@ everybody
Being the brat that I am, I like to know the stats of my units before sending them to combat, so I know what they are good for and against. Axalon, very wisely and cunningly, suggested ME doing some type of document about that. I could be willing to do that, depending on time availability.
First and foremost, I am a full blown ignorant when it comes to modding (or moding???) so I will need some help. According to Axalon, I should use some type of GnomeEditor to mesh with things. Problem is, I CANNOT FIND IT. And yes, I have been surfing a bit, both in the Guild and Google, but have not found anything that looks usable for my purpose.
So please, could anyone post a GnomeEditor download link or upload it to this thread?
@ William the Silent
Axalon I tried your new "tree" fix. Something must have gone wrong:
Do not ever do that again. Don't you realise I believe everything I read? You are a sick evil young man!
@ Hugalu
Spoiler Alert, click show to read:
My infantry definitely looks normal ... that is, MTW normal, and not a single crash yet.
Yes, the game becomes much easier as you progress in the campaign, mainly because you develop your economy and are able to afford many more things. The speed at which you progress is affected by several factors, in my case it was mainly decided by two rebellions of my heirs, which costed me tons of time since I lost a quarter of my provinces each time.
However, I would expect that as your progress gets closer to the end date and you have expanded sufficiently, your trade network yields less revenue and financial situation becomes more tight, together with more unrest/rebellion levels. In any case, that is also applicable to the standard MTW.
@ Axalon and whoever might be interested
Ok, here we go. As, unlike many other threads, this ones does not allow short posts, here goes another long one . Sorry it is a little bit messy . Some general comments/answers/feelings based on my 125 years into Russian campaign, hard settings.
Spoiler Alert, click show to read:
Comments/Corrections:
When I say that one faction is very powerful, but the game says that the major power is another one, I mean it in a good way. That means that factions are building up.
Byzantium is a gold mine. At full speed it is now producing 6.5k florins a turn and is by far my best province, with Novgorod delivering a steady 2.5-3k florins a turn. But as you mentioned, it is a nice price and the French have launch a crusade against it. In any case, Pope died and I retired my ships for a turn so there is no common border, and we are trading once again.
Corsica and Ireland are still rebel, but both have a 4-stack powerful rebel army, which I really do not know how on earth they can afford. They have not launched any ship yet though. In any case, my navy is moving in to eventually deal with their evil intentions and trade disruption.
WTF???? Maybe my Khazar governor is preparing a plot against me? Will check again, but the bastard is nowhere to be found. Tonight I will check under every stone, every tree, every leave if needed until I find the sucker!!!! Nobody messes with the Russian Royal Prince!!!!
Hero, one, few, many questions marks? Are you that peaky? Ok, ok, I stand corrected . Palace Guards? Royal Spearmen? What is the difference? Don't you see I am referring to them? Ok, ok, I stand corrected again. Must admit my short term memory is bad, but my long term is even worse ... if possible.
Regarding the rune, I was not complaining about the description, that is fine. It was just that I could not see the effects it brought. At some point, I though that it could spread pagan culture as some of my provinces have up to 10% pagan culture even though I have maximised religious building. Maybe is a side effect of your "rebellion/revolt" tweaking? Eventually I destroyed some of them and the orthodox culture seem to increased a bit (maybe due to other factors then???)
Explanations/Answers:
I am not sure of my setting, but definitely not huge because many people have complain about path finding issues. It could be either default or large, not really sure.
Ok, the lack of ships could be due to the difficulty settings, which in my case is hard, not expert. Will have to try with expert and see what happens .
Regarding the Saracens, they have started building more versatile armies, with foot archers. The Moors are also doing a good job with both spears, cavalry, camels and archers. On a side note, I should say that the picture/card for the Moorish generals is possibly my favourite. I have not check the rest much, but now I will have to look into the Germans and English (my new targets???)
Suggestions:
Regarding the player edge when it comes to trading, could there be some scripting giving the AI factions money to compensate for this disadvantage. Initially it should be a little amount, as the player is not really getting much from trade, then peaking in the mid-game and finally decreasing in the last stage of the game? Again, I do not know whether that is possible.
Norse armies: Sweden became rebel and I seized it, which eventually meant war with the Norse. Now, they are no more and Scandinavia and Hamburg are now spelled in Cyrillic characters. In any case, if the Byzantine build missile heavy armies, the Norse build heavy infantry heavy armies. I had to fight stacks with 8+ bodygaurds on them. By the way, do not engage them with your infantry, do not charge at them with your cavalry, just nuke them with arrows. So, all-and-all, they become an easy prey. BTW, my respect for Slavic Bowmen is back again .
I could have a go at the stats document, but as I said above, I need to figure out, first where to get and then, how to use that Gnome thingy you talked about. Starting with each faction seems the way to go. And yes, you got it right, the first one will be the Russians ... or maybe not?
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