Hi Wes and all others interested in Redux….

Your idea is not bad, I’ll consider it. If I do use it, I will probably do what was already done in Med-Mod – using farmland. 60% or something. Anyhow, if you don’t like razing stuff – then don’t, the choice is yours, as it should be (just like longbows for instance). Regardless, CA is to blame for the general AI-circumstance – not me. I guess the auto-razing is there to supposedly reflect the AI razing stuff while on the warpath.

Anyhow, regarding camels, I’ve decided to grant you the desert-regions to serve as a distinction marker for ‘em. Meaning, all camels will be removed in all non-desert territories in all previous entries in da crus11-file. There… Happy?


Quote Originally Posted by western View Post
I'm getting to grips with 1.1...
Excellent, please assist me here and post up some impressions and experiences with various factions in Redux then. It would probably be very, very useful to me… As it is, I am “driving virtually blind” as I try to get a perspective on things beyond my own. Essentially, experiences and impression as per each relevant faction (primarily the regular ones). Some ideas at the top of my head as in what possible aspects might be interesting here to get you started…


  • Unit roster profile… General weaknesses, strengths etc. – if any? Analyze, chart it essentially.
  • Tech-tree profile… Is it distinct and different enough? Etc. etc.
  • “Uniqueness”… Distinctiveness in factions in general. Etc. etc.
  • Starting circumstances… Does it take long/short to get proper “control”? Any instant threats? Etc.
  • Economy, start and later… Is it tough enough? Usage of trade or farming, both? Etc.
  • Enemy behavior… Predictability… If any? Type of attacks… Land/naval all over the map… Etc.
  • Cultural differences... Does it really “feel” different? If so, then how? If not then why? etc.
  • Battles…. General experiences, AI-army compositions etc.
  • Blitzing…. Is it possible? Is it sustainable?
  • Naval-circumstances etc.…
  • Rebels and their behavior etc.…
  • Superpowers… Changing from game to game? As supposed to? Or are the standard powers?
  • Pirates! General experiences, impressions and circumstances. Etc.
  • Which faction dies first? Does this change? As supposed to? Any standard or unexpected scenarios?
  • Etc. etc. etc. things like that…



I need to know these and such things… I need Intel essentially… If it turns out to be plenty - I’ll set up a dedicated thread for it – if necessary for each relevant faction if need be.

Anybody who has gathered a decent amount of Reduxy XP - as in played multiple campaigns, various factions or specialized in a single faction - are more then welcome to help out.



Quote Originally Posted by western View Post
...I think a VI version will bring a few more players. Playing an old game like MTW is pretty arcane, but playing an early version of an old game is niche to the extreme. Redux deserves a wider audience
Yup… I work bottom up - V1.1 skeleton first then VI. Call me extreme and crazy but that is what I do. VI-stuff will come eventually – no worries.



Quote Originally Posted by western View Post
Redux deserves a wider audience
Well yeah… I think so and I am happy that you do too, but I can only do so much, you know….

I can only offer the game - that is what I do - the rest is up to you guys - the players - because that is your part. If you guys want more people to play Redux, then start preaching the “the bliss and sexiness of Redux” or something of the sort and it might happen. Encourage people elsewhere, far and wide, to actually take that final step to download Redux and try it out – the rest is up them and saint Lassie in the sky.

All I know is that 3rd edition can successfully compete with any comparable stuff done for MTW1 that I have seen and encountered since 2002. I would have never ever bothered to continue working on it if I did not really believe that - it would be insane otherwise. It is as extensive in scale and detail as any other project I have ever seen for MTW1. It is also very different from everything that is comparable enough to it that I have seen. It is among the toughest, if not THE toughest, major alteration publicly available for MTW1 to date, as I understand it (that is not necessarily what everybody else want and like, but it is what I want and like – and hopefully others do too). Short of all that, it is virtually a matter of personal preference and activity - and that is out of my hands.

- Cheers