Axalon
OK, here's my feedback on the Byzantines.
My longest campaign was 70 years on expert, at the end of which I had the Balkans, Asia Minor and Italy and had wiped out the Hungarians and Italians. I had some truly epic battles against both those factions - big, tough, lots of variety in the troops but with the Italians in particular having a definitely different feel about their mainly infantry armies. Reminded me a bit of the feel of MedMod, the first great MTW Mod, where there was a real effort to give each faction a distinctive character.
I liked
- the look of all the troops. There's a weight and substance to the icons in review and a good match with the troops as they actually appear
- the balance. No troop type seemed too overwhelming. I was worried at first that archers were overpowered but that seemed to wear off. Factions didn't seem to spam all the same type of troops, or too low a level, and nor did rebels.
- the fact that ships were fairly few on the ground. Too many ships, with instantaneous movement, and any feel that you have to work to get from a to b, or that the world has any scale, goes out of the window. Those active rebels did a small sea invasion on me, which was novel. Otherwise it was land movement until I went into italy via the toe. The commonest ships were rebel ships
- regionalisation of troops, so that my troop options expanded with my empire
- good mix of mercs: very appropriate for the Byz
- stable balance of power. I killed 2 factions, rebels killed the Pope and someone else did in the Burgundians, but otherwise everyone was left at the end and all save Lithuanians were reasonably formidable powers.
- absence of bridge battles, which in my opinion are unrealistic, silly and too hard for the AI
- rebelliousness - not so high as to be silly, but it took time to stabilise new provinces, and depleting garrisons too far caught me a couple of times (since I don't check as a matter of realism)
- no uber generals. You seem to have somehow corrected the hard coded habit of the Byz spawning multi-star heirs. No idea how this has been achieved??
I would suggest
- money is still a bit too plentiful. That's what kills my interest, when I am struggling to spend my income each year once my empire has grown
- raise requirements (and upkeep) for Byz infantry and put in a militia unit between them and peasants.
- regionalise even more. I don't like being able to raise cataphracts and Byz lancers in Hungary and Wallachia. I should be having to recruit local auxiliaries or bring troops up from my home provinces.
- not sure why cataphract numbers are so small and lancer numbers so big.
- Byz lancers are probably my favourite unit. I like saracen mercs too and I'd like to see a buildable Byz unit that is basically a copy - heavy horse archers (actually the rear ranks of the line cavalry) are a Byz thing. Let's relegate the guys in shirts to being mercs and have some buildable mailed horse archers.
- I could do with less starting variety of light cavalry. I've got peasant cavalry, light cavalry, horse archers and scouts. Byz werent known for light cavalry. I would cut down to one or two and give Byz an incentive to go looking for some regionals instead.
I didn't see anything that would qualify as a bug - this is a real quality piece of work.
Hope that is the kind of thing you were looking for.
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