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  1. #1

    Default Re: MTW-Redux Beta Released!

    Hello again Daigaku, I have moved your last post to the "Redux: debug area"-thread where it belongs. Anyways, let’s see what brought with you here this time…


    Quote Originally Posted by daigaku
    - the NorseCav (those recruitable only in sweden and novgorod) do get the valour2bonus from the MHB, but LightHorsemen and NorseHorsemen don´t.
    This is due to building-requirements... Norse Cavalry can get +2 valor once a "Master Horse Breeder" is built. The others can't due to building-requirements....

    Quote Originally Posted by daigaku
    Norse: My dear Axalon, those guys weren´t only hard-to-fight b@st@rds, they were some of the best traders of their age, dealing stuff from Greenland(?) till Byzanz and beyond. So acumen is essential for them to flower up their Raiderdom :-)
    Essentially true…. This is reflected with the Norse superior capacity to build fleets for naval operations – including trade… Few, if any, factions has it as easy as they do on such stuff. Good, fairly cheap and fast ships that’s easy and fast to build. Still, they don’t get as advanced in trade-orginization as other factions can be (if maxed out). And, no offence taken...

    Quote Originally Posted by daigaku
    Anyway, with the new game started i´ll keep recording about the norse and their techpossibilities, collecting all info about where I go and post a list in near future (weekend coming:-))
    You do that…

    Quote Originally Posted by daigaku
    Thanks for your input, critics and help
    No problem… I would however suggest that you try to format things with various BB-code so your posts get easier to read here. Again, use the provided link above (in my previous post) to find out about the details.

    Quote Originally Posted by daigaku
    correction: with all the buildings on keep-level I can get a total of 11 morale, not taken in account the valour/moral rise
    As I understand it, the moral bonuses (out of buildings) do not stack. If you build something that grant higher bonuses (say +4) then you get that instead of the previous level of bonus of (say +2, for instance)…. This is how the engine works, I'm told. I think the max is +5 moral for the Norse – If I remember this right. If so, no other faction - save the Lithuanians - can get as much bonus...

    Quote Originally Posted by daigaku
    question: how can come the English start spamming out "Druids"? are they travellers in disguise or what?
    ...after having beaten every single english ship saw something nice: Stonecircles being built next to christian shrines. Yes, good old Avalon still today sometimes shines through :-)
    I liked the idea of a pagan reminiscence on the British Isles, an echo of pre-Christian times if you will - so I let some stuff be available there to reflect it – the druid and stone circles are expressions of that. Druids do spread the pagan ways and zeal – and they are popular targets for Christian-paid assassins because of it…

    Quote Originally Posted by daigaku
    ah yes, and because there was still a town watch in mercia I could build a town guard. Does look like something got corrupted..........
    Nah, no corruption... It is rather that I don’t like to have every (non-pagan) building to be instantly destroyed just because some pagan (or different culture) faction manages to take the province – as it is in the regular MTW-designs. Instead I made sure that some/more stuff still stands even if you belong to a different culture. Essentially, not everything disappears of what once was the previous standing tradition/order of that province. In order to get everything cleaned out -all such stuff must be done manually. Reflecting a more determined and deliberate doctrine of the conqueror to do so. People usually carry on in their old ways until forced to change it by the government/crown. There certainly are a lot of examples of that anyways – and Redux reflects that somewhat in its designs.

    You are unlikely to get much gains other then the stability bonuses it provides in this case. You still can’t build any troops because of that building, while you may still develop it in some cases – if you have the coin to spare…

    Quote Originally Posted by daigaku
    ?????RX-Classic.txt/RX-ENGLAND/MakeBuilding:ID_WESSEX Stone3?????....RX-ENGLAND/MakeBuilding:ID_WESSEX Church????
    any chance, playing as the English, to make Britain...PAGAN?!?
    In short, no.... How about of "Stonehenge"? That's why....


    As for units and availability-stuff in general, I'll deal with that in next post....

    - A

  2. #2

    Default Re: MTW-Redux Beta Released!

    Alright, I have created a template for use of charting out available special/restricted units as per faction X in Redux. This to make it easier for all people to do this as they play the game. It also provides a simple yet consistent appearence/format that is easy to overview for all, once the results are compiled posted up for public reference. Just copy and paste it and get cookin (for threads/posts use the qoute-button and kill the the quote-markers and everthing else before the template starts and after it ends, that way it is already formated and ready for use).

    Fill in the blanks with ALL special (non generic) units available to relevant faction X on each province. If none is a available in province X, a simple "none" will problay do. Furthermore, it is probably better if we all use the actual and full terminology as it appears in game - "Saxon Heavy Spearmen"etc. etc. The reason is simple - it kills all confusion... Anyways, anybody is free to post in their results/findings and that way it might get done faster for all interested in this stuff. To me it seems like a good strategy to check one "region" at a time (as listed below) - but that is just my suggestion. This is player-driven project, so it is your show guys... The princilpe is simple, "If you do nothing - you get nothing".

    Once enough results are in and compiled, I can set up dedicated thread for whatever faction is completed/charted out, for future and easy reference - and all relevant credits for it. (In Spoiler)


    Spoiler Alert, click show to read: 

    ---Start of Template---
    ------------------------------------
    ------------------------------------
    FACTION: XXXX


    ------------------------------------
    Greater Scandinavia
    ------------------------------------
    Sweden: Fill in the blanks...
    Norway:
    Denmark:
    Finland:


    ------------------------------------
    The British Isles
    ------------------------------------
    Scotland:
    Northumbria:
    Mercia:
    Wessex:
    Wales:
    Ireland:


    ------------------------------------
    The Baltics (roughly)
    ------------------------------------
    Couronia:
    Livonia:
    Prussia:
    Lithuania:


    ------------------------------------
    Russia
    ------------------------------------
    Novgorod:
    Chenrigov:
    Smolensk:
    Suzdal:
    Kiev:


    ------------------------------------
    Western Europe
    ------------------------------------
    Flanders:
    Frisia:
    Picardy:
    Normandy:
    Brittany:
    Aquitaine:
    Anjou:
    Ile-de-France:
    Champagne:
    Lorraine:


    ------------------------------------
    The Iberian Peninsula
    ------------------------------------
    Navarre:
    Portugal:
    Castile:
    Leon:
    Aragon:
    Valencia:
    Andalusia:
    Granada:


    ------------------------------------
    Eastern Europe
    ------------------------------------
    Poland:
    Volhynia:
    Carpathia:
    Moldavia:
    Hungary:
    Transylvania:


    ------------------------------------
    Central Europe
    ------------------------------------
    Pomerania:
    Brandenburg:
    Franconia:
    Saxony:
    Silesia:
    Bohemia:
    Bavaria:
    Swabia:
    Austria:
    Burgundy:
    Tyrolia:


    ------------------------------------
    Southern Europe
    ------------------------------------
    Toulouse:
    Provence:
    Genoa:
    Milan:
    Venice:
    Tuscany:
    The Papal States:
    Rome:
    Naples:
    Sicily:
    Sardinia:
    Corsica:


    ------------------------------------
    The Balkans
    ------------------------------------
    Constantinople:
    Croatia:
    Serbia:
    Bulgaria:
    Wallachia:
    Greece:
    Crete:


    ------------------------------------
    North Africa
    ------------------------------------
    West Africa:
    Morocco:
    Mauritania:
    Tunisia:
    Tripolitania:
    Cyrenacia:
    Egypt:


    ------------------------------------
    Minor Asia
    ------------------------------------
    Tracesia:
    Chaldia:
    Cilica:
    Anatolia:
    Sivas:
    Armenia:


    ------------------------------------
    The Middle East
    ------------------------------------
    Edessa:
    Antioch:
    Tripoli:
    Syria:
    Palestine:
    Arabia:
    Sinai:
    Cyprus:


    ------------------------------------
    Black Sea Region
    ------------------------------------
    Khazar:
    Crimea:
    Georgia:
    Berezan:


    ------------------------------------
    ---End of Template---


    Hope it helps...

    - A
    Last edited by Axalon; 04-22-2012 at 19:09. Reason: update...

  3. #3
    Member Member daigaku's Avatar
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    Default Re: MTW-Redux Beta Released!

    Hi, Axalon

    so if I do understan that right, everything being recruitable from level "Blacksmith" on, no matter what other building it requires, is "locked" to valour 0. Woodys, PeasCav, LightCav, Highlanders a.s.o.
    Therefore those NorseInf don´t get any bonus, no matter how far I build out everything possible - I´ll have to deal with that concerning my stratgy of building...

    About the organization thing of the norse sure you are right. But as a people, they were at times pretty rich due to "Privatism". Thought that should be possible in the game as well.

    I did count for the morale bonuses only the buildings being there after upgrading, not the previous ones.

    Those english Druids had, in my experience, a strange immunity to assassins compared to mine - and it took a minimum of 4star assassin of mine to get done with them. Seems so for me, that Druids of a christian country aren´t recognized as the danger they are really. Could that be right in your eyes? On the other hand, it´s nice training for MY assassins to sit at home, having five Druids around and level up from every kill they execute when hordes of strangers pop in to kill my religious men . counted up to eight per province per turn, so within short time, starting from scratch I had assassins with 4-5-6 stars ...

    Pity I can´t make Britain pagan - tried it by destroying all the christian stuff in every province I owned, building up pagan faith to over 50%, and hoping my heirs would change to pagan... didn´t work Pity, really, would have loved to keep the old ways going.....

    That far for now, am working on the list on two systems (1.1 and 2.1) and will report. For example, taking aquitania leaves me with Woodys, Archers, PeasCav and LiteHorse - nothing else to be recruited....

    greetings, and hopefully ´til soon,

    daigaku

    Just saw that you put this template thingy up there - you really ask for it, don´t you?!? Make me conquer the whole map just to fill in the odds and evens --- okay, let´s meet in africa....

    daigaku
    Last edited by daigaku; 04-22-2012 at 19:23.

  4. #4

    Default Re: MTW-Redux Beta Released!

    Oki, lets see what you got here...

    Quote Originally Posted by daigaku View Post
    so if I do understan that right, everything being recruitable from level "Blacksmith" on, no matter what other building it requires, is "locked" to valour 0. Woodys, PeasCav, LightCav, Highlanders a.s.o.
    Yup...

    Quote Originally Posted by daigaku View Post
    Therefore those NorseInf don´t get any bonus, no matter how far I build out everything possible - I´ll have to deal with that concerning my stratgy of building...
    I suppose so...

    Quote Originally Posted by daigaku View Post
    About the organization thing of the norse sure you are right. But as a people, they were at times pretty rich due to "Privatism". Thought that should be possible in the game as well.
    Nobody is doubting that. You still can get stinking rich with the Norse with enough time, determination, investments and ships to get there. Just as any other faction.

    Quote Originally Posted by daigaku View Post
    I did count for the morale bonuses only the buildings being there after upgrading, not the previous ones.
    Well, if you have maxed out everything you still only get +5 "moral level bonus" for Norse troops due to "great temple". This is in turn translates to x2 in actual moral increase in unit - don't ask me why but that is how I understand it. The rest will not provide any additional moral level bonuses if lower then that. So, you should essentially be able to squeeze out a +10 moral increase on all units trained there.

    Quote Originally Posted by daigaku View Post

    Those english Druids had, in my experience, a strange immunity to assassins compared to mine - and it took a minimum of 4star assassin of mine to get done with them. Seems so for me, that Druids of a christian country aren´t recognized as the danger they are really. Could that be right in your eyes?
    Nope, you were just unlucky...

    Quote Originally Posted by daigaku View Post
    On the other hand, it´s nice training for MY assassins to sit at home, having five Druids around and level up from every kill they execute when hordes of strangers pop in to kill my religious men . counted up to eight per province per turn, so within short time, starting from scratch I had assassins with 4-5-6 stars ...
    I guess the AI really wanted 'em dead then.

    Quote Originally Posted by daigaku View Post
    Pity I can´t make Britain pagan - tried it by destroying all the christian stuff in every province I owned, building up pagan faith to over 50%, and hoping my heirs would change to pagan... didn´t work Pity, really, would have loved to keep the old ways going.....
    Again, the engine can only handle and do so much...

    Quote Originally Posted by daigaku View Post
    That far for now, am working on the list on two systems (1.1 and 2.1) and will report. For example, taking aquitania leaves me with Woodys, Archers, PeasCav and LiteHorse - nothing else to be recruited....
    I'm torn about Woodsmen, they still are a somehow restricted unit. Better include them in the list (as a special unit, although not a very fancy one)...

    Quote Originally Posted by daigaku View Post
    Just saw that you put this template thingy up there - you really ask for it, don´t you?!? Make me conquer the whole map just to fill in the odds and evens --- okay, let´s meet in africa....
    You bet...

    - A
    Last edited by Axalon; 04-23-2012 at 00:26. Reason: update...

  5. #5
    Member Member daigaku's Avatar
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    Default Re: MTW-Redux Beta Released!

    Hi,

    take back the "happily playing along" of post above. Yesterday evening after some 90 minutes of gameplay - CTD after battle. Think I stick to my old machine and save me nerves and loading time (up to 2.30min). Battling to a max. of about 500 men for over 10 years was no problem for me, so shouldn´t become now...

    sad greetings, daigaku

  6. #6

    Default Re: MTW-Redux Beta Released!

    Hi Daigaku,

    I can't say I blame you... That's XP on bad drivers for you right there. At least you established that it is indeed possible to somehow get Redux to function on that hardware. Although, I would hardly call it "on acceptable terms" - to me, anything beyond 30 seconds of loading times is straight up unacceptable - regardless the game. STW2 or ETW for instance, goes well beyond that and it clearly hurts the game-experience because of it.

    Redux is supposed to be played with loading times below 10 seconds of on average. I can accept stuff up to 20 seconds - beyond that is borderlining the unacceptable if it happens on a regular basis, to me anyways (and what I regard as proper and solid game-design). Essentially, regularly clocking 20+ seconds starts to hurt the game-experience in ways that is extremely hard to counter - if at all possible.

    Stick to your old PC, I would do the same. And, it is your call regardless.

    - A
    Last edited by Axalon; 04-26-2012 at 03:24. Reason: update...

  7. #7

    Default Re: MTW-Redux Beta Released!

    Alright, some links are up...




    The following changes are to be expected with RXB1003....

    • Windows 7 officially supported.
    • Upgrades on GFX, Burgundy.
    • Upgrades on GFX, France.
    • Upgrades on GFX, Papacy.
    • Upgrades on GFX, Portugal.
    • Upgrades on GFX, Russia.
    • Upgrades on GFX, units (minor)
    • Upgrades on GFX, Peasant BIF-plate (minor).
    • Upgrades on GFX, models (for improved experience with W7)
    • Upgrades on GFX, interface & icons (various).
    • Upgrades on GFX, frontend and loadingscreen
    • Upgrades on GFX, various models and textures
    • Campaign/stratmap-texture upgraded.
    • All princess portraits (Catholic, Orthodox and pagan) upgraded to the “2012-paradigm”.
    • Upgrades on “battle-animations”, Dragon Order Knights, Russian Boyars, Slavic Horse Archers, English-, Spanish-, Frankish- and Papal Knights.
    • Russia will be unlocked and be fully playable as an optional faction (officially).
    • Spies returns to Redux, now available via the chancellery-building. “Travellers” are out - the engine could not handle it properly....
    • Minor adjustments on unit-roster.
    • Minor adjustments on buildings/tech-roster.
    • European-editions compatible, French/German/Italian/Spanish-editions. (In English)
    • Low resolution faction-shields fixed. The engine could not handle the previous colours properly...
    • A few minor bugs and errors killed.
    • Scotish Nobles get their shields.
    • ?


    - A
    Last edited by Axalon; 04-24-2012 at 21:44. Reason: update...

  8. #8
    Member Member daigaku's Avatar
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    Default Re: MTW-Redux Beta Released!

    Hi Axalon,

    ...my god, being busy with my own tiny stuff had totally forgotten about your release date - sorry for keeping you busy with my nagging about minor flaws and failures!

    hopefully, if I install the new version, my safes still be playable? looking forward for it.

    thankful greetings,

    daigaku

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