
Originally Posted by
Ludens
I'd love to see the Chinese as well, but that doesn't make it any less of a bad idea.
The problem is that there was almost no military contact between China and the west, and for good reasons. The geographical barriers between them are very difficult to traverse for anyone who isn't a steppe nomad. Merchant caravans had a difficult time following the Silk Road, so how much harder it would have been for an army? If it did get through, they would have been so exhausted that the defenders had a field day. But even supposing that they somehow got through and managed to defeat the defenders, the attacking still would be completely isolated with limited communications and no chance of reinforcements. In one word, it's impossible. I think the team was right at putting the edge of the map where it is.
Off course, there is no real way of simulating this with the R:TW engine, so if you are going to include the Chinese, expect to see armies marching up and down the Silk Road like it was the Persian one. For these reasons, China will not be included even if there were no hardcoded limits. Incidentally, hardcoded limits cannot be changed without reverse-engineering the source code and changing the .exe file. This is illegal however, as the .exe file is essentially the game itself, and SEGA will not look kindly upon any attempt at distributing altered .exe files.
Bookmarks