Hello Dai,
That’s pretty naughty of you… I hope that the driving “necessity” for this kind of tactics is a regular circumstance - if so Redux is at least doing it’s job properly. It is supposed to be challenging and not a cakewalk like raw MTW – regardless of tactics used. That was the plan anyhow.
I guess I can understand that. If you are set to kill a “freakish prince” using wedge formation might help as that lowers his defence-value by -2.
We all have our style when it comes to armies… We can do that much more freely in Redux, as the alternatives are so much more plentyfull and the impact of all that it is much greater in battle as well and I always liked that. Redux has a heavy focus on combat. There are almost 200 units in Redux so that will go a long way to ensure all that – especially with the unique combat-system in place. I don’t want troops without clear purpose or to be mere copies of other units under a different name. I have certainly tried to stay away from that as much as possible as I generally feel that such stuff is poor design. Still in some few cases it is very hard to avoid. I have always been highly critical to the roster in raw MTW as I think it is far too limited and standardized.
That may very well be the case. It would not surprise me much if it is just like that.
I’m more of a wine person myself - red - if given a choice (white is ok too. I quit beer, and I quit the booze as well, but I have poured enough vodka - pure - into myself to know the drill). Anyways, I got little time to play much Redux at the moment - all the same I do appreciate the sentiment. :D
- A
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Thanks again for the prebattle-screens...
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