Quote Originally posted by Pellinor:
Are people who say "I wouldn't buy Fantasy:Total War" really just saying "I don't want a Warcraft clone"?[/QUOTE]
I don't like fantasy oriented games because of their unbalanced combat and mythical creatures. I played several fantasy games but I didn't enjoyed them for a long time. Yes it is interesting for a few hours but after some playing I'm getting bored. For example, Disciples II. I liked it for one week until I developed high-level heroe who could kill the whole enemy's army alone. I attacked tons of monsters without any care about my heroe cause I knew definitely that he will survive in any case. Or even if he was dead, always there was a possibility to revive him.
Fantasy games suppose the essense of magic and wizards. Without them it is not a fantasy game any more - just another RTS with strange units but common strategy and warfare.
And to those who think that no usual tech tree is available for ancient time. That's not true. During years of wars and peace weapon was developing constantly. Varios types of bows appeared, sword combat technique perfectioned, cavalry armour and weapon were under development too. For instance, first types of crossbows appeared in ancient China, the idea of cavalry plated with heavy armour became wide spread in Persia long before Byzantine began to use it (as Kataphractoi). Of course the development lasted longer than in Medieval, but it was constant process.
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