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  1. #1

    Default Re: What the?????

    Quote Originally Posted by bovi View Post
    When quitting the battle, you need to be sure that ALL the enemy are fleeing. You will get a warning saying "If you quit now you will lose the battle". Heed it and wait until the enemy are out or you get the message that the battle is over and you can hunt down the enemy.

    The AI didn't cheat, you just didn't complete the battle objective so forfeited the battle when quitting.
    Well, I knew that I was going to lose the battle. The whole point of attacking was to achieve some tactical results by killing off the reinforcements and dealing with that massive army in the besieged town afterwards.

    Those results were achieved. All their reinforcements were dead. then I was going to starve the army that was inside the walls. Instead, I've lost a full stack for very limited results. Where's the logic in this?

  2. #2

    Default Re: What the?????

    If I would be able to bring all my 5 armies onto the battlefield, I'd wipe the floor with them, but I'm allowed only one army at a time and a small trickle of reinforcements when my units rout.
    What is the problem? Turn on Unlimited man on battlefield and give AI control over all your reinforcement armies and you will win. It will be laggy but hey it will be "fair" then.

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: What the?????

    Sorry for not reading your post well enough, I thought you had won but quit too early.

    The easiest way to get rid of their reinforcements is to actually attack the reinforcements and keep the siege. Set the siege with one army and attack the reinforcements with the other. You'll have an open field battle where the garrison is not present.

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  4. #4
    Member Member zooeyglass's Avatar
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    Default Re: What the?????

    Quote Originally Posted by bovi View Post
    The easiest way to get rid of their reinforcements is to actually attack the reinforcements and keep the siege. Set the siege with one army and attack the reinforcements with the other. You'll have an open field battle where the garrison is not present.
    i was about to recommend the same thing. surely if you have five stacks waiting around, you can use one to do the sieging, and bring a couple of the others to bear on the pesky reinforcements.
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  5. #5

    Default Re: What the?????

    I had to give control to 2 of my other armies present on the field to the AI and it helped. The army under my control was fighting with one stack, while the AI went for another one. I was able to rout my enemy by separating their phalanxes from support troops, then engaging the support troops with 2 princeps, using my 2x classical hoplits and some princeps to stop their phalanx advancement from the front and moving everything else I had to outflank their phalangites.

    In the end, after their pahalanx units were routed, I've split my forces to help those 2x princeps untits that were bravely holding against Parthian Spearmen Red Sea infantry and "Bnei Shevet Aravim", while other part of my army went to help the AI where some units were pinned down by the phalanxes of the second Ptolie army. Eventually I've won, it did cost me more soldiers than it would be if I could control all my armies myself, but at least I had a victory. And my 3-rd army didn't even have to enter field.

    P.S. I've noticed that "Red Sea Light Infantry" says "Heavy Infantry" in their description on the battlefield. Why is that?

    Second, turns out that Iberian Light Infantry are excellent phalangite killers. They've killed Klerouchoi even better than my princeps. They totally mess phalanx battle formation when attacking phalanx from the flank, something that my princeps units were unable to do. They've only forced phalangites to switch to swords on the flanks, but their overall formation remained intact.

  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: What the?????

    when fighting night battles you can avoid reinforcements, both those of the AI as well as yours... but well you would need BI or Alex to do that -though I'm not sure if night battles are retroactive , if not you would need to start a new camapign to make it work... , PS alex its not save game compatible (so far)-
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  7. #7

    Default Re: What the?????

    Quote Originally Posted by Marcus Ulpius View Post
    P.S. I've noticed that "Red Sea Light Infantry" says "Heavy Infantry" in their description on the battlefield. Why is that?
    The classification of units only serves the purpose for the ai which unit to build. Setting a classification that doesn't fit the real function of a unit is a way to determine the ai's recruiting behaviour.

    Quote Originally Posted by ||Lz3|| View Post
    when fighting night battles you can avoid reinforcements, both those of the AI as well as yours... but well you would need BI or Alex to do that -though I'm not sure if night battles are retroactive , if not you would need to start a new camapign to make it work... , PS alex its not save game compatible (so far)-
    Well, i have made the daring move to try by myself if the alex-pack that you have in your sig can be used to continue a savegame and by now i have not encountered (unsolvable) problems. But i think night battles are not retroactive although the respective traits seem to be.
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  8. #8
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: What the?????

    Quote Originally Posted by Lysimachos View Post
    Well, i have made the daring move to try by myself if the alex-pack that you have in your sig can be used to continue a savegame and by now i have not encountered (unsolvable) problems. But i think night battles are not retroactive although the respective traits seem to be.
    !!

    watch out your traits carefully, all those packs change the EDCT , wich usually messes the traits up

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