Originally Posted by
western
- the battles (which is pretty important). Doesn't matter how the AI is modded in MTWII, your opponent always seems to present his missile troops on a plate for slaughter, flanks only with the odd unit etc, etc
Redux is already superior and more challenging to play than vanilla MTW – which means that it is also superior to M2TW – so that wont change…
Originally Posted by
western
- the look. Modders have to work hard to make MTWII less ugly in campaign, and the battles only look good really zoomed in, which is unplayable. I love the way the MTW campaign map looks with all the quality faction symbols, and I especially love those desert battles
I am thinking of doing a new stratmap since I got new provinces in 3rd ED, it will at least look just as good as the old one, possibly better. Tactical maps will also be improved upon to some degree. Better trees and better textures here and there - stuff like that….
Originally Posted by
western
- the speed of turns. 20+ factions in MTWII take an age to cycle through
MTW has always been vastly superior in this regard as we all know....
Originally Posted by
western
- the unpredictability and therefore replayability. I might be nibbled to death in MTWII (more likely not - just reach stalemate), but I know who's coming for me and they always come wandering in small scale, rather than sweeping over like a tide
Redux is already far more unpredictable than standard MTW ever was - this won’t change since the basic design remains. It is probably that core-design that creates the special and wonderful unpredictability of redux. The vast rebel-held territories in the redux startup leaves too many variables for us to be able to predict what will happen and I think that this is one of the decisive factors for the unique experience and traits of redux. “You” pretty much never know how things turn out until it happens. The AI is keen on attacng rich and developed region which forces you to defend them since this they are most important for you as well. With the naval improvements of the Spanish fix and even further improvements in 3rd ED redux forces to take that into account as well since redux does attack over seas. Even the rebels do that now if you are not strong enough!
So, one reduxed campaign is never the same as the other and that to a degree that I have never seen in the original MTW. Redux is very different and the AI seems to be keen on putting up plenty of troops (the serious kind) which in turn forces you to commission troops of your own in order to survive. Redux will certainly pressure you and it will also destroy you if you are unable to keep up. As pointed out before by several redux-players (including you, Wes). I would hardly say that this is the case in vanilla MTW due to crappy army compositions of the AI. The system seems to be corrupt in this regard and as long as we leave it alone this will continue – I eventually realized that and so I replaced it with an entirely new one built from scratch and that appears to function a lot better since it obviously builds better troops - in spite of the fact that there are less florins flying around.
Originally Posted by
western
- greater and more apparent variety of troops in MTW (that's look and behaviour)
Suffice to say; Redux already have more troops and above all a tactical diversity that “vanilla”-MTW can’t really compete with (including any mod that are based upon the CA battle-system and regardless of the sheer quantity of troops included….hehe). As probably most players soon discovers once they have been exposed long enough to the circumstances of reduxed battle. To explain in detail how and why will take some serious amount of Verdanas and perhaps I will do that some other time but let’s just leave it at that for now.
Originally Posted by
western
- some epic scale armies
Redux already have far more capabilities to create such armies then regular MTW ever had. A quick look at the existing unit-roster in 2nd edition proves that, various royal formations and such (these are regulated by cost and tech-developments). Case closed…
Originally Posted by
western
- less micro management
I totally agree…
Originally Posted by
western
- more sense of key personalities making a difference and needing to be used wisely
Well, you have that up to some point in MTW – thus you also have that to the same degree in redux essentially. Key-generals and agents so forth…
Originally Posted by
western
- more decisive field battles
Well, the stratmap are different and the designs are different in M2TW which means that circumstances are different as well. There are some aspects that I am sympathetic to in M2TW but on general terms I agree with you and raw MTW already provides that – along the principle;
one province, one battle. If there is a castle around we of course get a second battle before the region is secured. M2TW have a different approach and will thus rarely produce such circumstances - there is little else I can say about that.
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