 - further and farther, the Qin Dynasty??

    I'd love to see the Chinese as well, but that doesn't make it any less of a bad idea.

    The problem is that there was almost no military contact between China and the west, and for good reasons. The geographical barriers between them are very difficult to traverse for anyone who isn't a steppe nomad. Merchant caravans had a difficult time following the Silk Road, so how much harder it would have been for an army? If it did get through, they would have been so exhausted that the defenders had a field day. But even supposing that they somehow got through and managed to defeat the defenders, the attacking still would be completely isolated with limited communications and no chance of reinforcements. In one word, it's impossible. I think the team was right at putting the edge of the map where it is.

    Off course, there is no real way of simulating this with the R:TW engine, so if you are going to include the Chinese, expect to see armies marching up and down the Silk Road like it was the Persian one. For these reasons, China will not be included even if there were no hardcoded limits. Incidentally, hardcoded limits cannot be changed without reverse-engineering the source code and changing the .exe file. This is illegal however, as the .exe file is essentially the game itself, and SEGA will not look kindly upon any attempt at distributing altered .exe files.

    Quote Originally Posted by Che Roriniho View Post
    I know they traded a fair amount, plus later on when bit's of the Hellenic powers were repeatedly pwned by China (Indo-Greeks were destroyed by them).
    Er... That where the Yuezhi, not the Chinese. There was a Han army sent to Sogdiana IIRC, but they were there to harry the nomads, not to conquer.
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  9. #9

    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Quote Originally Posted by Ludens View Post
    I'd love to see the Chinese as well, but that doesn't make it any less of a bad idea.

    The problem is that there was almost no military contact between China and the west, and for good reasons. The geographical barriers between them are very difficult to traverse for anyone who isn't a steppe nomad. Merchant caravans had a difficult time following the Silk Road, so how much harder it would have been for an army? If it did get through, they would have been so exhausted that the defenders had a field day. But even supposing that they somehow got through and managed to defeat the defenders, the attacking still would be completely isolated with limited communications and no chance of reinforcements. In one word, it's impossible. I think the team was right at putting the edge of the map where it is.

    Off course, there is no real way of simulating this with the R:TW engine, so if you are going to include the Chinese, expect to see armies marching up and down the Silk Road like it was the Persian one. For these reasons, China will not be included even if there were no hardcoded limits. Incidentally, hardcoded limits cannot be changed without reverse-engineering the source code and changing the .exe file. This is illegal however, as the .exe file is essentially the game itself, and SEGA will not look kindly upon any attempt at distributing altered .exe files.
    I can't understand this line of reasoning... including China in a map with the rest of the west is no more unrealistic than including the Iberians in the same game map as the Bactrians. Sure, it would be unrealistic for the Chinese to march on the Seleucids, for instance, but then again, it's just as unrealistic for the Ptolemies to march on Carthage, or the Macedonians to invade Iberia. Besides, within the game numerous mechanisms could be put in place to prevent the Chinese spreading west too easily (the sheer distance, for one).

    IMO, the ultimate would be for a team like EB, if not the EB team itself, to create an engine for their own game in which they can simulate the entire old world on the scale of RTW.

    Now back to the chinese and definite interactions between them and the Bactrians/IndoGreeks, well the answer is that all evidence pointing to that direction are inconclusive, but they do exist.

    -IndoGreek coins that used a chinese analogy in their material.
    -Many statues/artefacts in present day China which demonstrate that there was a definite connection between Bactria and Qin.
    http://en.wikipedia.org/wiki/Sampul_tapestry
    and
    http://en.wikipedia.org/wiki/Image:UrumqiSoldier.jpg
    How does the Tuanchang bronze figurine indicate links between Bactria and Qin? Even if it were indicative of Greek influence in the Tarim basin (which it is not), these only demonstrate links between the settled peoples of the basin and the west, peoples who also had contact with the Chinese but who were not Chinese themselves.

    There was also some questions as to whether there was some influence in the creation of the
    Terracota army guarding First emperor Chi Huang Ti or Shi Huang Di (sorry for the incorrect spelling, not a Chinese speaker) had anything to do with Greek sculpting and its techniques. Especially so, as the army was painted in very bright colours,
    http://en.wikipedia.org/wiki/Image:T...tta_colour.jpg
    and
    http://en.wikipedia.org/wiki/Image:T...and_Detail.JPG
    exactly as ancient greek statues were. The whole issue is under debate of course, unless something concrete can be found.
    There had been a tradition in China for a century or so before the burial of Shi Huang Di of painting miniature terracotta figurines in bright colours. Analyses of the actual pigments used show them to be different in many ways from western varieties (Egyptian, Greek, and Near Eastern). To argue that these statues are indicative of links to the Greeks is absurd, and makes about as much sense as arguing for a link between China and the Greeks because both used swords.

  10. #10

    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Sure, one huge mape, ranging from Iberia to Japan would be fun, but with the limitations of the engine, the huge size and diverity of the regions that would have to be added, and the gargantuan workload it would result in for the modders, having to do meticulous research, modeling and scripting, it seems quite impossible. One can always hope that ETW's engine will be able to support it, but as clearly stated in the FAQ, it is at this point not possible to guess wether there will be an EB3 for that engine or not. (I'll keep my fingers crossed, though)


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    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Actually Konny, to make things simple, y don't you open a thread and throw me questions, and I'll try to answer them...

    ...don't expect me to be able to give you everything tho, for I only know as much as the amount of info i can dig up, and akin to the spirit of EB, i don't make assumptions. =]




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    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Asian (Chinese and Japanese) warfare from the 'ancient' period up through the 19th century largely consisted of individual duels on the battlefield. Properly speaking, the Chinese really don't stand a chance against most of the factions depicted in EB because of how they fought. Only in massed archery could they achieve parity, but once the melee was joined...
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    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    er......which asian movie did u get that idea from mate? ^^;
    Last edited by satalexton; 08-01-2008 at 22:34.




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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Quote Originally Posted by Urnamma View Post
    Asian (Chinese and Japanese) warfare from the 'ancient' period up through the 19th century largely consisted of individual duels on the battlefield. Properly speaking, the Chinese really don't stand a chance against most of the factions depicted in EB because of how they fought. Only in massed archery could they achieve parity, but once the melee was joined...

    Was Kung Fu used during the EB timeframe? It would seem that if it was, a chinese army using it would be quite formidable. Hell, general Yue Fei trained his famous Rattan Shield's so well in the art of Hsing-Yi that they were able to defeat the MONGOLS. Then the emperor got jealous and killed him. Guess we know what happened after that.

    What i'm trying to say is, Were Roman methods of warfare truly superior to Chinese ones?

    Chinese had crossbows too. That would put them far ahead of romans in battlefield effectiveness. Especially if the Chu Ko Nu was used during the EB time frame.
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    White Panther (Legalize Weed!) Member AlexanderSextus's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Roman merchants definitly reached China too, of course only in very small numbers, probably by ship from Eygpt via India.
    So how come we dont have roman records that say things like "the seres live in funny pointy houses (pagodas) and their eyes look funny"? (i know that sounds bad to say but i really dont doubt the romans would've said that)
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    Jesus Member lobf's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Quote Originally Posted by Urnamma View Post
    Asian (Chinese and Japanese) warfare from the 'ancient' period up through the 19th century largely consisted of individual duels on the battlefield. Properly speaking, the Chinese really don't stand a chance against most of the factions depicted in EB because of how they fought. Only in massed archery could they achieve parity, but once the melee was joined...
    Would you mind me asking where you got this from? Doesn't it seem like at some point, some general would have said "Boy, I might be better off using all the men under my command..."?

    Quote Originally Posted by AlexanderSextus View Post
    What i'm trying to say is, Were Roman methods of warfare truly superior to Chinese ones?
    I don't know much about Chinese warfare, but I feel in general "better" and "worse" are vague and/or useless descriptions when comparing things like this. Each was effective in it's own region.

    Quote Originally Posted by AlexanderSextus View Post
    So how come we dont have roman records that say things like "the seres live in funny pointy houses (pagodas) and their eyes look funny"? (i know that sounds bad to say but i really dont doubt the romans would've said that)
    I think in general ancient people didn't notice race like we did. I saw/read something on the topic of race relations in the ancient world a while ago. Anyone know what it is I'm thinking of, or know where to learn more about this subject?

    Quote Originally Posted by keravnos View Post
    The army of Qin had crossbows which it used at great effect. What isn't known is that the unification of china was done with bronze weapons, essentially bronze longswords, which were covered by a nickel layer, a technique only rediscovered in the West during the 1930's.

    I really don't think I am qualified to think what would happen if a Qin army faced a Hellenistic or a Roman army. I wish we could have a way to find out.

    What does amaze me though are the similarities between Qin and Macedonia. Both in the outside of their world (Qin of the Chinese, Macedonia of the Greek) so much so that their neighbouring states of the same nation called them barbaric (chinese the Qin, and Greeks the Macedonians even though Qin were fanatic defenders of the Chinese and the same held true for the Macedonians as well)

    Qin were great horse breeders ( as the legend says...) and the exact held true in Makedonia. One of its earliest lands Kalindoia means the place where horses roll around (to ger rid of parasites).

    Qin and Macedonias' strength was tested in years after years of defending foreing invaders (Qin had the Rung and Hsiung Nu Macedonia had Illyrians and Thraikians) and held. Not only did they hold but they actually managed to use those barbarians as some of their finest troops when they placed all the rest of their land under their leadership.

    And the worst part for both is that once their work was done and their whole world conquered (more or less) the divine leader which did it all died, his work fell upon people unable the grasp the vision of the man who created and a terrible civil war started which saw Qin lose everything to the Han and Macedonia losing everything to Roma. Well, at least Han was chinese, whereas Roma was a different nation altogether. In any case, however, Both Han and Roma continued on the exact policies of the defeated, but blamed everything wrong on their predecessors, be it Qin or be it Macedonia. To this day, both Qin and Macedonia have a bad rap exactly because of the accusations of their succesor states. AND THAT IS WRONG!

    I have read that people consider Qin the Sparta of China. Yet for the reasons I mentioned above, however many people consider Qin Sparta of China, for me Qin is the Macedonia of China, if there is such a thing as a historical comparison.

    Anyways, I recognise the multitude of flaws in my comparison, including the actual fact of comparison itself, but both of them had so much in common it had to be said.
    Intersting, but I think many of these qualities can be attributed to a lot of successful political states.

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: 1.2 - further and farther, the Qin Dynasty??

    Quote Originally Posted by MeinPanzer View Post
    I can't understand this line of reasoning... including China in a map with the rest of the west is no more unrealistic than including the Iberians in the same game map as the Bactrians. Sure, it would be unrealistic for the Chinese to march on the Seleucids, for instance, but then again, it's just as unrealistic for the Ptolemies to march on Carthage, or the Macedonians to invade Iberia. Besides, within the game numerous mechanisms could be put in place to prevent the Chinese spreading west too easily (the sheer distance, for one).
    I am not sure what you mean. There was little military contact between the Chinese and Hellenic worlds, so I'd say it is realistic to place the map border between them, in so far any map-border can be realistic. Yes, it's unlikely that Bactria would wage war in Iberia, but apart from sheer distance there is no geographical barrier that makes conquest impossible, unlike those between China and Bactria/India.

    That is, of course, not taking into account hardcoded limits to city, unit, culture and faction numbers.

    Quote Originally Posted by AlexanderSextus View Post
    So how come we dont have roman records that say things like "the seres live in funny pointy houses (pagodas) and their eyes look funny"? (i know that sounds bad to say but i really dont doubt the romans would've said that)
    That depends on the Romans that went there having written it down, and preferably published it so there are multiple copies; and this writing to survive it to the present century. The former is not that likely, as these would have be working merchants, rather than gentlemen of leisure like most historians were; and the latter is next to impossible unless some medieval monk took the trouble of copying it. Basically, unless someone of considerable means and time went there and took the trouble of writing a long story about it, we would not have heard about it. And even if they did, chances that the text would survive to the present day are small.
    Last edited by Ludens; 08-02-2008 at 11:18.
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    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Here's a bit of intersting info:

    Qin organizes men in 5, 10, 100, 500, 1000, 3000 (Qu=曲), 10000, 100000 basis. The Qu is the standard unit of the Qin army. If one counts in the troops that guards the logistics, baggage train and support personnel, a Qin army consisting of 1 qu would have around 5k men.

    The Wu 伍 - five-man squad. Commanded by the squad leader. This is the smallest tactical unit, used during skirmishing and non set piece battles. If the squad leader dies, the other four are put to death; if a squad leader loses all four of his men, he is also put to death.

    The Dui 队 - 10 Wu. 9 standard Wu led by a commander and his squad. This is the standard unit in non set-piece battles. If the commander (the Dui-Zhang-literally means platoon leader in modern terms) actually gets his Dui wiped out...yes, he's put to death.

    The Bo 伯 - Two Dui. A term used in set-piece battles. Usually organised in lines 5 men deep and 40 across or blocks 20 men deep and 10 across, depending on the battle situation and their armaments.

    Unlike other states at the time which uses 'citizen' levies (registered male population), which had to provide their own arms, armour and provisions, Qin conscripts (all registered male population above 17 and below 60 are consider as the state's reserves) only need to provide their own sword, clothes and provisions. The state supplies (and thus disarms after a campaign) each person a polearm(usually the Ge/Ji), a crossbow and a set of lammelar shirt armour. The armaments one carries vary depending on the situation. So for example, during a set piece battle, a person standing on the firing line would carry a crossbow a Ji (planted onto the ground to keep pesky chariots away) and his sword.

    Common weapons of the Qin army:

    Crossbow弩: Conturary to popular belief, Qin crossbows were not the best out of the 7 states.

    For what they lack in technology, they make up with standarized production. All artisians would make each part to the same standard and each crossbow part are theoretically interchangable. One could technially take 2 broken crossbows apart and assemble a working one out of it. Each part, including the bolts, would have a number, the artisian's name and the supervisor's name engraved on it. If a part is inspected to be substandard, the one responsible will be (yes again) put to death.

    The Qin uses 2 types of bows, ones with a lower draw weight (so one doesn't need to bend over to draw) are used by skirmishers, while the foot-drawn ones are used by the line infantry. Qin crossbowmen were feared by other states for being able trade volleys despite taking casualties that would normally cause a rout, and the savageness of their head-on charges against opposing firing lines.

    The sword剑: Each infantry provides his own sidearm, so designs and quality may vary. It is generally used when one loses both his crossbow and polearm, which is never a good sign.

    Ge戈: The standard dagger axe. Nothing much to say about it other an it's standardized production. Gradually replaced by the Ji.

    Mao矛: The chinese term for spear. Like everywhere else in the world, keeps pesky cavalry and chariots away. Gradually replaced by the Ji.

    Ji戟:A combination of the Ge and the spear. Originally a chariot weapon.

    (bottom, the pointy thing above it are crossbow bolts btw)
    When trading volleys using the crossbow, it's usually used as a make-shift charge deterent.

    Pi铍: A very long spear/pike. Based on the marks left by the decomposed wood in the terracotta army, the shaft is roughly 6.3 metres long. The spearhead is up to 70 cm long with sword like blades. Held in blocks by a whole Bo of men.

    Order of battle (set-piece):

    For simplicity sake I'll use the Fang Jin ('square' formation)


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  19. #19

    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Quote Originally Posted by Ludens View Post
    I am not sure what you mean. There was little military contact between the Chinese and Hellenic worlds, so I'd say it is realistic to place the map border between them, in so far any map-border can be realistic.
    The simple fact that a Chinese force reached and successfully besieged a city in Ferghana proves this wrong. The barriers between them were difficult, but not unrealistic, to traverse.

    And further, what is being forgotten in this discussion was the fluid and open link between the nomads occupying China's northern border and the nomads to the west. Even just being able to properly model the domino effect by, for instance, having the Chinese defeat the Hsiung-nu and then having them push the Yue-zhi to the west, pushing the Saka further west, etc. would greatly affect gameplay for all by organically reproducing nomadic incursions westward.

    Yes, it's unlikely that Bactria would wage war in Iberia, but apart from sheer distance there is no geographical barrier that makes conquest impossible, unlike those between China and Bactria/India.
    The establishment of the Silk Road shows that this geographical barrier that you seem to think existed between China and Iran/Bactria would not "make conquest impossible." It is, just like between Iberia and Bactria, a matter of distance and route.

    Far East couldn't be added anyway in a game that represents Europe and Mid-East warfare and civilizations.
    Even with trading contacts and any influences of the case, it is still too far and distant from the other countries. Bactria may be as distant from Rome as it is distant from Beijing. But Rome was in direct contact (and fighting) with the Mid-East, which was connected to Persia, which was connected to Bactria. China wasn't, because the Siberian steppes and the Himalayan mountains denied a closer contact.
    As has already been posted, China was. In the late 2nd c. BC they campaigned as far west as Ferghana.

    The only thing the country did was sending an army to defeat the steppe nomads, but the Chinese couldn't do anything else. The Romans, instead, with Traian were able to reach today's Iraqi-Iranian border and had even a possibility to go further, while the Seleucids had an empire that stretched from Asia Minor to current Afghanistan.
    You have a woefully limited understanding of Chinese history. The Chinese didn't just send "an army to defeat the steppe nomads." Expansion under the Qin and Han was enormous, including the Korean peninsula, southwest China and parts of Vietnam, and parts of the Tarim basin, an empire which is not insignificant when compares to the the Seleucids'.

    And it's not true that Makedonia invading Iberia, Ptolemies invading Carthage and anything else are things that are as unrealistic as China invading Bactria. The Mediterranean sea wasn't an ocean and a hypotetical strong Makedonian kingdom may very well attack Iberia; Ptolemies are even land connected to Carthage. A large mass Chinese invasion of the west instead, even if a Chinese kingdom should control the whole Far East region, would be almost impossible for the reasons said some pages before - just like an invasion of China by Seleucids, Parthians, Romans or whoever you want.
    So, if we were to do a mod that features both Europe and China, for the whole game there wouldn't be any contact between Western countries and Far Eastern ones.
    Why making a slower, heavier mod only for the sake of playing with the Romans/Gauls/Greeks/whoeveryouwant while the Chinese kingdoms are minding only their businness (and vice versa)?
    Arguing from a gameplay perspective makes little sense in this respect. You could argue from the same angle that it is not worth including the Iberians in the same map as Bactrians because, though they could meet, it is almost impossible to do so in an average game. The Chinese could meet Bactria, for instance, and that scenario is more likely than finding Iberians in Bactria (as shown historically in the episode described above).

  20. #20
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Needham's myth of the chinese pacifism is overrated. I'm not saying Needham's a bad historian though, he's brilliant infact. But when it came to expansion (or 'defending one's interest'), the chinese were just as aggresive as the romans...perhaps even more so. Just not as blantantly as the Qin did thats all. the Han and Tang dynasty are prime examples.




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  21. #21
    :.:: Member Connacht's Avatar
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    Default Re: 1.2 - further and farther, the Qin Dynasty??

    Quote Originally Posted by MeinPanzer View Post
    The establishment of the Silk Road shows that this geographical barrier that you seem to think existed between China and Iran/Bactria would not "make conquest impossible." It is, just like between Iberia and Bactria, a matter of distance and route.
    A series of merchants that travel for a long time following some trading routes isn't the same thing as a huge army that enters the steppes for an invasion of a whole continent.
    Unless your army is a nomadic horse horde and you are called Temujin.

    You have a woefully limited understanding of Chinese history. The Chinese didn't just send "an army to defeat the steppe nomads."
    You misunderstood my post. I wasn't saying that the Chinese didn't do any military campaign at all.

    Expansion under the Qin and Han was enormous, including the Korean peninsula, southwest China and parts of Vietnam, and parts of the Tarim basin, an empire which is not insignificant when compares to the the Seleucids'.
    And so? The Romans conquered Britannia, North Africa and Phoenicia, does these conquest make them probably invaders of China? Come on, you're telling of Vietnam and Korea, they are completely different countries, they are really closer to the heart of China than Europe and connection with them was really a completely different thing than an hypotetical connection with Mid-East or Eastern Europe.
    The fact that a Chinese army attacked Korea is a story that has anything to do with a serious attempt of conquering the far West (or vice versa).

    But, well, yeah, if the Chinese conquered even Southern China, then it's obvious that they could be able to reach the Mediterranean Sea. ;)

    Arguing from a gameplay perspective makes little sense in this respect. You could argue from the same angle that it is not worth including the Iberians in the same map as Bactrians because, though they could meet, it is almost impossible to do so in an average game. The Chinese could meet Bactria, for instance, and that scenario is more likely than finding Iberians in Bactria (as shown historically in the episode described above).
    A simple contact isn't enough for allowing a large-scale war scenario.
    Bactria would have _a lot more_ things to do with Eastern countries than China could be with Bactria. And Eastern countries have a lot more in common with Western European countries.
    Bactrians during the game may really make their presence visible to Seleucians and Parthians (and whoever could be there), while I don't think that a Roman/Greek/Seleucian player could notice a Chinese empire coming to knock at his doors because it wants to conquer Persia, Mesopotamia, Asia Minor and then go further: even if China should reach the territories that are today's Sinkiang and Tibet, distances would be too long from the mainland of China to lands west of Transoxiana.

    I repeat what is my opinion: Chinese in game would remain in Eastern Asia doing their business, as well as Western countries would mind their own one. In a realistic mod, any attempt of a player to invade one side would be a logistical sucide (... if a player manages to make his dominions enough large during the timeframe) for the reasons said before. That's not a pic nic.
    Last edited by Connacht; 08-02-2008 at 23:19.
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