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Thread: MTW-Redux Beta Released!

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  1. #1

    Default Re: MTW-Redux 1.0 Released!

    Hi Axalon,
    Thanks for the reply. Initially, I installed the M:TW Gold edition which I used to run all mods mods from. When I got this error, I dusted off my original copies of M:TW and M:VI expansion pack. I was surprised it installed as it's old and scratched but voila, there it went. Anyway, I digress. I got the exact same error on the original installs.
    After 3 tries, I manual copied over the seperate files from the Mod over into the original install folders to make sure it went it. The Redux files are in that folder you mentioned, I double checked that.
    I took your suggestion and renamed Novgorod to EN Egyptian in the editor and then I got the next country, Italy, to pop up with the same error. I changed that name and then boom...got the same error with another country. Uggh. It's almost as if I don't have a file somewhere but it seems that all the files are there.
    Sorry to ramble on but I really want to try this mod, if you have any thoughts or suggestions, I'd greatly appreciate them.

  2. #2

    Default Re: MTW-Redux 1.0 Released!

    Quote Originally Posted by mortalflesh View Post
    Hi Axalon,
    Thanks for the reply. Initially, I installed the M:TW Gold edition which I used to run all mods mods from. When I got this error, I dusted off my original copies of M:TW and M:VI expansion pack. I was surprised it installed as it's old and scratched but voila, there it went. Anyway, I digress. I got the exact same error on the original installs.
    After 3 tries, I manual copied over the seperate files from the Mod over into the original install folders to make sure it went it. The Redux files are in that folder you mentioned, I double checked that.
    I took your suggestion and renamed Novgorod to EN Egyptian in the editor and then I got the next country, Italy, to pop up with the same error. I changed that name and then boom...got the same error with another country. Uggh. It's almost as if I don't have a file somewhere but it seems that all the files are there.
    Sorry to ramble on but I really want to try this mod, if you have any thoughts or suggestions, I'd greatly appreciate them.
    @mortalflesh - It looks like you may have copied the mod folders into the vanilla folders instead of overwriting them. If you copy all the mod folders and simply paste them in the Medieval - Total War folder, you will get a message like "Battle folder already exist do you wish to overwrite? campmap folder already exist do you wish to overwrite? etc. etc."? Select "yes to all" then BOOM! you're done.

  3. #3

    Default Re: MTW-Redux 1.0 Released!

    Hello everyone,

    Achilles: At last the good news!!! Yay! A long overdue welcome to the world of redux! Hope you have some real fun with it! You have suffered more than enough I think, time to have some fun instead. And do stick around here now when you finally got things going!!

    Manteuffel: What would I do without you?!? Thanks for holding the fort here...

    That’s the good news…


    The Bad News:
    --------------
    Oh, and let’s do this with a smile guys, because tomorrow could be worse….

    William: It sounds to me like a corrupted save-file. Sorry, but there you have it. It’s not much I can do about it. For what it’s worth, this is not in anyway unique for redux. It happens now and then in the original game as well. You should have a “mastersave” at least every five years/turns to have some sort of damage control (and save at the very beginning of the turn, before you do anything!). It sounds to me that you are now forced to go back at least 2 turns and start over again. Sorry but there you have it.

    Concerning the abbey, sorry again. Orph beat you to it, since he identified the problem and reported it in before you did. Better luck next time (you’ll get another chance sooner or later I guess). Sorry for all this, but that’s just how things are….


    Mortalflesh: More bad news…. This is what you do:
    --------------------------------------------------

    1. Download the “MTW-REDUX 1.0 VI_UPGRADE_PACK (BETA A)”
    2. Download the “MTW-REDUX 1.0 VI_TAC_FIX”
    3. Make a fresh install of MTW + VI + 2.01 patch
    4. Decompress MTW Redux 1.0
    5. Install MTW Redux 1.0 (Either by using my “Achilles guide” or Williams “happy 7”, Manteuffels “Boom model” or the instructions that comes with redux. The “how to install” guide. Take your pick)
    6. Decompress the “MTW-REDUX 1.0 VI_UPGRADE_PACK (BETA A)”
    7. Install the “MTW-REDUX 1.0 VI_UPGRADE_PACK (BETA A)”
    Using the exact same method as before.
    8. Decompress the “MTW-REDUX 1.0 VI_TAC_FIX”
    9. Install the “MTW-REDUX 1.0 VI_TAC_FIX”
    Yes the very same method…
    10. Start up the game… Using the “Medieval_TW.exe” found in the install. Step in to the world of redux…
    11. Promise me (yes me, Axalon), that you check things out more thoroughly the next time. As in, current info and such. And always read the instructions! He he he!

    Happy fighting!


    Download all the files here:
    --------------------------------
    http://hosted.filefront.com/Urwon

    --------------------------------------------------

    I know now why I never encountered this problem myself…
    Just so you know, I do expect a reply for this Mortalflesh!


    - Cheers
    -------------
    Now, can everything go back to normal around here?!?
    Last edited by Axalon; 09-24-2008 at 19:45.

  4. #4

    Default Re: MTW-Redux 1.0 Released!

    Some 10 posts up, (before all the turmoil of the installation problems) Western wrote among other things this:

    “In my offshoot of redux I'm having a lot of fun trying to beat the Moors. My Spanish are going down heroically time after time, but each campaign is different and always a challenge. I love the unit balance you've achieved - good units prove their worth, but none of the main units is absurdly jedi or completely useless. So I may have fiddled around with the playing field, but I'm playing the teams much as you set them up, and the battles are some of the best I've had in several years now of playing. I'm glad to see from the forums that increasing numbers of people seem to be giving this Mod a whirl (of those of us that are left now the crowds have moved on to MTW2) “


    Wow Western, this is really some serious and sky-high grades you are giving me here. It means a lot to me and it sure makes me smile. Not only because you being one of the very first who ever played redux after I released it to the public. But I also realise that this is based upon some amount of experience (quite rare so far) with the special reduxed circumstances which together creates the overall game that is redux (unit-, tech-tree-, tactical profile-design and among lots of other things). Apart from all that, it also shows that redux evidently can be flexible enough to entertain people of other convictions and preferences than my own. Since I know that we are in fact followers of different “schools”; fun/cool (me) vs. realism (you), anachronism (me) vs. history (you). Thanks man.


    “My Spanish are going down heroically time after time, but each campaign is different and always a challenge.”

    This sounds really cool, grand Armageddon’s or Ragnarok’s. As in like “how long can you hold out and survive?” kind of thing. If nothing else this indicates that redux can actually “bite back at you” and that it is not a “one way show” in this game. As in, it’s just a matter of time before the player wins (Personally I always kind of get that feeling in the original MTW). Then again playing Spain/Castile is not supposed to be easy and you know my beliefs regarding that; expert should really mean expert and nothing else (and I can’t really believe that you have changed the strategical circumstances for Spain that much in the “Western Deluxe-version of redux. It would simply be unhistorical. Dunno if you tinkered with the income? Is it changed?). Your story here further confirms that this is actually so, which of course make me happy. After all, this was my intensions with redux and Spain, and the design seems to work, which is great!


    I love the unit balance you've achieved - good units prove their worth, but none of the main units is absurdly jedi or completely useless.

    Well this is something that I have tried to achieve by working a lot with unit-design, balance and tactical diversity, and the same time keeping an eye on tactical functions for each unit and the redux unit grid as a whole. I also thought that the standardized unit sizes could be torn apart to create some more interesting diversity (as you know this is not the only thing I have destroyed from the original game, the MTW projectile system is out the window for instance). The format of 20/40/60/100 formations is quite ok, but 1/5/10/20/40/60/80/100 is more diverse and interesting to me. Also it does allow you to expand the available tools of tactical diversity and unit-design in MTW. In the original there was too much conformity to my taste, almost all infantry units was 60/100 and cavalry was 20/40. I never really understood why it had to be like that. I wanted the diversity you get in redux so I designed it that way, as simple as that.

    The tactical diversity and unit design in the original game felt to me underdeveloped and even neglected at times. There are 5000 different spear units and too few regular infantry units, for instance. All the cavalry had too standardized movement-values; there simply is too little diversity there and because of that you don’t have any real reasons to go beyond your favourite set of units. Since you don’t have any such reasons you get the result of more or less ignoring a lot of available units in the original, I don’t like that trait. I simply wanted to change all that, and it seems that I have actually managed just to do that in redux, at least according to the experiences that you seem to have with it. This is of course great, and I can’t say that I am complaining about the news you bring me here! It really feels great when your intensions and designs appear to actually work out!


    “…the battles are some of the best I've had in several years now of playing”

    Music to my ears man, music to my ears… (One should never underestimate the importance of thorough unit-design, balancing and tactical diversity, and the individual functionality of each unit-type in regards to the overall unit-grid. I dare promise you this; if all the above aspects where neglected you would still not get a better experience of the game even if you had 1000 different units put in the game. This might not be the most common and popular way of seeing these things but it sure is the way I see it.)


    “I'm glad to see from the forums that increasing numbers of people seem to be giving this Mod a whirl (of those of us that are left now the crowds have moved on to MTW2)“

    Me too man, me too, much has happened here in the last 6-7 weeks. However, I still appreciate your very first post man. Because with it you showed others (the world actually) that redux actually is playable and that “you” actually could have some fun with it. I don’t know if you realize how important that is. If not, go and have a visit over at the TWC, and then you will know exactly what I mean by that (it’s a very different story than we got here so far). Also, Martoks kind support for redux has done wonders for it right here at the Org. Hope to “read you here” soon.


    Cheers man!

  5. #5

    Default Re: MTW-Redux 1.0 Released!

    Didnt get a chance to get very far in my english/hard campaign..........I usually play at 1280x1024......but my monitors native resolution is 1680x1050 but the highest i can crank MTW is 1440x900.......is there any way to fix this or make it where i can play at 1680x1050?

  6. #6

    Default Re: MTW-Redux 1.0 Released!

    Quote Originally Posted by Axalon View Post
    Hello everyone,

    -------------
    Now, can everything go back to normal around here?!?
    I guess Redux TW is kind of the Disney version of MTW

    I've been enjoying my spanish campaign so far. I got by the crash by going back and abandoning my plan to take out the Italians (with their 2 x 7 full stacks of unit opposing me) by taking out their heirless king in another area. I had to fight two battles against 7 stacks after my attempt. That took about 1 1/2 hour each. And then you find out the game can't continue .
    I'll use battletime limit next time.
    Ok I'm over it.

    I had some little remarks/questions:
    I noticed that their is no recruiting of foreign units possible through anything other then the inn. Ever thought about that, or is there a reason you abandoned that in Redux. Would be cool to recruit some scottish clansman since I own their land now.

    Also in VI the Vikings can leave an area (over seas) without having to have a harbor (since longboats don't need harbor). This was an advantage for raiding an area. Maybe something to use in Redux if you ever are going to make Norse playable .

    Great work axalon. you'll get busy writing replies if the Redux family grows.

    Back to fight these evil italians.

  7. #7

    Default Re: MTW-Redux 1.0 Released!

    Those Moors really are a danger in redux.

    My first campaign with the English was going great - I had the British Isles, Ireland, Norway, Sweden, Normandy and Flanders, and then they turned up - smashing through the Spanish and French, and landed 5 full stacks on Normandy!

    I held out for a little while, but soon lost due to lack of funds to keep up my armies, and got rolled all the way back to Scotland, where my king and the tattered remains of heavy infantry went down in flames!

    Next campaign - Spanish, and first priority was to smash the Moors. I drove them from the Iberian penninsula, held Morrocco against the hordes, but then crusaded to Egypt and Palestine - choking off their money-making provinces. This seemed to cut them down, and I was able to mop up Afroca quite quickly.

    I really like how redux rewards a well run economy. The changes to trade and agricultural returns are great.

    My current campaign ( I tend to finish up once the tide has turned in my favour - the spanish campaign saw my empire stretch from Portugal to Kazar, and from Tunisia to Norway, with only the Russians left in their top corner of the map), is with the French, and this one is definitely a fun challenge.

    I currently hold the french homelands, as well as Navarre, and a line of fortified provinces from Friesland to Burgundy. Just now building up a strikeforce of royal infantry, frankish knights and feudal bowmen to take back Iberia for the true faith :).

    I can't say enough good things about this mod! Waiting pateintly for the update.... Thanks Axalon.

  8. #8

    Default Re: MTW-Redux 1.0 Released!

    Axalon:
    Thanks for the link for the patch for Redux, it worked great!! The mod looks awesome and I look forward to playing it. Unfortunately I gotta run to work. Thanks again for the patch and the mod. Good work.

  9. #9

    Default Re: MTW-Redux 1.0 Released!

    Hi again everyone and many thanks for the praise and good news,

    William: “I guess Redux TW is kind of the Disney version of MTW” You don’t like this guy ??? What’s there not to like?!?

    Seriously, I went to doctor redux practice today and he declared your game sick and unfit for further duty, William. He described the symptoms like this: “Would be cool to recruit some scottish clansman since I own their land now.” Since you can’t, you’re game is not feeling well and simply needs its medicine to be up and running properly again (perhaps now, all of you understand the value of posting in stuff regarding your campaigns now and then). Download and install the “VI-TAC-FIX.zip.” Sorry, but “it’s the doctor’s orders…” He he!

    - The current state of your game, is simply not redux. (at least not the way it was designed and supposed to be). Because of the “Manteuffelian bug” you’re missing out on roughly 40 tactical units in the entire game. Perhaps you should do something about it? It’s the TAC-fix you need to fix it and its available over at the filefront upload (use the link a few posts up or go to the debug area).

    And another thing, I personally can only sympathise with the annoying fact of the corrupt save, and yes it’s typical that it had to happen just where it did. But you must also realize that this has not anything to do with me or redux. It is flaw that has its origins in the original game and it happens “shows its ugly head” in redux as well (because redux runs ontop of it). If you are vexed about it, I can surely understand the reasons for why, but please direct your disappointment where it actually belongs, CA. Not redux.

    At any rate, if you honestly can say that you did not have fun during those prolonged battles with the Italians, I can only offer my sympathies. But my guess is that you did have fun. Besides big and real battles usually take time and should take time, at least the way I see it. Now, this “battleclock-thingie” is a stupid stuff if you ask me. No battle is ever settled to the tic-tac of an eggclock! Don’t bother with that, and get back to the scene of the crime, and make it right this time! Last time was just a rehersal! (Oh, and all this should happen AFTER you installed the “TAC-fix”. BTW I will have a look at the longboats as well.) And now folks! By popular demand here he is! Mickey!!!


    Achilles: If you can’t run MTW in 1280x1024, at least run it at 1280x960. It usually works just as well. And if those specs of yours are right, you probably can’t go any higher…

    Orph: Again thanks for praise here. Now, everybody seems to whine about the Moors these days. All I can say is this. When I play (some other faction), I usually have problems keeping them (the Moors) alive, or is that just me?!?

    Mortalflesh: Finally we got the good news from you as well! This means that the portal to the little world of redux is wide open and I sure hope that you do stick around here now when we actually got the game going for you.


    Cheers guys!
    ------------
    Due to recent events, do check out if "you" really got all the fixes that are available for your version of redux. The "infoV2" download should suffice (post1).

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