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Thread: Removing Armourer's as a build requirement

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  1. #9
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Removing Armourer's as a build requirement

    It's Tyberius' 2.2 plus XL that I'm using at the moment.

    Also, I've tried "NO_FACTION", removed any need for Iron Mines (I've limited it to "CASTLE" and relying on it's own upgrades), but it still shows up. Saved game and new campaigns...it refuses to remove them.

    I'm gonna edit the game so Metalsmith's are needed for specific units - all Cavalry and all Axe, like you mentioned. Shouldn't be too hard, just need to ensure the Metalsmith is available from the same levels as the Armourer...I don't know, should it be reliant on anything first, like the Armourer? Just concerned that I'm also giving the AI far too much to build...

    I'd like to do what you did, renaming it to Blacksmith and all that, but then there's deciding what units need to rely on it, etc, and what level they rely on, and what the line of buildings should rely on...and now, I don't know if I'll be able to get into my campaign unless I mod this in, with all my fussiness and such...it's like opening a Pandora's box...

    EDIT: Been trying to edit in the unit requirements. Each Metalsmith will support the unit requirements from the next level of Castle. So, a Metalsmith will support requirements for both Forts and Keeps, but built at Fort level. Built at Keep level, the workshop will support the Castle units. Built at Castle level, the Guild will support Citadel units. The Master building, built at Citadel level, will support any units from the Fortress. Plus a small financial bonus at all levels. Need to work on renaming, because I'm having does not translate!!! pop up in-game for descriptions, especially of my building...then, how to set the AI to want to build these buildings? Should I incorporate them into the campaign map beginning, what files do I alter there? And so on...it's likely just the renaming and placing them in the campaign that I need help with now.
    Last edited by Kaidonni; 08-03-2008 at 16:33.
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