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Thread: An EB interactive campaign ...

  1. #121
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    The test game is ready to go

  2. #122
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    Sry for double post but this is important.

    If people will download the WotB mod then DO NOT use the trivial script. Just create a new shortcut and add -mod:EB -show_err in it's target path.

  3. #123
    Member Megas Methuselah's Avatar
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    Question Re: An EB interactive campaign ...

    Sorry, but I don't understand the script thing you explained.

  4. #124
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: An EB interactive campaign ...

    Use the shortcut that was placed on your desktop after the installation, not the shortcut originally called "EB Single Player shortcut". That loads up a script that automatically replaces a file we absolutely need. And if it's replaced, we don't have it. So don't use that shortcut.
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  5. #125
    Member Megas Methuselah's Avatar
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    Thumbs up Re: An EB interactive campaign ...

    Cool, thx.

  6. #126
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: An EB interactive campaign ...

    Quote Originally Posted by Warmaster Horus View Post
    Use the shortcut that was placed on your desktop after the installation, not the shortcut originally called "EB Single Player shortcut". That loads up a script that automatically replaces a file we absolutely need. And if it's replaced, we don't have it. So don't use that shortcut.
    Which file?
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  7. #127
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    Quote Originally Posted by ||Lz3|| View Post
    Which file?
    the export_descr_unit.txt file

  8. #128
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    A little friendly just to keep us in the first page

    Don't want people do forget us!

  9. #129
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: An EB interactive campaign ...

    Quote Originally Posted by Ibn-Khaldun View Post
    the export_descr_unit.txt file
    if you paste your moded EDU in SP edu backup folder you can make it work with trivial script
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  10. #130
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    That's true but this way you can play the WotB and regular EB in the same time..
    But those edu and edb files are actually important to the one who pushes the end turn button..

  11. #131
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    Advertisement!

    Quote Originally Posted by TinCow View Post
    Ok, I'm going to start working on a general advertisement/recruitment drive for LotR over the weekend. I will start putting up advertisement posts in some of the forums as part of this effort, and possibly on TWC as well. If anyone knows of specific people at the Org (or on other forums) who might enjoy LotR, you can help out by contacting them and promoting the game to them. I think this coming term should be a fun and exciting time for everyone, so it's the perfect time for new people to start joining in. The game is now developed enough to support over 40 players and the more we have, the more interesting it will get... so get out there and promote it to your friends!
    So if people would like to know what kind of game 'Will of the Basileus(WotB)' will be then check the LotR forum and take part of it. This helps you later when WotB will be ready to start. Take part of the LotR to get some experience for our game!

    Last edited by Ibn-Khaldun; 08-22-2008 at 15:39.

  12. #132
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    Since we are near the start of the game then I'll post here the rules of it..
    They can still be changed..

    Spoiler Alert, click show to read: 
    Rules

    1. General

    1.1 Game Settings:

    RTW with the 1.5 patch
    Europa Barbarorum v1.1 with permanent fixes and WotB mod
    Hard Campaign, Medium Battles
    Huge Unit Size
    Show CPU Moves Off
    Battle Timer Off
    Manage All Settlements

    1.2 Avatar

    Each player will role-play a Strategos of the Arche Seleukeia. On joining the game,
    each player will choose an avatar to represent this Strategos. Avatars can be 'family members(FM)' or recruitable generals(RGB).
    Players are reminded that due to limitations imposed by RTW, only avatars on the family tree will be able to marry,
    have children, and have a chance of becoming Kleronomos Basileion and Basileus. Recruitable generals can be spawned at any time,
    but family member creation is beyond our control.
    Players may not use Agents as avatars, since Agents cannot fight battles and have a different set of stats from FM's and RGB's.
    If a Man of the Hour adoption is offered to an avatar, the choice of whether to accept it is entirely up to the avatar who is the adopter.

    1.3 Battles

    A player whose avatar leads an army that is involved in a battle will be expected to fight that battle.
    This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame.
    Uploading the post-battle save must be done within 48 hours of the pre-battle save game being uploaded.
    If the deadline expires, the battle is auto-resolved.
    If a player cannot fight a battle that is assigned to them, the battle may also be fought by any player whose avatar will also be present in the battle.
    Under no circumstances will a battle be fought by a player whose avatar is not present in the battle.
    If there is no player available to fight a battle, it must be auto-resolved.
    If there are no allocated avatars involved in the battle at all, it must be auto-resolved.

    1.4 Game Management

    At the start of each turn, the Chancellor will post an seasonal report on the events of the last turn, including a save game file for the new turn.
    After the seasonal report is posted, players will have 24 hours to download the save, and make their personal moves.
    Players can move their avatars, move any army (Royal or otherwise) their avatar commands and fight any battles against the AI that they are capable of fighting with their avatar’s army.
    The Basileus may move any avatar or army that has not been moved in this way as he best sees fit, including moves that result in battles, except that he cannot move a player’s avatar, units on the Satrapies territory or units under player's control in any manner that player has expressly prohibited.
    The Chancellor may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving.
    Players may not move avatars or armies into the territory of a neutral or allied faction without the permission of the Basileus.
    Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war from the Basileus, a Chancellor or an Edict.

    1.5 Events

    Whenever they desire, but no more often than once every 10 turns, Warmaster Horus, Ibn-Khaldun, or anyone they choose may create an in-game Event.
    Events are not limited in scope, subject matter, or method of implementation.
    All game rules, including * marked rules, can be violated to implement an Event.
    The players can prevent the implementation of any single Event through a simple majority of unweighted votes.

    2. Rank System

    2.1 Rank Gain and Loss
    All Players enter the game at the rank of Strategos.
    Senators will be promoted to a higher rank as soon as they meet the requirements for that rank.
    If, at any point, a Senator ceases to meet the requirements of their existing rank, they will be demoted to the highest rank whose requirements they meet.

    2.2 Gaining and Losing Provinces

    All conquered settlements belong to the Basileus.
    The Satrapies can be given to any player by the Basileus during the Council Session as he see fit.
    Basileus can take away the Satrapy from the Player only if 2/3 of the 'Royal Council' agrees with it.

    2.3 Retinue

    At any time, a Player may give any retinue item/member they possess to another Player or remove it from their avatar without giving it to anyone else.
    If a retinue item/member cannot be transferred or removed due to game coding or distance between avatars, console commands may be used to allow the transfer or removal.

    2.4 Ranks

    Strategos
    Requirements: None
    Influence: 1
    Powers: (1) Can propose one Edict per 'Council' Session.
    Penalties:
    (1) Cannot lead an army with more than 6 units in it unless it is a Royal Army.
    (2) Cannot run for Chancellor.

    Strategos Epilektos
    Requirements: Must get 5 'battle points' (Rule 2.5)
    Influence: 1
    Powers:
    (1) Can propose one Edict per 'Council' Session.
    (2) Can lead an army of max 10 units unless it is Royal Army.

    Strategos Hetairos

    Requirements: Must get 10 'battle points' (Rule 2.5)
    Influence: 1 + 1 Stat Influence
    Powers:
    (1) Can propose one Edict per 'Council' Session.
    (2) Can lead an army of max 14 units unless it is a Royal Army.
    (3) Can have 2 units of their choice as their Bodyguard Army. These Units must be available in the region where the general was in the time he got this rank. These units can not be disbanded nor can they be removed from the Player by the Basileus.

    Kleronomos Basileion
    Requirements: Must be the in-game Faction Heir
    Influence: 2 + 1 Stat Influence
    Powers:
    (1) In the absence of the Basileus, the 'Heir' can ban Players from a Council Session. Banned Players cannot speak or propose legislation, but they are permitted to vote.
    (2) Owns one Royal Army. If he becomes Satrap he can not have Satraps Army.
    (3) Can propose two Edicts per 'Council' Session.

    Basileus
    Requirements: Must be the in-game Faction Leader
    Influence: 3 + 2 Stat Influence
    Powers:
    (1) Can propose an unlimited number of Edicts or Amendments per 'Council' Session and their Edicts and Amendments do not need to be seconded.
    (2) Can call Emergency Council Session.
    (3) Owns one Royal Army
    (4) Twice per full 12 turn Chancellor term, can Prioritize one building in any build queue in any settlement.
    (5) Once per full 12 turn Chancellor term, can destroy one building in any settlement. Buildings in the barracks lines cannot be destroyed with this power.
    (6) Once per full 12 turn Chancellor term, can force a transfer of one retinue member/item from any Player to themselves or any other Senator.
    (7) Can declare war on any faction at any time, for any reason.
    (8) Can veto one Edict or Amendment per Council Session
    (9) Can ban Senators from a Senate Session. Banned Senators cannot speak or propose legislation, but they are permitted to vote.
    (10) Can move the Capital at any time, as long as the new Capital is controlled by the Basileus.
    (11) Can give the title 'Satrap' to any Player he wishes during the Council Session. Once done that he can take it only if 2/3 of the Council agrees with it.
    (12) Can decide who will be the next Heir at anytime he wishes.
    (13) Once during his reign the Basileus can automatically assume the post of Chancellor. The Basileus must declare he is exercising that right at a Senate session; he will then be appointed Chancellor with no election. This right can only be invoked once.
    (14) Can move any units in the Arche in anyway he wishes unless they are commanded by the Chancellor or they are on the lands of a Satrapy.

    Chancellor
    Requirements: Must have been elected to this office
    Influence: 2 + 1 Stat Influence
    Every Ex-Chacellor will have +1 Influence points added to his Influence.
    Powers:
    (1) Can build any building in any settlements he wishes and set the tax rate in any settlement unless they are part of a Satrapy.
    (2) Can lead an army of max 16 units unless it is a Royal Army.
    (3) The other powers and limitations of the Chancellor are mentioned in the Rule 3.9.
    (4) All agents are under command of the Chancellor. He can move them and use them in any way he wishes.
    (5) Once per full 12 turn Chancellor term, can force a transfer of one retinue member/item from any Player to themselves or any other Senator.
    (6) Can call Emergency Council Session.

    Satrap
    Requirements: Must be appointed to this rank by the Basileus
    Influence: 2 + 1 Stat Influence
    (1) Can govern the Satrapy they have been given. This means: Set the tax level, ask unit recruitment/building construction (Should be mentioned in the SOT.
    (2) Can propose an unlimited number of Edicts or Amendments per 'Council' Session.
    (3) Once per full 12 turn Chancellor term, can Prioritize one building in any build queue in any settlement in his Satrapy.
    (4) Once per full 12 turn Chancellor term, can destroy one building in any settlement. Buildings in the barracks lines cannot be destroyed with this power.
    (5) Can move any units in the borders of his Satrapy in any way he wishes unless they are controlled by another Player.
    (6) Every Satrap will have a 8 unit army similar to Regular Army. Every Satrap should mention what type of army they wish: a) an Infantry army(5 infantry, 2 missile, 1 cavalry regiment); b) a Cavalry army( 2 infantry, 2 missile, 4 cavalry regiments); c) a Mixed army(3 infantry, 3 missile, 2 cavalry regiments). They can however get to recruit 1 local unit for every 2 Influence points and 1 local unit for every 3 Command stars.(The unit type of the additional units can be what ever the Satrap chooses)
    (7) Satrap can lead an army of max 16 units unless it is a Royal Army.

    2.5 Battle Points

    To get to the next rank every Strategos must get certain amount of 'battle points'(Rule 2.4). How many 'battle points' 1 battle gives are shown below.
    "Crushing Defeat" -3 points
    "Clear Defeat" -2 point
    "Average Defeat" -1 point
    "Close Defeat" 0 point
    "Close Victory" 1/2 point
    "Average Victory" 1 point
    "Clear Victory" 2 points
    "Heroic Victory" 3 points

    3. Government

    3.1 Sessions

    The Council will meet in a Normal Session after every 12 turns.
    Out of session, there can be open debate and deliberations.
    Each Normal and Emergency Session consists of 3 real time days of debate, followed by 2 real time days of voting.

    3.2 Proposing Legislations

    During each session, Players may propose Edicts and Amendments, up to the limit allowed by their rank.
    Edicts and Amendments must be seconded by two other Players before they can be put to the vote.

    3.3 Edicts

    Edicts require a simple majority of votes to pass and remain in effect until the next normal session of the Council.
    Tied Edicts fail. If contradictory Edicts are passed, the one with the most votes takes priority.

    *3.4 Amendments

    Amendments require a two-thirds majority of votes to pass and can permanently modify the rules in any way, except for rules marked with a *

    3.5 Influence

    Each Strategos’s voting power is equivalent to his total Influence, as defined by Rule 2.4.
    No Strategos’s Influence may ever be lower than 1.
    For the purposes of determining Stat Influence, a Senator can gain 1 point of Stat Influence for each of the following conditions that he meets: (a) 5+ ranks of Command (b) 10 ranks of Command (c) 20+ total stat points (d) 30+ total stat points (f) 40 total stat points

    3.6 War

    Except as allowed by rank powers under Rule 2.7, any declaration of war must be authorized by an Edict.

    3.7 Elections

    At each Normal Session, on the death of the Chancellor, or on the impeachment of the Chancellor, there is an election for the post of Chancellor.
    Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age).

    *3.8 – Impeachment

    The Chancellor can be impeached and removed from office by a two-thirds majority vote of the Chancellor.
    Impeachment takes effect immediately after the vote is passed.
    After impeachment, a fresh election is held to elect a new Chancellor, although the Basileus may also exercise his power to become Chancellor at that point.
    The Strategos replacing the impeached Chancellor serves out the remainder of the impeached Chancellor’s term.
    All Edicts passed in the Council session that elected the impeached Chancellor remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.

    3.9 Split Government

    The Chancellor is the Head of Economy and the Basileus is the Head of Military.
    The Chancellor can not move any Armies or units exept the ones he directly commands.
    The Basileus can not set tax levels nor can he start the constraction of any buildings.
    The Basileus can not recruit any units but can ask the Chacellor to do that.

    3.10 Satrapy

    (1) Satrapy must consist of at least one settlement. The Capital can not be part of any Satrapy.
    (2) Satrapy can have settlements added or removed from it. The Basileus is the only one who can do that. All additional provinces must share the border with the rest of the Satrapy.
    (3) The Satrap will be Archgoverner of all settlements within his Satrapy, as defined in the SOT thread (or possibly the Satrapy's own personal thread).
    (4) The Satrap may delegate one of his settlements to one of his aids (aka, another players general) to govern.
    The Satrap may override the aid's orders at anytime. As a Satraps Aid the general can not be elected to Chancellor or lead a Regular or Royal Army.
    (5) The Satrapy can not be inherited. Once the Satrap dies the Satrapy will be governed by the Chancellor until the Basileus decides to point a new Satrap.
    (6) The Satrap can have max 5 Aids and max 5 additional settlements added to his Satrapy.
    (1 Aid = 2 Influence points; 1 additional settlement = 2 Management points)
    (7) Every Satraps Aid can lead max 10 unit strong army. This will overwrite the number of units allowed to lead in the Rule 2.4.
    (8) Every Satraps Aid can leave from this position when ever they wish but they will loose all ranks they have gained during the time being an Aid.

    4. Armies

    4.1 Royal Armies

    Royal Armies will consist of a minimum of 6 infantry regiments, 3 ranged regiments, and 3 cavalry regiments.
    For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
    The owner of a Royal Army will determine who commands the Army, where it is to move (if at all), and whom to attack.
    Only Royal Armies can have elephants in them. The Royal Army of the Basileus can have max 2 units of elephants and the Royal Army of the Kleronomos Basileion can have 1 unit of elephants.

    4.2 Regular Armies

    Regular Armies consist of a minimum of 4 infantry regiments, 2 ranged and 2 cavalry regiments.
    For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
    Basileus will decide who commands it, where it is to move(if at all), and whom to attack.
    Regular Armies can be created only during the Council Session by the Basileus or by the Council using an Edict for that.
    All Regular Armies are marked with a number and a name of the region where they were first formed: 'IV Syrian Army'
    Regular Armies can be disbanded only during the Council Session by the Basileus or by the Council using an Edict.

    4.3 Army Replenishment

    If a Regular or Royal Army falls below the minimum strength level, all military recruitment must be allocated to restoring the Army to minimum strength before money can be spent on other recruitment, unless the Basileus agrees otherwise.
    In the event of a conflict, a Royal Army takes priority over a Regular Army.

    Last edited by Ibn-Khaldun; 08-28-2008 at 18:53.

  13. #133
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: An EB interactive campaign ...

    wow it has more rules than Monopoly


    I'm going to need to print that
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  14. #134
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    I think that Monopoly had more rules!

    Anyway.. I would appreciate if you people would check the spelling of the rules and if there are some 'loopholes' in it..
    These are rephrased LotR rules that we are usin here.. So most of the credit goes to TinCow who wrote the LotR ones

    *LotR - Last of the Romans and not Lord of the Rings

  15. #135

    Default Re: An EB interactive campaign ...

    Wow this project sounds awesome!

    Count me in! I would prefer KH, though.

  16. #136
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    It's a bit late to change the faction.

    But I'll sign you up though...

  17. #137
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    Now.. I was thinking..

    EB have the multiplayer option.. Perhaps we can put the 'Civil War' part from LotR in the rules too..

    We have Satrapies.. Most of the time they were pretty rebellious in history.. right?
    So.. this is the perfect way to bring the 'Civil War' in the game.. Player versus Player fights and so on..

    Now I would like to know what people would think about this..

    Do you people want 'Civil Wars' to be in WotB?
    Last edited by Ibn-Khaldun; 08-29-2008 at 20:40.

  18. #138
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: An EB interactive campaign ...

    Hmm... Civil wars are a must. The way to do them, though, can be debated.
    What I must point out before the way a character-vs-character battle is conducted is that the armies used in that battle will be the armies of the character in game. Therefore, if Character A has 6 units in game and Character B has 12, Character B will be advantaged.
    Also, the number of men in a unit will be those in game. If Character A has a unit of Pantodapoi (240 men maximum, I think) and he lost 40 of them, in the civil war battle his unit will have 200 men. See what I mean? Representing this is very difficult (if not downright impossible) in a multiplayer battle.
    That's why alternate solutions have been found: tabletop battles, abbreviated tabletop battles, etc. And those solutions have always worked well enough...
    Now that I've read the rules again, I propose adding a Civil War section (the content of which can be determined in this thread), and adding a rank: governor (the Seleucid equivalent). He'd govern one city directly, and would be above Strategos. He'd have basically the same powers, but can run for Chancellor. Also, I propose the Strategos Hetairos section be changed: he'd need to be in direct control of a city, and can propose up to 1 edict and 1 charter amendment.
    Thoughts?
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  19. #139
    Member Megas Methuselah's Avatar
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    Thumbs up Re: An EB interactive campaign ...

    Yes, to civil wars. Yes, yes, YES!!!!

  20. #140
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: An EB interactive campaign ...

    id be interested in it! so will we get to fight our own characters battles?

    I propose the KH or Baktria or Selucids for the faction we use
    'Who Dares WINS!' - SAS
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    Who knows? If it's a enough day we may all end up Generals!"

  21. #141
    EBII Mod Leader Member Foot's Avatar
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    Default Re: An EB interactive campaign ...

    the faction has already been decided. It is AS.

    Foot
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    Hayasdan Faction Co-ordinator


  22. #142
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    Yes.. Faction is decided already.

    Edited the first post.. Celtic_Punk is joining too..
    We have 26 people interested so far and we try to get this thing started in the next week probably
    Don't want to delay it anymore or people would loose interest..

    Anyway.. these are the 'Civil War' rules that will be added to the rest of the rules..
    Spoiler Alert, click show to read: 

    5. Civil War

    *5.1 Declaration of War

    Civil War can be started by Satraps only. A Satrap must make a Declaration of War towards a specific Satrap or Basileus in a public thread before they can attack any of that Satrap's(Basileus') armies or settlements. A Declaration of War applies to all Generals who are named as Aids of both the Satrap who makes the Declaration and the Satrap who is the target of the Declaration.
    A Declaration of War does not apply to any Generals who are not in any way connected to the declarer or the target.
    Neither the Satrap who made the Declaration of War, nor anyone who act as an Aid of that Satrap, can attack the target of that Declaration, or anyone who act as an Aid of that Satrap, until the target(s) have been provided with one full turn's worth of movement.
    This rule does not limit movement in any way, nor does it prevent the target(s) of the Declaration of War from attacking the declarer(s).

    *5.2 Ending a Civil War

    A Civil War will end when all Generals on one side are dead or all living Generals on both sides publicly agree to a Peace Treaty.
    So long as it is limited to changes to the provinces, settlements, armies, and retinue of the Generals signing the Peace Treaty, it will be considered binding law.
    All terms of a Peace Treaty that go beyond these limits, particularly those that increase a Generals influence or powers beyond those allowed by the rules, will only be binding if adopted by a two-thirds majority of the Council at the next normal session.
    Individual Generals may unilaterally remove themselves from a Civil War within one turn of the Declaration of War and by publicly declaring Neutrality.
    Neutrality cannot be claimed by a declarer, a target, or any General who has been involved in a PvP Battle during that specific Civil War.

    5.3 PvP Battles

    Whenever two hostile armies enter adjacent squares, a PvP Battle will occur, even if the armies have movement points remaining.
    If both players agree, the battle will be fought via multiplayer, with Ibn-Khaldun, Warmaster Horus, or anyone they choose acting as umpire.
    The umpire will determine the map and the precise composition of the armies.
    If the battle is not fought via multiplayer, there will be a 24 hour voting period to determine how the battle will be fought.
    The voting options will be (a) Tabletop Battle (b) Abbreviated Tabletop Battle and (c) AI Battle.
    All players may vote, even those not involved in the battle, all votes will be unweighted, and the option that receives the most votes will be chosen.
    Tabletop Battles will be in the style of the Battle of Bern and the Battle of Trent and will be umpired by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
    Abbreviated Tabletop Battles will be identical to a Tabletop Battle, but will be 1 turn in length.
    Players will determine their starting positions and outline a general strategy for the battle.
    The umpire will then play out the battle and determine the victor.
    The umpire may allow a maximum of 1 or 2 additional turns beyond the starting turn if they so choose.
    The Abbreviated Tabletop Battle will be run by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
    AI Battles will be custom battles in the TW engine in which the AI will control all units on both sides.
    AI battles will be umpired by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
    The umpire will determine all settings to be used in the battle, including the map and the precise composition of the armies.
    Regardless of the type of battle chosen, the umpire must attempt to have the battle replicate the in-game state of affairs to the best of his ability.
    Regardless of the type of battle chosen, the umpire will determine the results, including, but not limited to, units to be disbanded as casualties, avatars to be killed off as casualties, and changes in the control of provinces.
    Console commands may be used to implement the results.


    I would like to know what you think of them..
    They are changed LotR 'Civil War' rules..
    Since looks like a Civil War will be soon brake out in LotR then we can see how this 'Civil War' thing work out in there..
    Last edited by Ibn-Khaldun; 08-30-2008 at 11:09.

  23. #143
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: An EB interactive campaign ...

    For more information on the civil war battles played in previous games (WotS and KotR), check these links out:
    - The Battle of Ancyra (WotS)
    - The Battle for Rome (which ended WotS)
    - The Battle of Bern (KotR)
    - The Battle of Staufen (KotR)
    - The Battle of Trent (ending KotR)

    These five battles will be the examples Ibn-Khaldun and I take to conduct the PVP battles (unless a better method is found).
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  24. #144

    Default Re: An EB interactive campaign ...

    Looks good.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  25. #145
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: An EB interactive campaign ...

    I just thought about something, what if another satrap wants to help his buddy, or a general from another satrap wants to help, directly by showing up with his own army and participating in the war, or by just sending troops to help boost numbers?

    and another question, since Avatars can die of old age, what do you do then? Do you pick another guy and continue? or do you sit out forever? or just a few turns till a new guy appears? or do you take control of his son? or his son's son?

    itd kinda suck to get handed an Avatar thats like 40 and have him die, then just sit around watching the wheat grow in Elysium
    Last edited by Celtic_Punk; 08-31-2008 at 10:39.
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  26. #146
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    Yes you will get to pick another avatar if your old one died..
    If there is no FM available then you we will recruit RGB for you..

    If you mean the Civil War then you have to make a Declration of War before you can help another Satrap.
    If you are just a Strategos under Basileus then all units that you command belong to Basileus. This means that Basileus can take all units away from you and also this means that you can not join the Civil War against Basileus.
    Just sending troops is not possible. You either have to join the Civil War as the attacker or the defender. Or you can stay neutral.

  27. #147
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: An EB interactive campaign ...

    So say Satrap A attacks Satrap B, and Satrap C is good friends with Satrap B, he can join the civil war himself, and throw all his eggs in the basket. but he cant send a phalanx to help? I think if you allow this kind of aid, itd add an interesting element to the civil war aspect of the game. since you could be reluctant to enter the civil war as it could negatively affect your future, but not helping your friend could break an alliance. - more realistic feel to the civil war
    Also, can the King call an end to hostilities? like if the Persians were making an offensive, and we needed to focus on holding the northern border? like a forced ceasefire while more important things are considered?

    sorry for all the questions, but someone's gotta ask em
    Last edited by Celtic_Punk; 08-31-2008 at 12:11.
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

  28. #148
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    It is good that someone is asking questions like these
    So say Satrap A attacks Satrap B, and Satrap C is good friends with Satrap B, he can join the civil war himself, and throw all his eggs in the basket. but he cant send a phalanx to help?
    If Satrap C wants to help Satrap B then he must make a Declaration of War against Satrap A to be able to give aid to Satrap B. After he makes the declaration he can send armies to help Satrap B.

    If you are fighting against Basileus then things will be whole lot different because if the Chacellor is a good friend of the Basileus then Chancellor can end all building/recruitment in your Satrap.

    Also we have our sub-forum in Throne room.

    You can find it here

  29. #149
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    I'm sorry to spam but...

    Hi,

    'Will of the Basileus' have a new forum in the Throne Room. If you are still interested of this game then confirm your interest in the Signup Thread there.

    The link for the WotB forum is here.

    I hope to hear from you soon.

  30. #150
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: An EB interactive campaign ...

    Just a little bump in case anybody is interested in joining this. Click the link on the post above to check out the sub-forum. Sorry for spamming but I thought this would be better than a new thread.

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