Remember that Macedonian phalanxes have the spear attribute as well (with my modifications, that is). When you take guard mode off, they can push with immense force as well. I did this to have phalanxes have a crushing push but less killing power (reduced attack) until the enemy breaks and routs. Battles also last longer this way.The fact is that, even if I like a lot his idea and his mod, the first times I noticed some Spartan hoplites that in 1vs1 managed to push inside a phalanx and break its formation. I don't know why this happened and if I was just unlucky but I still wanted to make some changes, searching a "compromise" between different strengths.
Interesting. Did you test the spear and sword equipped infantry (Dacian Light Phalanx, Sacred Band, etc.) after giving them short_pike? From my tests this was extremely buggy. I'll try it again though. I hope you're right.- new, I added the short_pike value to hoplites or hoplitical-based units that hadn't it, in example Sacred Bands or Dacian Phalanxs. However I didn't add it to Helvetii phalanxes and Alpine phalanxes.
@Those interested in trying this: make sure you save this EDU file in your sp game edu backup folder if you use trivialscript. This is the sp/campaign EDU. Placing it directly in your Data folder will cause it to be overwritten when you start up EB.
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