Last edited by Rilder; 08-05-2008 at 23:48.
When quitting the battle, you need to be sure that ALL the enemy are fleeing. You will get a warning saying "If you quit now you will lose the battle". Heed it and wait until the enemy are out or you get the message that the battle is over and you can hunt down the enemy.
The AI didn't cheat, you just didn't complete the battle objective so forfeited the battle when quitting.
Last edited by bovi; 08-06-2008 at 07:45.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
You know, something like this happened to me when I was playing last night. My Romani general retreated from a stronger Carthaginian force. I tried to retreat once more, because normally that would mean (if the general would run out of movement) a fight ensued. This time, my entire army disappeared. What the...???
Well, I knew that I was going to lose the battle. The whole point of attacking was to achieve some tactical results by killing off the reinforcements and dealing with that massive army in the besieged town afterwards.
Those results were achieved. All their reinforcements were dead. then I was going to starve the army that was inside the walls. Instead, I've lost a full stack for very limited results. Where's the logic in this?
What is the problem? Turn on Unlimited man on battlefield and give AI control over all your reinforcement armies and you will win. It will be laggy but hey it will be "fair" then.If I would be able to bring all my 5 armies onto the battlefield, I'd wipe the floor with them, but I'm allowed only one army at a time and a small trickle of reinforcements when my units rout.
Sorry for not reading your post well enough, I thought you had won but quit too early.
The easiest way to get rid of their reinforcements is to actually attack the reinforcements and keep the siege. Set the siege with one army and attack the reinforcements with the other. You'll have an open field battle where the garrison is not present.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.
I had to give control to 2 of my other armies present on the field to the AI and it helped. The army under my control was fighting with one stack, while the AI went for another one. I was able to rout my enemy by separating their phalanxes from support troops, then engaging the support troops with 2 princeps, using my 2x classical hoplits and some princeps to stop their phalanx advancement from the front and moving everything else I had to outflank their phalangites.
In the end, after their pahalanx units were routed, I've split my forces to help those 2x princeps untits that were bravely holding against Parthian Spearmen Red Sea infantry and "Bnei Shevet Aravim", while other part of my army went to help the AI where some units were pinned down by the phalanxes of the second Ptolie army. Eventually I've won, it did cost me more soldiers than it would be if I could control all my armies myself, but at least I had a victory. And my 3-rd army didn't even have to enter field.
P.S. I've noticed that "Red Sea Light Infantry" says "Heavy Infantry" in their description on the battlefield. Why is that?
Second, turns out that Iberian Light Infantry are excellent phalangite killers. They've killed Klerouchoi even better than my princeps. They totally mess phalanx battle formation when attacking phalanx from the flank, something that my princeps units were unable to do. They've only forced phalangites to switch to swords on the flanks, but their overall formation remained intact.
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