I fear that, with no recent activity in this forum, it most likely has come to a standstill.
I fear that, with no recent activity in this forum, it most likely has come to a standstill.
Looking for a good read? Visit the Library!
Hi, thanks a bunch and merry xmas everyone… I’ll start with Tobrak…
Well, I do take bugs and stability-issues very serious. I have certainly tried to kill all bugs as much as possible, and on principle, I consider stability to be the virtual alpha and omega of any video game. I have always tried to make redux as stable as possible, I take pride in the fact that redux is seemingly as stable as it is – sometimes I can only get there at a price - removing features and ideas and so forth during design – all things considered with the fairly weird MTW-engine.
I have no plans to restore the old factions, sorry. Feel free to do that on your own if you like.
Great, then I guess I should hammer out some more of those…. Err, I just have to get around to do that then (whenever I have time for it). ;)
...
Well at the moment, my sole modding-agenda is to actually finish up the new Redux – first a beta and then a full and proper release after that. I have certainly considered doing various expansions for it beyond that (possibly designed solely upon VI), new and smaller campaigns-maps and “mini-campaigns” and such - but all that is pushed into an uncertain future – the ideas for it is hardly the problem – while time is. Feel free to do some expansion for redux if you like, put in some extra troops or whatever you think would be fun – after all, redux is specifically designed for such “custom” additions. 12-15 “free” slots for units or something like that. As for factions, the same thing applies – the only thing that is certain is that I won’t do it. I would however think it would be cool and fun if somebody (who wanted that) did.
As things are now, (and it will probably be final), there are two vacant unit Bif-plates/textures in the files for the MTW 1.1-version of the new redux (I don’t remember the exact names as I write this and VI also some additional 10 custom ones as we all know, all those will be unused by regular redux). Once the new redux is out, I will try to set up threads for the benefit of discussions, suggestions and implementations of alternative versions/expansions of redux done by people willing and interested in doing such stuff. I get the feeling that at least some people would like to get a place for just that. Previously and regrettably, I had to put a lid on all that simply to maintain some sort of clarity around here – but if there were clearly designated and dedicated places (threads) for it around here – such problems would disappear.
...
Yeah, I guess that’s the big question, isn’t it? Well, at this point it’s fairly close to beta-release. I think we will (finally!) see such a release in Q1 of 2011 – ahead of the commercial release of STW2. New redux has essentially been delayed for two full years now…
- It is not all bad since I have had time to think things thru as I designed stuff. Refine and redesign things, redo and improve various GFX all over, remove redundant stuff (both from my own designs and CA-designs), find ways to bypass or camouflage various MTW-weirdness, get various calibrations right (weapons, shields, horses etc), testing and creating new GFX, get a decent grip on the AI and how it actually works, general testing, balancing etc. etc. etc.
On top of all that, creating a game I like of course…
...
As always, I do appreciate that you keep an eye on this place in my absence. I would probably have made the very same conclusion myself – given the circumstances. At various points it has also been very true as well due to various reasons and obligations on my part.
Futhermore, I also feel that the people who do play and are interested in redux should be the ones keeping this place active – not me. I just do and design the darn game, the rest that happens here is virtually up to the redux players themselves… I guess, it is a bit of that as well in this equation. Anyhow, thanks again for answering Achilles.
Ok, that’s it folks… Again xmas all.
Redux & 2010
As tradition would have me do; I’ll share some remarks on Redux and what happened on that note during 2010. In general terms it was a surprisingly good year for something that is dependent on an 8,5 year old (and problematic) game to run. I certainly hoped that I would be able to release some new material during 2010 but as things eventually turned out that did not happen.
In 2010, Redux (as work done for MTW1) was recognized and awarded over at the TWC (to my big surprise – in more ways than one), I found out that people in China play Redux, and during the summer 2nd Edition hit the 2000 downloads marker (and the VI-upgrade module also hit the 1000 marker later on) among other things. Despite no new material was released, people kept downloading Redux all the same (as I write this 2nd edition alone has some 2700 downloads). Furthermore, Filefront/Gamefront management did not screw up for a change - and didn’t delete the redux-files – a nice surprise as well. In contrast, Atomic Gamer has yet to screw things up since 2008….
Here at the Org. this very thread generated some 10.000 “new” views despite fairly few posts made during 2010 - thus I draw the conclusion that people are still interested in Redux somehow while usually reluctant to post? I don’t have a clue as for why that is and personally I think that is a real shame.
Regardless, 2011 is just around the corner and hopefully that will be an exiting year for all people interested in Redux (hopefully for me too) as plenty of new material will be released due to 3rd Ed/”new redux” (I’ll post details on that later). Finally, my thanks to Tosa for allowing us to have this reduxy place/forum – which is not to be taken for granted folks.
Anyways, a happy new year and a bunch of woof-woof from Lassie…
- Cheers
Congratulations on your Mods success!!! I downloaded MTW Redux in Late 2010, but have not had a chance to play it yet. Currently I am playing some of the other MTW mods and I am very impressed with what the modders have been able to do with the game. As soon as I get in the medieval mindset I will give Redux a try and maybe make some posts in the subforum.
Take a look here Axalon, i found something that might interest you about the weather in MTW; post#5:
https://forums.totalwar.org/vb/showt...post2053248771
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Hi and thanks again folks…
First of all, Filefront/Gamefront-management has yet again in their infinite wisdom screwed up – this time they deleted all my file-statistics to hell. The files are still there but all statistics are gone. Wonderful…
Anyhow, below is a demo-pic of the new provinces and sea-sections in Redux. Note that there are no “extra regions or sections” – I’ve just redesigned the map all over (again) for better and improved gameplay with the existing number of regions in the original game – that is 99 land and 37 sea. Trade and sea-stuff functions much better for the Ai it seems. Old key-strategic regions like Cordoba, Flanders and Syria has been toned down in importance. Islands like Malta and Rhodes has totally disappeared – they did not contribute enough to the game to stay in.
New provinces like Picardy, Couronia, Tripolitania etc. etc. are in. Africa is bigger; the Baltic and Black Sea regions are a bit more complex and interesting while less decisive etc. Successful travels from Wessex to Novgorod or Egypt are longer and thus harder to achieve. There are ultimately 4 bottlenecks (instead of just the one in the original) separating the Mediterranean and the North Atlantic area etc. etc. etc. Find out all about it once the beta of new Redux is out – which seems to be fairly soon at this point.
Hopefully people will like these changes; at least I like ‘em. Here is a sample of the original map for comparison...
Anyhow, I’ll probably get back here soon with more news and stuff so stay tuned….
- Cheers
As a map afficionado, color me VERY intrigued.... yes indeed! Really nice and clean design.
Perhaps you would like to go the BKB route and add Iceland (full of angry Norsemen) in the upper left corner
of this lovely map? Also, maybe the province borders in North Africa could be made a little more irregular
to match the rest of the layout?
Bookmarks