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  1. #1
    Member Member axel's Avatar
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    Default Re: MTW-Redux 1.0 Released!

    Hi mate
    If i use the Redux 1.0 and the beta fix do i still have to put the Islamic castle fix in as wel?
    And dose it it matter where i download this wonderfull mod ? i see a lot of download links are they all the same mod?

  2. #2

    Default Re: MTW-Redux 1.0 Released!

    Hi guys,

    Ciaran: when you come around to it, I hope you’ll have much fun with redux.

    Axel: All you need is MTW-REDUX 1.0 and the VI/2.01-BETA (available at the VI/2.01 debug thread). The Islamic castle bug and the “Moorish opening” problems get fixed when applying the VI-beta (which by the way seems to be very stable and have worked just fine so far). The ISLAMIC CASTLE FIX is only relevant those people who are running redux upon a 1.1 version of MTW.

    The reason for the multiple links is an old habit of mine; “always provide an extra separate backup link, for all important material, if one link should ever turn out to be bad.” That’s why there are two links to almost all redux stuff, just use ”link1” (which is filefront, no: 2 is the Atomic gamer upload) on everything if you feel uncertain here. Enjoy!


    - Cheers

    (Bughunt-update; Spain seems to be working just fine)
    Last edited by Axalon; 03-31-2009 at 07:34. Reason: clean up...

  3. #3
    Member Member axel's Avatar
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    Default Re: MTW-Redux 1.0 Released!

    ok mate thx
    but one more question, I only need Medieval total war not with the Viking invasion? and do i patch Medieval up?
    after i install it ill play the game and let you know any bugs

  4. #4

    Default Re: MTW-Redux 1.0 Released!

    Ok, axel here is what you do:

    1. Install MTW
    2. Patch and upgrade original MTW as far as humanly possible (all patches and expansions)
    3. Determine what kind of version of MTW you are running. Either it is V1.1 or V2.01. (Start up “over patched” MTW and see what version it is in the upper left corner of the game menu).
    4. Now, you install MTW-Redux 1.0 according to the instructions that came with it, see the “How to install”-file.
    5. Install all the relevant extra files (Betas or fixes) for redux depending on which version of MTW you are running:

    *If you got V.1.1: You should download the ISLAMIC CASTLE FIX, and install it after you have installed MTW-Redux 1.0. Follow the instructions that came with it..

    *If you got V2.01 (Viking Invasion/gold edition etc.): You should download the VI/2.01-BETA, and install it after you have installed MTW-Redux 1.0. Follow the instructions that came with it..

    6. When all extra stuff are installed, start up and play redux…


    That’s it!

  5. #5

    Default Re: MTW-Redux 1.0 Released!

    @Axalon - First, nice mod. It's unique and I'm having a lot of fun with it. I've tried 2 different campaigns. One with France and the other with England, and both campaigns played flawlessly. With England, one of the starting units in Mercia is the English Foresters. Unfortunately they are not recruitable and therefor not upgradable. I guess you don't need them anyway with the availability of the Longbows. Why are the Knights Templar the only Knights Order you can recruit? I checked the CRUSADERS_UNIT_PROD11.TXT, and they are recruitable with the { ORDER_PALACE } building. I know they're used in Crusades but why can France and England recruit the mounted Knights Templar, but not Templar Cavalry or Templar Foot Knights? The Italians cannot recruit the Hospitallers, nor can the Germans recruit the Teutonic Knights, etc.. I would prefer to recruit them all, but that's just my opinion. I like a lot of different recruitable units. I'm tempted to make Hungary playable after the bug hunting, just to give the Dragon Knights a try. Dragon Knights are recruitable too, but Hungary is a Minor Faction at this time. Anyway these aren't bugs, they're just observations. Keep up the excellent work, and I'll look forward to any future updates you may add. Thanx

  6. #6

    Default Re: MTW-Redux 1.0 Released!

    Quote Originally Posted by Axalon View Post
    Hi guys,

    Ciaran: when you come around to it, I hope you’ll have much fun with redux.

    Axel: All you need is MTW-REDUX 1.0 and the VI/2.01-BETA (available at the VI/2.01 debug thread). The Islamic castle bug and the “Moorish opening” problems get fixed when applying the VI-beta (which by the way seems to be very stable and have worked just fine so far). The ISLAMIC CASTLE FIX is only relevant those people who are running redux upon a 1.1 version of MTW.

    The reason for the multiple links is an old habit of mine; “always provide an extra separate backup link, for all important material, if one link should ever turn out to be bad.” That’s why there are two links to almost all redux stuff, just use ”link1” (which is filefront, no: 2 is the Atomic gamer upload) on everything if you feel uncertain here. Enjoy!


    - Cheers

    (Bughunt-update; Spain seems to be working just fine)
    Now there´s a philosophy I can easily subscribe to. I usually download anything that looks like I might need or want sometime later, because with the internet, you never know how long any given content will be available.

    By the way, which version would you suggest (when I install I´ll get MTW 1.1 before I install VI, and, after all, I can have multiple installations of MTW on my harddrive).

  7. #7

    Default Re: MTW-Redux 1.0 Released!

    Hi guys,

    BARON VON MANTEUFFEL: First, thanks for the praise man. Now, you just got our first valid “kill”, even if you seem to be unaware of it yourself! The “English Foresters” in VI/2.01-Beta are supposed to recruitable. This nasty bug snatches away over 30 tactical units from the redux-SPC and really damages the overall designs for it, making you guys and all factions unable to recruit all these troops even if “you” have all the right requirements to do it! Your good Intel, made me suspicious and I finally became aware of it and I’ve killed this sneaky bastard for you. Congrats and good work man!

    (Regarding the order-stuff, it is an older mistake made by me. I looked things over and decided to unlock most of them for the VI-Beta. However, due to some balance-issues I have slightly increased support costs for all the order knights. If you want foot-knights, just dismount the regular ones.)

    CIARAN: I would actually recommend you to go with the VI/2.01-Beta, in spite of what I just said to von Manteuffel. Because it appears to be far more stable than the 1.1 version, which seems to have a higher risk of potential freezes and crashes. And you want to play the game! Right? With the new tac-fix installed you and everybody else, can now play some real redux, instead of some starved and puny version on V2.01!

    WESTERN: do you have any additional info on England?



    I have already posted the fix for the bug: “MTW-REDUX 1.0 VI_TAC_FIX.zip” over at the “debug-area”. All further info is available there.

    - Cheers

  8. #8

    Default Re: MTW-Redux 1.0 Released!

    Thank you, Axalon.

    As I said, I´ll get round to it once I can be bothered to install MTW and VI anew. Right now my only copy is overwritten with XL and the Tyberius 2.0. I´ll see whether I can convince my computer to install MTW and VI again - the last time I tried that, it gave me cheek when I tried installing VI after sucessfully installing MTW and, being the genius I am, I failed to keep a clean copy of MTW I suppose I asked for it.

  9. #9

    Thumbs down Re: MTW-Redux 1.0 Released!

    Axalon

    England played fine for me. I didn't spot what the Baron spotted. But playing again as the Byz I had a rebellion in Leser Armenia made up entirely of ballistas (about 30 of the things). This is a bug I've seen before, perhaps even in vanilla. Not sure what the fix is short of denying the rebels all siege weapons.

  10. #10

    Default Re: MTW-Redux 1.0 Released!

    Hi guys,

    Ciaran: Im not the guy who’s trying to tell you how to run things on your PC or anything, but you could always do this;

    1. Copy your MTW-XL-Tyberius install to somewhere, uninstall the regular copy (it’s probably the reason for all the fuzz), install MTW again, and make a copy of that. Install VI on one of the copies. And then install Redux and VI/2.01-beta + Tac-fix or the ordinary version on one of the regular MTW copies (however, a bit unstable and you need the “Islamic castle fix” there).

    2. Copy your XL-Tyberius MTW and install redux over that (with VI-Beta +Tac-Fix). It should probably work just fine but you will have alot of junk within that install.

    Western: Regarding the horde of ballista’s; it’s an old bug from original MTW, had it myself, usually with mangonels. Solution; remove all entries in column: 11 for all siege weapons in the “CRUSADERS_UNIT_PROD11.TXT” using a GnomeEditor. That will do the trick, I might just do that myself for redux sometime. Thanks anyways.

    von Manteuffel: Any other info on the HRE?


    Has anyone else found some useful or interesting Intel on redux? If you have, feel free to share it with the rest of us.

    - Cheers

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