Hello everyone, and a special rare double welcome to the Org *and* the redux corner of “MTW-land” to Orph. My welcome also goes to AchillesLastStand as well. Also my thanks go to William for stepping in and holding the fort here. Keeping this place covered, which is undoubtedly a good thing!
Achilles: first of all, welcome to the redux corner. Now let’s see if we can’t get your game up and running for you. In order for redux to run, it must be allowed to overwrite the original MTW files in the selected/intended installation. If it’s not allowed to do that, it simply won’t run and the effect of that would be the exact scenario that you are describing in your posts.
Now in order to make things happen you must do the:
"Install guide 1A, backup & problem edition":
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1. Have MTW V.1.1 installed....
2. Determine exactly where this MTW V.1.1 installation is placed on your harddrive(s). As in X:/????/?????/Medieval – Total War or something similar like that (since you seem to use that variant). You must find out the exact path of where your MTW is placed on your computer. Once you do that all of this gets real easy.
3. Open the folder which contains the “Medieval – Total War”-folder in it. Keep it open, perhaps make the window smaller, but keep it open none the less. Let’s call this window the “MTW-Window” from now on.
4[b]. Decompress the redux files again or download the redux package again (just to be on the safe side here. That is, if you have not saved your redux-Rar/Zip somewhere). Within the folder you will get after you decompressed redux, there is another folder named “Redux – Total War”. Now make a copy of this “Redux – Total War” to let’s say; your desktop. Change the name of this copy, which is now placed on your desktop, to “Medieval – Total War”. Copy it.
5. Go back to the “MTW-Window” and paste, and let it replace and overwrite all the necessery files until it’s done.
6. Start up MTW and play redux....
*However, you should also download and install the “Islamic castle fix” as well (using the exact same method again and the exact right install path as well) to have an optimal game going.
**If the utter disaster scenario strikes:
If the game still don’t work, even if you have followed above instructions 1-6 exactly. My only advice to you is to uninstall MTW, then reinstall it again. Patch it up. Download another copy of redux and do step 1-6 again. This should in theory work and secure a funtional game on your PC. If it don't, well then my knowhow on PC's and windows have met it's match.
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7. “Optional Task”, report back here to the redux thread and let us all know the good news that game is now up and running (It should be, at least). I would sure appreciate it to have this verified by you and probably others as well. While you’re at it perhaps you could share with which faction you intend to/have started to play and at which difficulty level. But at the very least, please verify that the problem is solved so we can move on to other stuff.
Orph: many thanks for the praise, I can’t get any higher grades than that, now can I?!?

And thanks for the info regarding the abbey. I will look into it some more and if all you say here adds up I will put your name in the credits in the VI-upgrade pack for this. But as far as I can tell for the time being, all the files are in there. This certainly seems strange. Regardless, do stick around and feel free to post in questions and comments if you want share any of those with the rest of us. Again, welcome!
Baron: Now, didn’t I say earlier that the AI was a coward? He he! You just proved that the AI is too cowardly for its own good!
Although, many thanks for the Intel and no it did not matter much that you played on “Normal”, as you know it essentially only make an impact on the AI behaviour and starting cash for the faction in question. and you played long enough to at least cancel the effects of the starting cash at any rate.
What I was looking for was recruitment issues and the tactical profile on the Moors. And your little story confirms that there are no problems in that area, which is good!
At any rate, I have decided anyhow that I will unlock the ghazi- warriors, archers and cavalry units for the Moors. Much in the same way the Catholics get crusade units with an order palace. In this case however it is of course with a ribat instead, and an increased building cost for it to balance things out. Other than that, I also unlocked the desert warriors for them, making those available with a “Blacksmith” in place. I guess that makes you and perhaps others as well happy (how about that Qurtubi?) since that ultimatly means that there will be more units available.
“I have 7 different Medieval/Rome TW mods installed that I play so they all stay somewhat fresh, if that makes any sense.” No, it doesn’t. Whatever makes you happy man!
Western: We’ll hold the fort for you while you are away, beyond the safe borders of “MTW-land”.... He he!
As usual, you do have a point, this time with the tactical diversity argument regarding the “Moorish Jinets”; you almost beat me with my own perspective! However, this is also a matter of available bif-plates, and there is none that satisfactory supports such a thing (as far as I can tell at least). And the arduous process of making one for this is simply not worth it (even If I did know how to), considering what you get in the other end. I’m pretty sure you agree with me on that. Besides making new room for “default-units” is more or less impossible by now, I have found that out the hard way. There simply is no more room; otherwise stability goes out the window. And neither you nor I want that to happen, since I know that you are an avid supporter for stability (this of course is a good thing).
To be perfectly honest with you, I never though much about it since I personally was never that impressed with spear throwers or the jinets from the original game. I though those to be all but useless ”swordfood” essentially never did see them make a true impact in battle.
Will: “These Moors are way too powerfull. Can you imagine: I'm playing Norse right now and I have to fight stacks and stacks of Moor Navy.” No they aint, they just got more florins and castles than you do, that’s all...
Thanks again for you helping out here on the thread man.
Cheers guys!
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