Quote Originally Posted by Marcus Ulpius View Post
If that's the case I think it's logical to give back some percentage if the population falls below certain limit. But if the population is restored completely after recruiting a unit I think it's too drastic measure. After all AI should collapse militarily after losing too many soldiers is a war. That would add more accuracy to the game.
The problem is that the AI will completely empty its towns without that script. In EB the population growth is much slower than in RTW due to the much lesser base farming level of each province (1-3 in EB vs up to 15 in RTW). So, without the script most AI towns will have not more than 500 inhabitans - something you certainly don't want to have when you conquer those towns.