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  1. #1

    Default Help with an anim

    I have made an animation for a pikemen in milkshape.

    I used MTW2_Pike_Advance as my starting point. However my modded animation seems to have kept the first frame of this animation, so each time it repeats the guy's pike flies upwards because that first keyframe is still there.

    How do I delete this keyframe? I want the pikemen to begin over at my first keyframe not the vanilla first keyframe.

    Here is a link to my .cas animation (bottom of first post in this thread: http://www.twcenter.net/forums/showthread.php?t=176070

    Not quite sure how to post attachments in this forum.
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  2. #2
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Help with an anim

    I dunno, but I'll look at it. but I have a question for you: can you export .CAS files? I really need help in that department.
    Last edited by Ibrahim; 07-07-2008 at 04:44.
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  3. #3
    Member Member KnightErrant's Avatar
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    Default Re: Help with an anim

    @Banzai,
    Are you sure what you are seeing is real?
    When I animmerge your animation with a unit
    I see the glitch you describe but I think you just
    have to edit the first edit box in the keyframer so that
    the min frame is set to 1 instead of 0. In a hex editor
    the .cas looks ok, each bone has 21 position and rotation
    frames. Does the anim screw up in game?

  4. #4

    Default Re: Help with an anim

    I'll try it now KnightErrant. I haven't had internet access this past week so yeah.

    EDIT: no I can't get it to work. I save with the min frame set to 1 and extract anim using your v1.1 animation utilities. When I merge again I keep getting that up pike glitch.

    Also is there a quick way to append one animation to another one?

    My Milkshape seems to have farked up and copy/set keyframes from two open windows no longer works.
    Last edited by Banzai!; 07-11-2008 at 08:35.
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  5. #5
    Member Member KnightErrant's Avatar
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    Default Re: Help with an anim

    @Banzai,

    You're not the first to ask about appending an animation to another one.
    This could be done, can't really commit to it right now, too many things
    going on. But I'll put it on the list.

    But back to your problem. This is a guess but if you go to the first keyframe
    and go to the animate menu item and get it's drop down menu, can you toggle
    off the "operate on selected joints only" entry? This might be what is preventing
    you from removing the bad keyframe that is messing up your animation. I think
    the selected joint only option leaves the keyframe for other joints so you
    aren't really getting rid of it. Unfortunately, there isn't a good way to check
    keyframes in Milkshape to see what's there and what's not. Max has trackview
    where you can see keyframes (and the non-keyframes between them) and that
    let's you know if something is wrong. Maybe you can select bones and click
    through the keyframer to check if they all have 19 or 21 keyframes and then
    your anim will come out ok.

  6. #6

    Default Re: Help with an anim

    I found out how to get rid of the glitch at the start. You have to delete all keyframes first to reset where the animation segues to at the start. However since you can't copy/paste keyframes from other windows that makes modding existing animations damned difficult.
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