5. Civil War
*5.1 Declaration of War
Civil War can be started by Satraps only. A Satrap must make a Declaration of War towards a specific Satrap or Basileus in a public thread before they can attack any of that Satrap's(Basileus') armies or settlements. A Declaration of War applies to all Generals who are named as Aids of both the Satrap who makes the Declaration and the Satrap who is the target of the Declaration.
A Declaration of War does not apply to any Generals who are not in any way connected to the declarer or the target.
Neither the Satrap who made the Declaration of War, nor anyone who act as an Aid of that Satrap, can attack the target of that Declaration, or anyone who act as an Aid of that Satrap, until the target(s) have been provided with one full turn's worth of movement.
This rule does not limit movement in any way, nor does it prevent the target(s) of the Declaration of War from attacking the declarer(s).
*5.2 Ending a Civil War
A Civil War will end when all Generals on one side are dead or all living Generals on both sides publicly agree to a Peace Treaty.
So long as it is limited to changes to the provinces, settlements, armies, and retinue of the Generals signing the Peace Treaty, it will be considered binding law.
All terms of a Peace Treaty that go beyond these limits, particularly those that increase a Generals influence or powers beyond those allowed by the rules, will only be binding if adopted by a two-thirds majority of the Council at the next normal session.
Individual Generals may unilaterally remove themselves from a Civil War within one turn of the Declaration of War and by publicly declaring Neutrality.
Neutrality cannot be claimed by a declarer, a target, or any General who has been involved in a PvP Battle during that specific Civil War.
5.3 PvP Battles
Whenever two hostile armies enter adjacent squares, a PvP Battle will occur, even if the armies have movement points remaining.
If both players agree, the battle will be fought via multiplayer, with Ibn-Khaldun, Warmaster Horus, or anyone they choose acting as umpire.
The umpire will determine the map and the precise composition of the armies.
If the battle is not fought via multiplayer, there will be a 24 hour voting period to determine how the battle will be fought.
The voting options will be (a) Tabletop Battle (b) Abbreviated Tabletop Battle and (c) AI Battle.
All players may vote, even those not involved in the battle, all votes will be unweighted, and the option that receives the most votes will be chosen.
Tabletop Battles will be in the style of the Battle of Bern and the Battle of Trent and will be umpired by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
Abbreviated Tabletop Battles will be identical to a Tabletop Battle, but will be 1 turn in length.
Players will determine their starting positions and outline a general strategy for the battle.
The umpire will then play out the battle and determine the victor.
The umpire may allow a maximum of 1 or 2 additional turns beyond the starting turn if they so choose.
The Abbreviated Tabletop Battle will be run by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
AI Battles will be custom battles in the TW engine in which the AI will control all units on both sides.
AI battles will be umpired by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
The umpire will determine all settings to be used in the battle, including the map and the precise composition of the armies.
Regardless of the type of battle chosen, the umpire must attempt to have the battle replicate the in-game state of affairs to the best of his ability.
Regardless of the type of battle chosen, the umpire will determine the results, including, but not limited to, units to be disbanded as casualties, avatars to be killed off as casualties, and changes in the control of provinces.
Console commands may be used to implement the results.
Bookmarks