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Thread: MTW-Redux Beta Released!

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    Default Re: MTW-Redux Beta Released!

    Hi and thanks a bunch guys,


    Plato

    I really appreciate the input and your post in general. I needed to hear that stuff and Intel. Furthermore, it is much easier for me to fight the good fight when some of the V.1.1 users step forward here - ultimately proving that I ain’t dreaming it all up...

    Quote Originally Posted by Plato View Post
    Possibly the first download - I doubt GameFront's statistics display the truth as I can attest that at least one completed. It might have been due to problems with IE warnings "are you sure you want to download this file". Everything seems intact; no errors found according to WinRAR.
    Yeah, there is definitely some crap going on at gamefront (yet again) – I downloaded the file a second time just to confirm that something was wrong with the stats.

    - In light of these events, I would recommend everybody to turn to Atomic instead (primary link) since they have yet to screw up in anything actually… Err, I mean that in the best possible sense.



    Wes

    I really appreciate your post and Intel as well. I needed to hear your stuff also and get that confirmation. Do keep an eye out for da bugs – please post ‘em up at the debug area if you find any (a promising candidate could be some weirdness in da battle animations, odd positions of weapon & shields etc, I fear there might still be problems there). Keep me posted on your general experiences as you play new redux – regardless the faction. To be honest, at this point I am mostly hoping for the “regular-factions” – but the optional ones are good to get some Intel on as well (I must get it anyway). As I said before, the more Intel, the better decisions I can make. I will probably set up threads for such ends at some point (at least for regular factions).


    Quote Originally Posted by western View Post
    I like the wide array of buildings, all well thought out and giving flavour as well as options.
    Yup, the plan is to provide plenty of choices and diversity for the game.


    Quote Originally Posted by western View Post
    My one suggestion - since it is a beta - is to have more units restricted by area, so provinces have a bit more of an individual flavour. I like what you have done with Armenians. I'm not so keen on being able to spam camels in places like Cilicia. I like my empire to have unique contributions made from its different territories, and it adds to the feel of the game that within the same faction armies will have different characters according to where they originate from.
    I can certainly sympathize and you already got your wish all over the map here and there. However, MTW will not allow me to do that all the way – I must have at least a few units “universal” for each culture or get screwed up rebeliions for sure. - Tell you what, if you want to draw up a suggestion on da camels were you want the lines/border for the “camel zone” and I will give it a serious and honest read. It is not utterly carved in stone yet, as you pointed out. Convince me…


    Regarding the rebels
    ===============
    Yeah, I have turned up the heat on them significantly - in effect making redux much nastier then it ever was before (as it should have been in 2nd edition). Rebels and pirates are for real in redux and don’t ever forget it – if allowed to roam too freely they will eventually become serious problem for you as well.

    - While testing I’ve seen them smash regular factions to smithereens all over the map (England, Byzantium, Saracens for instance). It all goes back and forth, sometimes they get really strong, owning virtually every sea-square (forcing you to fight for every measly square) and sometimes they get wiped right of the map (seems like this happens a bit more often these days) and spend their days as a mere curiosities in some remote corner, virtually exterminated. It will be really interesting to get more info on them and how they affect the overall game-experience.



    Stazi

    Your question is both understandable and valid. I will get back to it in a separate post – shortly (I hope).

    - Cheers
    Last edited by Axalon; 03-06-2011 at 14:37. Reason: Mo stuff...

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