Glad to hear from you, Western! Now, your questions are both interesting and valid I think (you finding these things a bit odd it’s not that surprising to me, I would probably react in the same way).
First question; the reason for the ”trade galley” being a bit more expensive than the “tradeship” are based on the assumption that the slaves/prisoners required to operate it properly cost some as well. That kind of reasoning goes for all the galleys in redux. Hence it is a bit more costly to buy/build galleys (it is basically applied to support costs as well, hence tradegalleys are more expensive in every sense).
Second question; why on earth would I ever want to build something that I can get cheaper and still get the exact same quality anyways? Well, the short answer to that is; no you don’t, pure and simple. But the AI for some reason thinks its fun to do so, why? The most likely explanation for that is probably linked with the AI-build values in CRUSADERS_UNIT_PROD11.TXT and personally I think it adds little colour to the game. As in, all the ships on the stratmap are not the same kind everywhere, kind of thing. Now, before any hasty conclusions are made here, we need also to have a closer look on the answers to the next question.
Third question; why are the stats identical? The reason for that can be traced back to a flaw in the original MTW. I my experience, half of the boat stats are almost 100% cosmetic and have, with the exceptions of range and speed, no traceable effect in the game at all (for each shiptype at least, strength is similar to the “men”-value of tac-units. As in a value of “60” results in 60 men in that unit by default). Before I realized all that I did have an intricate system planned for all the ships in redux. However, when I finally found out, beyond any doubt, that the attack and defence values did not have any noticeable effect the game, what so ever, I decided to give them some “reasonable” standard values to camouflage the flaw in MTW (and redux along with it). This is hard coded stuff and I can’t do anything about it, if I could I would.
What I’m trying to say here is that you could have the value of “87” on defence and “24” on attack and it still would not matter in the game (if you or anybody else considers it worthwhile to prove me wrong, by all means do so. I would actually consider that a major breakthrough for the game and do something about it, that’s for sure). “Your supership” would most likely just get sunk anyways, sooner or later (and probably by a ship with the values of 2 or 4 or something). I tried stuff like that when still thought it there was any point in doing so, desperately trying to make the ships different from each other. As it is, the sad truth is that it does not matter, the only reason for buying a “royal warship” is that it cooler then the plain ”warship” and so on (not counting range differences here). Speed-values have a small impact on the game, but “Range” actually is the only value that really has a direct effect in redux and original MTW. Because of all this there really is no point in giving the various ships different values since they actually won’t matter much anyway. But for forget all that when your plying, because it would not be as much fun otherwise, would it?
The bottom line: when it comes to naval-power, the only thing that seems to count is quantity and “stars” basically all else have no or little effect in either redux or the original (sad but true, but it seems to be hard coded all of it).
Are there any other questions? (That offer is open to all by the way)
INTEL-REQUEST:
I am curious Western; how long have you progressed in turns with the Byz so far? How many provinces do you got? How does a typical “Western”-Byz army look like? What are you favourite units? Why? Which units do you especially hate to face etc. Why? Give me some redux-Intel here! That goes for you too von Manteuffel! That offer is also open to all by the way. Come on guys; don’t keep me in the dark here im curious! Hehe!
BUGHUNT: I you found something that you are anyway uncertain of, whether it “qualifies” or not, as a bug do post it here and I will see to it that it gets the proper treatment. If it is a valid bug (or error) I will “move it” to the “debug area” and announce the “kill”/credit confirmation. (However, if you do feel certain on your bug/error; proceed directly to the “debug area”. Oh yes, the debug thread is for MTW-VI/V.2.01 only. Any MTW-V1.1 errors and bugs; right here is the best place to post 'em.)
- Cheers
Bookmarks