And while I’m at it, a special welcome to you William to the redux corner of MTW. Now, I will start with Qurtubi here and after that I will get back to you William (because it’s easier for me that way).
Qurtubi: First, I appreciate that you posted in the stuff regarding how you got the game goin. Now, “I'm just in awe at how helpful you've been to everybody!” Well I do try, and it’s nice to know that at least somebody appreciates it.
“…naturally enough, it worked the very next time after making my post!” Typical, aint it!? Ah well Q, it is small price to pay to get your game goin and, I for one, am more than willing to accept it the way it turned out. He he!
“…I found a little strange was owning Egypt, so far east of my centre of operations…” Yes, that is hardly very historical, but this is a pure design matter, because the Moors need second chance if their front fell in Iberia or even worse in Marocco. Especially if the Moors are run by the AI. That’s why they got Egypt, to assure them a second chance and a still functional economy. Since I don’t want the Moors to be "over and out" just because they happen to lose Marocco to a crusade or something. After a while, the Christian pressure in Iberia can be intense if not Portugal, Spain and Aragon are destroyed and conqurered. In my experience, the Moors usually have a two-front war after a while, One front in Iberia and the other in the middle east with the Saracens, possibly the Byzantines as well.
“The battles feel quite different to the original - somehow they seem more lethal and desparate. Very gripping. There's quite a gap between the weak troops and the real soldiers, especially in morale - i like that!” Yes, this is my intensions at work here and I’m glad you like these traits.
“I will do my best to keep you posted on how things go and any bugs than turn up : )”
Please do, I for one would appreciate it.
“At present the only mod experience I have is tinkering with startpos, but everyone has to start somewhere right.” Well, that’s how I finally started out back in 2003, so my guess is that you get to the troops and the GnomeEditor and maybe beyond that as well all in due time.
William: “A week ago I noticed the existence of this mod thanks to TW.org mentioning it.” Yes, Martok’s kind support for redux has really done wonders for it. That week there were more people downloading redux (and perhaps even playing?) than there ever has been before. I am very happy about that fact.
“I tried to install it on MTW 1.1, but that didn't work somehow. But after installing VI 2.01 all my problems were gone.” Well first of all, this is strange…. Perhaps you could post in some additional info on this so I can get a clearer picture of what has happened here? My experience tells me that this should not have happened (with the exception of the Moors, minus a “Moorish opening”). Did you try to start up a campaign with any of the non-official factions? Or was something else irregular you did? I can only guess here because I got not enough info to give any valid answers on how this might have happened. At any rate, the VI/V.2.01 is far more stable for redux at least and because of that I would recommend most people to use that version if possible. V.1.1 usually works fine but is more unstable (not just for redux but for the original game as well, sad but true).
“I started with the French on hard: and it was hard. But I loved it.” He he! Hard is supposed to be hard! At any rate, it won’t get any easier because I will lower the starting income drastically in the near future for both versions of redux. So, it will get even harder! And as far as the French goes, their overall difficulty level is most likely about to be downgraded to “Normal” (that is, if no one else can thoroughly convince me that this is a really bad idea).
“…hero's and sexy princesses. Great idea. Awesome.” Actually you are the first one who have finally and openly mentioned this and all I can say is that I worked my brains out on those girls. Oh boy, did I work on those! Eventually I was finally happy with the results and what else can I say than; hey I am guy! This is the way I like my princesses, and I can’t be the only one now can I?!? Their (princesses) function in the game so ridiculously limited that I thought that something had to be done (so “how about making them look good at least” I thought). At the very least, it’s very “DC/Marvel-ish” and that works just fine for me. I never really liked the CA girls (nor the men either) basically too little “Marvel-factor” and too much “comedy”-factor on those. Actually, I personally feel that “the redux girls” got some different personalities going on as well when I look at them. Some of them seem to be just proud and beautiful others have just ended up being lecherous vixens. He he! Maybe it’s just me, I don’t know. Anyways, I am glad you like it, I do too…. BTW I usually get a good laugh when I look at the various portraits of bishops, inquisitors and druids, many of them do look really dubious and questionable to me. He he! I do like that!
“I unlocked the other factions, but I'm wondering when the Turks or other factions come in that do not start out.” Feel free to do this; it’s your personal game man. If you feel the need to do it, do it! But you must also realize that my practical support for these things is very limited compared with the “official” stuff. The reason why I left out certain factions in redux varies from stability issues, hardcoded errors and balancing-issues (as in accessible units and other stuff). Now, I am afraid I will have to disappoint you with the Turks, because they won’t ever show up in redux. They have been converted to the Portuguese and this is related to the fact that redux was originally built on plain MTW and not VI (since I never really have had a burning urge to put in some extra additional factions in the game especially with plain MTW, the faction-colours are just awful). And personally I never thought the Turks were worth keeping in my design so I removed them altogether. You and everybody else will have to make due with the Portuguese instead. Sorry, but I got another disappointment for you regarding the “coming in” factions in the middle of the campaign and the like. Personally such stuff never impressed me much so I did redux without all that. The starting factions in redux is the ones you have to worry about, what you see is what get, and usually that is more than enough compared with the original game. You might get reappearances and such things can and probably will happen during your campaign at some point.
“Also is there going to be a change in the kind of units/buildings through the years, because of progress in weaponry.” Yet another disappointment for you here, I have thrown out the era-progression altogether in redux because I never really liked it that much anyhow. Personally I feel that it did not make the game anymore interesting and all potential and related bugs have been killed by doing this. Redux is an ever standing “gunpowder free” romantic anachronism and thus there is no era-progression at all. Cause I simply don’t like it myself.
“The pikeman are showing up as mercenaries, but they were not (re)introduced in medieval warfare untill 1200's I believe (am I trying to be too historical).” To put it plainly for you; yes you are… (You could always change this of course, hell you could even throw back in the era-progression to get your particular historical feeling back if that’s what you want. There are guides on these things, use those for such moves if you want to do this. I however are just happy about how things are, after all I designed it that way).
“Are they going to give you your own little home for the mod. I mean, your info's are kind of spread out all over the Guild. Hard to find. You deserve it I think.” Well, this is basically all up to the Org-administrators. I would be delighted to have all the redux stuff at a more permanent place here at the .Org, no doubt about that. However, I have not yet sent a formal enquiry for these things to administrators (TosaInu is probably the appropriate man regarding things I guess) since I at a minimum want to have at least released the formal VI-upgrade before I do any such thing personally. I don’t really know these routines that well here at the Org. I have only been active here a few weeks myself so I basically know nothing about this. Maybe it is supposed to be me that send such a request, maybe don’t have to be me. Maybe it is like the administrators offers "you" such an oppertunity. I honestly don’t know and have no clue here on how these things usually is done. If you personally feel the urge to sort these things up now, now. I guess you could always send a PM to TosaInu and ask for info about it and decide what to do from there. As far as I can tell, I can only send a formal enquiry about it. But that does not in anyway guarantee that it will happen anyhow, since this is a decision entirely made by the .Org-administrators alone. It’s basically out of my hands. All I can do is ask for it, nothing more. And so far redux stuff has only really spread to the MTW-Mainhall area, which I personally have no problems with (rather opposite actually). And the VI/V.2.01 debug area is just next door and that fact keeps at least me sane, so that suits me just fine as well.
Hopefully all this have sorted things out for you. Do stick around!
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Baron & Wes: if I don’t get any Intel on the Moors from you guys by noonish tomorrow I take it that you guys got better and more important things to do. I realize that you can’t always help me out and I won’t hold any of it against you guys in any way. It simply would be wrong and indecent of me to do so. I got another request or rather an enquiry for you guys as well. It’s extremely secret so you will have to open up the spoiler here....
Spoiler Alert, click show to read:
One other thing and this is important, I also want you guys to know that you are free to help out other less experienced redux-players on this thread. Feel absolutly free to do this. I actually would encourage and welcome it. And you two are the most experienced redux-players that I know of, so I can’t really think of anybody else better suited to do it (however, one does not have to be experienced to help out, everybody can quote me on that!). Share your insight and know-how. I would appreciate it much and probably others as well, and let us not forget that the answers to various questions will get here to this very thread faster, which undoubtedly is good thing. And if you are uncertain about something, just openly say so, and I will know on what I should concentrate on when I do post in. - And if you guys just happened to be wrong about something, that’s not the end of the world. We are all wrong at some point and we get it sorted out eventually.
Basically what I am trying to say here is that does not have to me who answers each and every question on this thread; you guys could probably in many cases just do it fine as well. I utterly certain that you could for example answer at least a few of the questions found above here in the previous posts. Now, von Manteuffel I know that you have tried this before on this very thread and I give you a golden “carte blanche” to that again (and again! etc. This is explicit invitation to do so is also handed to you Western since I certain that you as well could do it). Both of you are legal redux-“bugmeisters” with one solid and confirmed kill each, so this should not be that hard for you guys. All this of course all voluntary and it indisputably is all up to you, but I for one would certainly appreciate it.
About that problem that I had with MTW 1.1:
What happenend is that after hitting "Start Campaign" the bar would come on that shows you the game is loading, but after that I was send back to option screen.
I don't know what went wrong (I tried twice). Maybe I made mistake with installing, but after I uninstalled everything and installed up to VI 2.01, I had no problems.
Thank for your indepth reply.
I'll continue with my Viking campaign now. It's cool to be a viking, but not easy. I needed about a 100 turns (I guess I'll see them as weeks, since there is no era progression) to establisch 6 regions. So after 400 I'll have 24 .
Btw. not many princesses with these norsman. Do they throw girls away after they are born?
Did you install anything after the MTW-Redux 1.0 full package, any fixes or something like that? It sounds to me like the installation went wrong somehow, because you are the first that I know of who have had this problem so far. At any rate, this my guess based upon the limited info I got here.
I try to give you guy’s thorough answers.
Well, you rascal! Playing as the Norse is officially unsupported! …Is it any fun!? It’s quite different isn’t it?
Regarding turns/years; you can of course allocate whatever term you feel appropriate. Personally I see it as “turns”. I actually stopped caring about any of that, from MTW an onwards. To me there is only one game that ever had a time/turn system that I could take seriously and regard as acceptable. That is Shogun total war, with its 4 turns on each year model. All else is nonsense the way I see it, but that’s just me. Enjoy your raiding with the Vikings.
Ah yes, I almost forgot the pagan girls…. Well it’s a matter of me being lazy. The game only needs 24 of them to function correctly so I did what I had to (as I said before, you are not supposed to play the Norse…He he…). And usually most people are not that interested in the little pagan girls so that’s why (you being the exception of course).
Hi, just so you know, I lurk in the Total War forums daily and I have read all you've posted. I have 7 different Medieval/Rome TW mods installed that I play so they all stay somewhat fresh, if that makes any sense.
I know you were asking for Moors intel, but I'm not sure I can give you accurate information. What I mean is, I play on the normal setting and from what I've seen, you use the expert setting. I have little experience on the expert setting, and don't have the patience to deal with the rebellions.
Anyway, playing the Moors on the normal setting, of course I found it easy. In the year 827, I have a yearly income of 12,468 florins, full balanced stacks on every province which are all golden armour, at least 1 ship in every sea, almost every building built in every province, and I've easily taken Sicily, Sahara, and Malta after it rebelled. I've had practically no altercations while I was building this solid juggernaut.
Portugal tried to sink some of my Dhows, but couldn't. So did the Saracens, and they managed to get 1 or 2. I then began to mass produce Bagalas and both factions quickly sued for peace. So I resumed building the empire, but never forgot their treachery.
In the year 827, I decided it was time to test this elite horde of an army against some Catholic knights so I attacked Portugal. They had about a full stack and so did I, and the result was... The Portuguese have decided they cannot win the battle and have retreated. You have captured bla bla number of troops including the King......The King of Portugal has been killed in battle. He has no heirs and his forces no longer pose any real threat......
Did you install anything after the MTW-Redux 1.0 full package, any fixes or something like that? It sounds to me like the installation went wrong somehow, because you are the first that I know of who have had this problem so far. At any rate, this my guess based upon the limited info I got here.
Cheers man!
No fixes. Ax I would not worry about it as long as no one else has the problem. I'm happy with my VI 2.01.
Anyway, playing the Moors on the normal setting, of course I found it easy. In the year 827, I have a yearly income of 12,468 florins, full balanced stacks on every province which are all golden armour, at least 1 ship in every sea, almost every building built in every province, and I've easily taken Sicily, Sahara, and Malta after it rebelled. I've had practically no altercations while I was building this solid juggernaut.
Mister Man Devil I recommend you play the French for instance on hard. See if you laugh as loud. You'll be . Suffering is fun for me : I gained 4 provinces in 100 turns and only make 1000 fl/turn ...................................................................................
These Moors are way too powerfull. Can you imagine: I'm playing Norse right now and I have to fight stacks and stacks of Moor Navy.
I have people staying at the moment, so not much computer time to help out I'm afraid. Sorry - back in the fray in a few days! I have one thought from past games as the Moors though (aside from agreeing that they might start with less provinces). Javelin cavalry was one of the things they were most famous for, and provides an interesting bit of tactical variety. This is one thing original MTW always lacked - jinetes looked too western. I wonder why you haven't gone for a moorish javelin cavalry unit?
Hello everyone.......I cant wait to try this wonderful looking mod out.
Only problem is i extracted the files over program files/total war/medieval total war.........and still all im getting is MTW1.1 vanilla........ive tried this many times even followed the install instructions to no avail...................can anyone offer any advice or tips?
Thank you...
To me it seems that your MTW 1.1 files have not been replaced with the mod files if you just get MTW 1.1.
Unzip the mod files somewhere else.
Then change the name to "medieval - Total War", if it is named "Redux - Total War", otherwise leave it the same.
Then drop it (or copy it) in the "Total War" file in "Program Files" (if you have installed MTW 1.1 in the automatic way).
This "should" do the job.
Are you shure you upgraded to 1.1 (check in the options menu after opening the game what version it tells you it is).
Hope this will help. Otherwise Ax will have to do the work.
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