Hi and thanks a bunch guys,
Plato…
I really appreciate the input and your post in general. I needed to hear that stuff and Intel. Furthermore, it is much easier for me to fight the good fight when some of the V.1.1 users step forward here - ultimately proving that I ain’t dreaming it all up...
Yeah, there is definitely some crap going on at gamefront (yet again) – I downloaded the file a second time just to confirm that something was wrong with the stats.
- In light of these events, I would recommend everybody to turn to Atomic instead (primary link) since they have yet to screw up in anything actually… Err, I mean that in the best possible sense.
Wes…
I really appreciate your post and Intel as well. I needed to hear your stuff also and get that confirmation. Do keep an eye out for da bugs – please post ‘em up at the debug area if you find any (a promising candidate could be some weirdness in da battle animations, odd positions of weapon & shields etc, I fear there might still be problems there). Keep me posted on your general experiences as you play new redux – regardless the faction. To be honest, at this point I am mostly hoping for the “regular-factions” – but the optional ones are good to get some Intel on as well (I must get it anyway). As I said before, the more Intel, the better decisions I can make. I will probably set up threads for such ends at some point (at least for regular factions).
Yup, the plan is to provide plenty of choices and diversity for the game.
I can certainly sympathize and you already got your wish all over the map here and there. However, MTW will not allow me to do that all the way – I must have at least a few units “universal” for each culture or get screwed up rebeliions for sure. - Tell you what, if you want to draw up a suggestion on da camels were you want the lines/border for the “camel zone” and I will give it a serious and honest read. It is not utterly carved in stone yet, as you pointed out. Convince me…
Regarding the rebels
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Yeah, I have turned up the heat on them significantly - in effect making redux much nastier then it ever was before (as it should have been in 2nd edition). Rebels and pirates are for real in redux and don’t ever forget it – if allowed to roam too freely they will eventually become serious problem for you as well.
- While testing I’ve seen them smash regular factions to smithereens all over the map (England, Byzantium, Saracens for instance). It all goes back and forth, sometimes they get really strong, owning virtually every sea-square (forcing you to fight for every measly square) and sometimes they get wiped right of the map (seems like this happens a bit more often these days) and spend their days as a mere curiosities in some remote corner, virtually exterminated. It will be really interesting to get more info on them and how they affect the overall game-experience.
Stazi…
Your question is both understandable and valid. I will get back to it in a separate post – shortly (I hope).
- Cheers
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