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Thread: BROKEN CRESCENT REBELLION INVASION!!!HOTSEAT GAME!

  1. #1
    Mercury Member Thermal's Avatar
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    Default BROKEN CRESCENT REBELLION INVASION!!!HOTSEAT GAME!

    (im truely obsessed with hotseats lol)
    i hav done 12 turns of work to every faction so that every player has only 1 region under there command, and rebels have everything else, ive done this 4 a strong challange and complete fairness, as it will show who can blitz the fastest when surrounded by rebels, ie:instead of the seljuks starting with 6-7 places and india getting 1, all now hav 1, this makes the game differcult, but also fun!
    i get the feeling this will b a longgggggggggggggggggggg post, im going to post a summary on the infomation 4 every faction, so this is as good as map infomation really, your faction name is just after the place you own, so u'll no what place you start with!!!!

    THE SULTANATE OF ANKARA!
    differculty: moderate
    intial recruitment available: good
    at war with: Roman republic of constantinople
    starting forces: 7 Qapukulu guard, 1 seljuk regular bow horse archers, 1 akinjis javalin cavarly, 2 ahdath archers, 2 javalin asaps
    starting finance: 5500, profit of 600 each turn

    THE ROMAN REPUBLIC OF CONSTANTINOPLE!
    differculty: very hard
    intial recruitment available: limited
    at war with: Sultanate of ankara
    starting forces: 8 Romanoi bodyguards
    starting finance: 5500, loss of 700 each turn

    THE KINGDOM OF TBILISI!
    differculty: hard
    intial recruitment available: limited
    at war with: no one
    starting forces: 5 monasapa royal guard, 2 georgian horse archers, 1 monasapa lancers, 1 kartlian spearmen, 1 svanian hunters
    starting finance: 6500, loss of 300 each turn

    THE KINGDOM OF SIS!
    differculty: hard
    intial recruitment available: limited
    at war with: no one
    starting forces: 4 Nakharar bodyguards, 1 aspet cavarly, 1 ashrakazor spearmen, 1 caucausian mountaineer axemen, 1 caucausian mountaineer archers
    starting finance: 6000, loss of 100 each turn

    THE KINGDOM OF ACRE!
    differculty: moderate
    intial recruitment available: good
    at war with: sultanate of qahira
    starting forces: 6 guards of jerusalem, 1 turkopole cavarly, 1 dismounted knights of jerusalem, 1 turkopole archers
    starting finance: 6500, loss of 300 each turn

    THE SULTANATE OF QAHIRA!
    differculty: moderate
    intial recruitment available: limited
    at war with: Kingdom of acre
    starting forces: 7 Sultans guard, 1 qara ghalum cavarly, 1 Tawashi cavarly, 1 jund spearmen, 1 thaqlah infantry, 1 qara ghalum bowmen, 1 ahdath archers
    starting finance: 4000, profit of 100 each turn

    THE CALIPHATE OF BAGHDAD!
    differculty: hard
    intial recruitment available: limited
    at war with: no one
    starting forces: 4 Caliphs guard, 1 arabian cavarly, 1 nubian spearmen, 1 abna heavy spearmen, 1 kurdish javalinmen
    starting finance: 6500, loss of 500 each turn

    SULTANATE OF ARDABIL!
    differculty: easy
    intial recruitment available: very good
    at war with: no one
    starting forces: 3 Sultans guard, 3 seljuk regular bow horse archers, 8 turkoman cavarly, 1 ahdath spearmen, 1 daylami infantry, 2 ahdath archers
    starting finance: 25000, profit of 900 each turn

    SHAHDOM OF URGENCH!
    differculty: easy
    intial recruitment available: good
    at war with: no one
    starting forces: 4 kharezmian guard, 4 khalaj turkish cavarly, 2 persian dhiqan lancers, 1 kara-khatai light cavarly
    starting finance: 14000, profit of 300 each turn

    SHAHDOM OF GHAZNI!
    differculty: moderate
    intial recruitment available: limited
    at war with: Sultanate of kabul
    starting forces: 3 Ghaznavid palace guard, 1 ghazni light lancers, 1 ghaznavid cavarly, 1 khorosani light spearmen, 1 ghulam spearmen, 1 ghulam infantry
    starting finance: 17500, profit of 400 each turn

    SULTANATE OF KABUL!
    differculty: easy
    intial recruitment available: none
    at war with: Ragputs of Delhi, Shahdom of Ghazni
    starting forces: 5 Emirs guard, 8 turkoman tribal cavarly, 3 ghulam cavarly, 3 pashtun cavarly, 2 khalaj turkish cavarly, 2 afghani hillmen, 1 eastern turkoman javalinmen, 1 khalaj turkish bowmen
    starting finance: 9000, loss of 700 each turn

    THE RAGPUTS OF DHAR!
    differculty: Hard
    intial recruitment available: limited
    at war with: no one allies with: Ragputs of delhi
    starting forces: 3 rajas guard, 1 ragput elephant javalins, 1 bharat armoured spearmen, 2 jaipur longbowmen
    starting finance: 8500, loss of 800 each turn

    THE KHANATE OF AZAQ!
    differculty: Very easy
    intial recruitment available: none
    at war with: no one
    starting forces: 8 Khans guard, 15 kypchak tribal cavarly, 10 kypchak tribal auxillia, 1 nomad lancers, 1 kypchak khans lancers, 4 slavic swordsmen
    starting finance: 11000, loss of 800 each turn

    THE KINGDOM OF FARAS!
    differculty: moderate
    intial recruitment available: none
    at war with: no one
    starting forces: 2 Makurian bodyguard (localized placement text lol), 1 alwa horsemen, 2 sudanese tribal warband, 2 zanji tribal warband, 2 sudanese longbowmen
    starting finance: 15000, profit of 500 each turn

    THE IMAMATE OF NIZWA!
    differculty: moderate
    intial recruitment available: limited
    at war with: no one
    starting forces: 4 Imams guard, 2 aceh warriors, 2 omani swordsmen, 1 ansar warriors, 1 arab archers
    starting finance: 5500, loss of 200 each turn

    THE MALIKATE OF THETTA!
    differculty: hard
    intial recruitment available: none
    at war with: no one
    starting forces: 2 Jagir royal guard, 1 soomro kshatriya horsemen, 1 ragput elephant javalins, 1 sindhi cavarly, 1 jat axemen
    starting finance: 9500, profit of 400 each turn

    RAGPUTS OF DELHI! NON PLAYABLE
    differculty: insane
    at war with: sultanate of kabul allies with: ragputs of dhar

    phew took a while!
    thats all of them, if u want to etch your glory past many rebels to conquer at the extreme speed expected then join, if you want a good challenge, you wont find a better place!

    i think its on M/M i need 2 balance it somehow!
    im sure you can fight your battle yourself to
    if i dont find 16 player then we could have 8 players with 2 factions each instead, which would also save time and give someone a back up if they lose with one!
    enjoy!

  2. #2
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: BROKEN CRESCENT REBELLION INVASION!!!HOTSEAT GAME!

    Does all caps help?

    /sarcasm
    Last edited by Chaotix; 08-09-2008 at 02:16. Reason: More obvious sarcasm
    Keep your friends close, and your enemies closer: The Gameroom

  3. #3

    Default Re: BROKEN CRESCENT REBELLION INVASION!!!HOTSEAT GAME!

    Hmmmm.. I'm not sure about how ballanced this is, You have some factions with tons of money, and making profit, with unit producing capibility, then you have some factions with low starting, a - income, and no recruiting.

  4. #4
    Mercury Member Thermal's Avatar
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    Default Re: BROKEN CRESCENT REBELLION INVASION!!!HOTSEAT GAME!

    ok i guess its not all balanced, but i cant fiscally increase a faction income in this instance, i hav sent diplomats from factions with large money to give money to those with samller amounts, otherwise roman would start at -5000, the idea is tht they'd blitz faster, while its not completely equal its a dam sight fairer than having certain factions with loads of places and others very few, all hav the same amount, only fiance differs (because of varied kings purse) factions tht start with poor money would b those 4 experienced players who can blitz fast, if there were 8 players and u had 2 factions each, u could pick both an easier faction and a differcult one to balance it out

    and choatix, yh i just decided to put the faction names in caps 4 some reason, just to show a new heading, ur not ment to read it all really, but if u were 2 play then u would look up the info 4 the faction u pick, ie: if ur picking ghorids (kabul) then u wouldnt need to read the egypt section 2!
    i no it must b borin 2 read, but sure as hell it was a chore 4 me 2 right it all up!

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