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Thread: Historical accuracy vs game balance

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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Historical accuracy vs game balance

    I don't mind balance so long as it's not overdone. For instance, I like that in Shogun and MTW, some factions are inherently easier than others, and some are inherently more difficult. The trick is to still make it possible for all factions to win, despite some being obviously more/less powerful than others.
    Last edited by Martok; 08-08-2008 at 22:27.
    "MTW is not a game, it's a way of life." -- drone

  2. #2

    Default Re: Historical accuracy vs game balance

    Quote Originally Posted by Martok View Post
    I don't mind balance so long as it's not overdone. For instance, I like that in Shogun and MTW, some factions are inherently easier than others, and some are inherently more difficult. The trick is to still make it possible for all factions to win, despite some being obviously more/less powerful than others.
    I like this. I especially liked how in MTW, the game does tell you that choosing certain factions makes things easier or harder than the difficulty level you chose. Of course, the descriptions are not totally accurate, but they're nice to have. The campaign game isn't a multiplayer game. Having different factions have differing difficulty spices things up.

    CA could always randomize the AI difficulty somewhat. Say, the player chooses hard difficulty. The AI are set to the hard difficulty AI but there's enough variation wherein one AI faction plays better than another. Thay way, it's not always the same factions winning. The stronger factions should be winning more often, but not always.

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