That has happened to me before. Once the Mongols just sat infront of my Starting City (Russia)... for a good decade when They actually decided to move to Asia Minor... I was like WTFI raised an army for nothing
That has happened to me before. Once the Mongols just sat infront of my Starting City (Russia)... for a good decade when They actually decided to move to Asia Minor... I was like WTFI raised an army for nothing
My feeling about the horde, and my largest single complaint about the game...
You butcher the enemy, you conquer the idiot AI fools, you smash every foe and hold every territory. Then you face the most demonic army ever to rise against you... and it just sits there.
Triple the size, and tell them to CRUSH ME!!!!
#Winstontoostrong
#Montytoostronger
Ok, vanilla map and starting forces except they will be moved around for AI performance benefit. It is also necassary to increase movement rate, to counter some pathfinding issues. Those 2 changes are necassary to make exceptable AI, I'm sure this will benefit yourself as well.
The AI will only recive a one-time bonus of 5k (on turn 3, to allow them to get thier own financial building built.)
They will recive a refund of 1/2 all they spend on agents (spies, assasins, generals just the general himself, NOT the bodyguard upkeep cost, princesses, diplomats, priests and admirals.) This is because the AI will spam agents and spawn generals in a manner that is uncontrolable, they also tend to use less then 1/2 of them in any reasonable manner. I cant give you a total bonus recived because it is not a set number, it is 1/2 what they spend on these agents. While I can make it without this bonus if you want, you will quickly notice the larger (and therefore more fun to kill) AI factions get bogged down, even as thier armies die they will be unable to recruit more.
Otherwise the only changes will be in behaviour. In the beginning 5 turns any faction you border (including the rebels to an extent) will attack you immediate while any you dont will attack the rebel faction to gain land. After turn 5 they will all attack you mercilessly, they will not attack each-other, nor except peace (actually they may say they except peace in the diplomacy screen, but it wont mean anything.)
The mongol and Timmurid invasions are a bit more complicated, as it is immposible to exert much influence over them while they are in 'horde' mode. I can only set it so they attack you after they have settled one region. I will attempt narrow thier target to a single region, so they will hopefully v-line it for that region and settle, then attack you. I'm not too familliar with the scripting there so I cannot guarntee when the first wave will hit, but the second and third wave will hit 5 and 10 turns after the first, each as powerfull as the entire mongol (and timurid) invasions in Vanilla.
If thats all exceptable I should be able to upload it in about 28 hours.
Oh, I dont have Kingdoms so it will be M2TW 1.2, it should be compatible with 1.3, but not the Kingdoms.exe
Thank you very much, I look forward to cutting my teeth on a stronger opponent.
When I have chewed them up and spit them out, I will give my compliments to the chef.
#Winstontoostrong
#Montytoostronger
It's a problem with game philosophy, imo. Compare it with the Civ line of games or even Warcraft 3. Firaxis, in Civ 4, decided that they didn't want the end game to drag on in an unfun way. They introduced vassalage so that once you've beaten an enemy, you don't have to hunt for every hidden city they had. You could simply make them your vassal and they count as defeated. Similarly, in Warcraft 3, Blizzard made enemies' units and buildings auto-reveal to their opponents 1 minute after they have no town hall left. It was made to keep players from delaying victories by hiding farms.
CA, on the other hand, decided to make finishing a game as annoying as possible. Once you've hit 100k florins, your generals start getting all sorts of nasty vices and decreases in virtues. Once you've conquered enough land, your allies start backstabbing you even though they have no good reason to do so. In Civ, barbarians become less of a problem as the game goes on. In Total War, bandits get worse, especially once your empire becomes very big.
Some of the dumb decisions done by the AI are basically a function of the "all factions turn against the player in the end" game code. It's pretty annoying and one of the reasons some people in the Org find it hard to actually finish games.
Askthepizzaguy_mode.zip @ http://hosted.filefront.com/JakeCavCom/
That's about as good as it gets within the limitations of the Vanilla map/startup. Questions or comments PM please, if you like it give it a thread of it's own, it's got little to do with this thread topic.
--------------------------
I figure I should make at least one post regarding the thread topic:
Most of the annoying AI features here can be fixed in various mods. Actually most of them are easy to fix, problem is finding a balance.
It is, It's based on how long youve been at peace, probably the single most annoying feature of the AI really, as it is the cause of most of the 'anoying' features described so far. Except hordes which are entirely thier own messed up ai format.I believe the AI is programmed to attack the player regardless of how insane it is in order to keep the challenge up in the late game, since the rational thing for the AI to do when you control half the map would be to avoid war with you at all costs and if you are at war, to desperately beg for peace every turn (which might take some of the fun out of ruthlessly crushing them).
I have to say the most annoying thing I've seen the AI do is quite the opposite, it besiged 2 weakly defended towns with 3 almost full stack armies! For about 20 seconds I was all "Yay! the AI did something intelegent!" then, the next turn, they left...
How do I install it?
EDIT: Nevermind I read the readme file! I hope it works! THANK YOU!
Last edited by Askthepizzaguy; 09-06-2008 at 11:10.
#Winstontoostrong
#Montytoostronger
CavalryCmdr:
Installed as instructed, but does not work.
Clicking on Play Askthepizzaguy Mode.bat Only brings up a box briefly which then disappears before I can even read it.
I have windows Vista and Kingdoms Gold, if that matters.
EDIT: Tried reinstalling, now it works. When at first you don't succeed...
OK no more thread hijacking. All other posts should be done in a separate thread or via PM.
Last edited by Askthepizzaguy; 09-06-2008 at 12:28.
#Winstontoostrong
#Montytoostronger
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