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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: An EB interactive campaign ...

    Since we are near the start of the game then I'll post here the rules of it..
    They can still be changed..

    Spoiler Alert, click show to read: 
    Rules

    1. General

    1.1 Game Settings:

    RTW with the 1.5 patch
    Europa Barbarorum v1.1 with permanent fixes and WotB mod
    Hard Campaign, Medium Battles
    Huge Unit Size
    Show CPU Moves Off
    Battle Timer Off
    Manage All Settlements

    1.2 Avatar

    Each player will role-play a Strategos of the Arche Seleukeia. On joining the game,
    each player will choose an avatar to represent this Strategos. Avatars can be 'family members(FM)' or recruitable generals(RGB).
    Players are reminded that due to limitations imposed by RTW, only avatars on the family tree will be able to marry,
    have children, and have a chance of becoming Kleronomos Basileion and Basileus. Recruitable generals can be spawned at any time,
    but family member creation is beyond our control.
    Players may not use Agents as avatars, since Agents cannot fight battles and have a different set of stats from FM's and RGB's.
    If a Man of the Hour adoption is offered to an avatar, the choice of whether to accept it is entirely up to the avatar who is the adopter.

    1.3 Battles

    A player whose avatar leads an army that is involved in a battle will be expected to fight that battle.
    This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame.
    Uploading the post-battle save must be done within 48 hours of the pre-battle save game being uploaded.
    If the deadline expires, the battle is auto-resolved.
    If a player cannot fight a battle that is assigned to them, the battle may also be fought by any player whose avatar will also be present in the battle.
    Under no circumstances will a battle be fought by a player whose avatar is not present in the battle.
    If there is no player available to fight a battle, it must be auto-resolved.
    If there are no allocated avatars involved in the battle at all, it must be auto-resolved.

    1.4 Game Management

    At the start of each turn, the Chancellor will post an seasonal report on the events of the last turn, including a save game file for the new turn.
    After the seasonal report is posted, players will have 24 hours to download the save, and make their personal moves.
    Players can move their avatars, move any army (Royal or otherwise) their avatar commands and fight any battles against the AI that they are capable of fighting with their avatar’s army.
    The Basileus may move any avatar or army that has not been moved in this way as he best sees fit, including moves that result in battles, except that he cannot move a player’s avatar, units on the Satrapies territory or units under player's control in any manner that player has expressly prohibited.
    The Chancellor may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving.
    Players may not move avatars or armies into the territory of a neutral or allied faction without the permission of the Basileus.
    Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war from the Basileus, a Chancellor or an Edict.

    1.5 Events

    Whenever they desire, but no more often than once every 10 turns, Warmaster Horus, Ibn-Khaldun, or anyone they choose may create an in-game Event.
    Events are not limited in scope, subject matter, or method of implementation.
    All game rules, including * marked rules, can be violated to implement an Event.
    The players can prevent the implementation of any single Event through a simple majority of unweighted votes.

    2. Rank System

    2.1 Rank Gain and Loss
    All Players enter the game at the rank of Strategos.
    Senators will be promoted to a higher rank as soon as they meet the requirements for that rank.
    If, at any point, a Senator ceases to meet the requirements of their existing rank, they will be demoted to the highest rank whose requirements they meet.

    2.2 Gaining and Losing Provinces

    All conquered settlements belong to the Basileus.
    The Satrapies can be given to any player by the Basileus during the Council Session as he see fit.
    Basileus can take away the Satrapy from the Player only if 2/3 of the 'Royal Council' agrees with it.

    2.3 Retinue

    At any time, a Player may give any retinue item/member they possess to another Player or remove it from their avatar without giving it to anyone else.
    If a retinue item/member cannot be transferred or removed due to game coding or distance between avatars, console commands may be used to allow the transfer or removal.

    2.4 Ranks

    Strategos
    Requirements: None
    Influence: 1
    Powers: (1) Can propose one Edict per 'Council' Session.
    Penalties:
    (1) Cannot lead an army with more than 6 units in it unless it is a Royal Army.
    (2) Cannot run for Chancellor.

    Strategos Epilektos
    Requirements: Must get 5 'battle points' (Rule 2.5)
    Influence: 1
    Powers:
    (1) Can propose one Edict per 'Council' Session.
    (2) Can lead an army of max 10 units unless it is Royal Army.

    Strategos Hetairos

    Requirements: Must get 10 'battle points' (Rule 2.5)
    Influence: 1 + 1 Stat Influence
    Powers:
    (1) Can propose one Edict per 'Council' Session.
    (2) Can lead an army of max 14 units unless it is a Royal Army.
    (3) Can have 2 units of their choice as their Bodyguard Army. These Units must be available in the region where the general was in the time he got this rank. These units can not be disbanded nor can they be removed from the Player by the Basileus.

    Kleronomos Basileion
    Requirements: Must be the in-game Faction Heir
    Influence: 2 + 1 Stat Influence
    Powers:
    (1) In the absence of the Basileus, the 'Heir' can ban Players from a Council Session. Banned Players cannot speak or propose legislation, but they are permitted to vote.
    (2) Owns one Royal Army. If he becomes Satrap he can not have Satraps Army.
    (3) Can propose two Edicts per 'Council' Session.

    Basileus
    Requirements: Must be the in-game Faction Leader
    Influence: 3 + 2 Stat Influence
    Powers:
    (1) Can propose an unlimited number of Edicts or Amendments per 'Council' Session and their Edicts and Amendments do not need to be seconded.
    (2) Can call Emergency Council Session.
    (3) Owns one Royal Army
    (4) Twice per full 12 turn Chancellor term, can Prioritize one building in any build queue in any settlement.
    (5) Once per full 12 turn Chancellor term, can destroy one building in any settlement. Buildings in the barracks lines cannot be destroyed with this power.
    (6) Once per full 12 turn Chancellor term, can force a transfer of one retinue member/item from any Player to themselves or any other Senator.
    (7) Can declare war on any faction at any time, for any reason.
    (8) Can veto one Edict or Amendment per Council Session
    (9) Can ban Senators from a Senate Session. Banned Senators cannot speak or propose legislation, but they are permitted to vote.
    (10) Can move the Capital at any time, as long as the new Capital is controlled by the Basileus.
    (11) Can give the title 'Satrap' to any Player he wishes during the Council Session. Once done that he can take it only if 2/3 of the Council agrees with it.
    (12) Can decide who will be the next Heir at anytime he wishes.
    (13) Once during his reign the Basileus can automatically assume the post of Chancellor. The Basileus must declare he is exercising that right at a Senate session; he will then be appointed Chancellor with no election. This right can only be invoked once.
    (14) Can move any units in the Arche in anyway he wishes unless they are commanded by the Chancellor or they are on the lands of a Satrapy.

    Chancellor
    Requirements: Must have been elected to this office
    Influence: 2 + 1 Stat Influence
    Every Ex-Chacellor will have +1 Influence points added to his Influence.
    Powers:
    (1) Can build any building in any settlements he wishes and set the tax rate in any settlement unless they are part of a Satrapy.
    (2) Can lead an army of max 16 units unless it is a Royal Army.
    (3) The other powers and limitations of the Chancellor are mentioned in the Rule 3.9.
    (4) All agents are under command of the Chancellor. He can move them and use them in any way he wishes.
    (5) Once per full 12 turn Chancellor term, can force a transfer of one retinue member/item from any Player to themselves or any other Senator.
    (6) Can call Emergency Council Session.

    Satrap
    Requirements: Must be appointed to this rank by the Basileus
    Influence: 2 + 1 Stat Influence
    (1) Can govern the Satrapy they have been given. This means: Set the tax level, ask unit recruitment/building construction (Should be mentioned in the SOT.
    (2) Can propose an unlimited number of Edicts or Amendments per 'Council' Session.
    (3) Once per full 12 turn Chancellor term, can Prioritize one building in any build queue in any settlement in his Satrapy.
    (4) Once per full 12 turn Chancellor term, can destroy one building in any settlement. Buildings in the barracks lines cannot be destroyed with this power.
    (5) Can move any units in the borders of his Satrapy in any way he wishes unless they are controlled by another Player.
    (6) Every Satrap will have a 8 unit army similar to Regular Army. Every Satrap should mention what type of army they wish: a) an Infantry army(5 infantry, 2 missile, 1 cavalry regiment); b) a Cavalry army( 2 infantry, 2 missile, 4 cavalry regiments); c) a Mixed army(3 infantry, 3 missile, 2 cavalry regiments). They can however get to recruit 1 local unit for every 2 Influence points and 1 local unit for every 3 Command stars.(The unit type of the additional units can be what ever the Satrap chooses)
    (7) Satrap can lead an army of max 16 units unless it is a Royal Army.

    2.5 Battle Points

    To get to the next rank every Strategos must get certain amount of 'battle points'(Rule 2.4). How many 'battle points' 1 battle gives are shown below.
    "Crushing Defeat" -3 points
    "Clear Defeat" -2 point
    "Average Defeat" -1 point
    "Close Defeat" 0 point
    "Close Victory" 1/2 point
    "Average Victory" 1 point
    "Clear Victory" 2 points
    "Heroic Victory" 3 points

    3. Government

    3.1 Sessions

    The Council will meet in a Normal Session after every 12 turns.
    Out of session, there can be open debate and deliberations.
    Each Normal and Emergency Session consists of 3 real time days of debate, followed by 2 real time days of voting.

    3.2 Proposing Legislations

    During each session, Players may propose Edicts and Amendments, up to the limit allowed by their rank.
    Edicts and Amendments must be seconded by two other Players before they can be put to the vote.

    3.3 Edicts

    Edicts require a simple majority of votes to pass and remain in effect until the next normal session of the Council.
    Tied Edicts fail. If contradictory Edicts are passed, the one with the most votes takes priority.

    *3.4 Amendments

    Amendments require a two-thirds majority of votes to pass and can permanently modify the rules in any way, except for rules marked with a *

    3.5 Influence

    Each Strategos’s voting power is equivalent to his total Influence, as defined by Rule 2.4.
    No Strategos’s Influence may ever be lower than 1.
    For the purposes of determining Stat Influence, a Senator can gain 1 point of Stat Influence for each of the following conditions that he meets: (a) 5+ ranks of Command (b) 10 ranks of Command (c) 20+ total stat points (d) 30+ total stat points (f) 40 total stat points

    3.6 War

    Except as allowed by rank powers under Rule 2.7, any declaration of war must be authorized by an Edict.

    3.7 Elections

    At each Normal Session, on the death of the Chancellor, or on the impeachment of the Chancellor, there is an election for the post of Chancellor.
    Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age).

    *3.8 – Impeachment

    The Chancellor can be impeached and removed from office by a two-thirds majority vote of the Chancellor.
    Impeachment takes effect immediately after the vote is passed.
    After impeachment, a fresh election is held to elect a new Chancellor, although the Basileus may also exercise his power to become Chancellor at that point.
    The Strategos replacing the impeached Chancellor serves out the remainder of the impeached Chancellor’s term.
    All Edicts passed in the Council session that elected the impeached Chancellor remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.

    3.9 Split Government

    The Chancellor is the Head of Economy and the Basileus is the Head of Military.
    The Chancellor can not move any Armies or units exept the ones he directly commands.
    The Basileus can not set tax levels nor can he start the constraction of any buildings.
    The Basileus can not recruit any units but can ask the Chacellor to do that.

    3.10 Satrapy

    (1) Satrapy must consist of at least one settlement. The Capital can not be part of any Satrapy.
    (2) Satrapy can have settlements added or removed from it. The Basileus is the only one who can do that. All additional provinces must share the border with the rest of the Satrapy.
    (3) The Satrap will be Archgoverner of all settlements within his Satrapy, as defined in the SOT thread (or possibly the Satrapy's own personal thread).
    (4) The Satrap may delegate one of his settlements to one of his aids (aka, another players general) to govern.
    The Satrap may override the aid's orders at anytime. As a Satraps Aid the general can not be elected to Chancellor or lead a Regular or Royal Army.
    (5) The Satrapy can not be inherited. Once the Satrap dies the Satrapy will be governed by the Chancellor until the Basileus decides to point a new Satrap.
    (6) The Satrap can have max 5 Aids and max 5 additional settlements added to his Satrapy.
    (1 Aid = 2 Influence points; 1 additional settlement = 2 Management points)
    (7) Every Satraps Aid can lead max 10 unit strong army. This will overwrite the number of units allowed to lead in the Rule 2.4.
    (8) Every Satraps Aid can leave from this position when ever they wish but they will loose all ranks they have gained during the time being an Aid.

    4. Armies

    4.1 Royal Armies

    Royal Armies will consist of a minimum of 6 infantry regiments, 3 ranged regiments, and 3 cavalry regiments.
    For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
    The owner of a Royal Army will determine who commands the Army, where it is to move (if at all), and whom to attack.
    Only Royal Armies can have elephants in them. The Royal Army of the Basileus can have max 2 units of elephants and the Royal Army of the Kleronomos Basileion can have 1 unit of elephants.

    4.2 Regular Armies

    Regular Armies consist of a minimum of 4 infantry regiments, 2 ranged and 2 cavalry regiments.
    For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
    Basileus will decide who commands it, where it is to move(if at all), and whom to attack.
    Regular Armies can be created only during the Council Session by the Basileus or by the Council using an Edict for that.
    All Regular Armies are marked with a number and a name of the region where they were first formed: 'IV Syrian Army'
    Regular Armies can be disbanded only during the Council Session by the Basileus or by the Council using an Edict.

    4.3 Army Replenishment

    If a Regular or Royal Army falls below the minimum strength level, all military recruitment must be allocated to restoring the Army to minimum strength before money can be spent on other recruitment, unless the Basileus agrees otherwise.
    In the event of a conflict, a Royal Army takes priority over a Regular Army.

    Last edited by Ibn-Khaldun; 08-28-2008 at 18:53.

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