inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.
I had to give control to 2 of my other armies present on the field to the AI and it helped. The army under my control was fighting with one stack, while the AI went for another one. I was able to rout my enemy by separating their phalanxes from support troops, then engaging the support troops with 2 princeps, using my 2x classical hoplits and some princeps to stop their phalanx advancement from the front and moving everything else I had to outflank their phalangites.
In the end, after their pahalanx units were routed, I've split my forces to help those 2x princeps untits that were bravely holding against Parthian Spearmen Red Sea infantry and "Bnei Shevet Aravim", while other part of my army went to help the AI where some units were pinned down by the phalanxes of the second Ptolie army. Eventually I've won, it did cost me more soldiers than it would be if I could control all my armies myself, but at least I had a victory. And my 3-rd army didn't even have to enter field.
P.S. I've noticed that "Red Sea Light Infantry" says "Heavy Infantry" in their description on the battlefield. Why is that?
Second, turns out that Iberian Light Infantry are excellent phalangite killers. They've killed Klerouchoi even better than my princeps. They totally mess phalanx battle formation when attacking phalanx from the flank, something that my princeps units were unable to do. They've only forced phalangites to switch to swords on the flanks, but their overall formation remained intact.
when fighting night battles you can avoid reinforcements, both those of the AI as well as yours... but well you would need BI or Alex to do that -though I'm not sure if night battles are retroactive , if not you would need to start a new camapign to make it work..., PS alex its not save game compatible (so far)-
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
The classification of units only serves the purpose for the ai which unit to build. Setting a classification that doesn't fit the real function of a unit is a way to determine the ai's recruiting behaviour.
Well, i have made the daring move to try by myself if the alex-pack that you have in your sig can be used to continue a savegame and by now i have not encountered (unsolvable) problems. But i think night battles are not retroactive although the respective traits seem to be.
Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)
from Satalexton
from I of the Storm
from Vasiliyi
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)
from Satalexton
from I of the Storm
from Vasiliyi
When I had a similar problem with the AI, I was sieging Roma as the AS, the AI had two full armies against my two armies. I decided to storm the city and the result was that both mine and the AI's reinforcements did not make it to the battle. I got the message "Reinforcements Delayed?" and I fought the battle just the way I like it: a single army of my own against a single army of my enemy. This was most likely because I always play with the graphics settings on the maximum and my computer is not fast enough to render four armies on a single battlefield, if I am not mistaken. The RTW engine recognizes your computer's capabilities and tries to not overload your it. By the way: I did have the option "Unlimited Men on the Battlefield" turned on.
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