1. Go down to the ships-section at the bottom and lower the costs (column 3) for all the ships you want on the seas by – say a 100 florins. Then increase the cost for the pirateships etc. etc. that you don’t want as much in the game – say 100 florins. Like this, warships 600-700 fl. etc. and pirateships 500-600 fl. etc. etc. Save a copy.
2. Open up that copy. Go to the building requirements - column 17 - and lower the requirements for all ships you want to be floating around in the game to "{ PORT, SHIPYARD1 }". Save another copy.
3. Open up that copy. Go to AI-build section… Column 15… This stuff…
"POVERTY_STRICKEN(0), DESPERATE_DEFENCE(0), CATHOLIC_EXPANSIONIST(0), CATHOLIC_NAVAL_EXPANSIONIST(0), CATHOLIC_TRADER(0), CATHOLIC_CRUSADER_TRADER(0), CATHOLIC_EXPANSIONIST_CRUSADER(0), CATHOLIC_DEFENSIVE_CRUSADER(0), POPE(0), CATHOLIC_DEFENSIVE(0), CATHOLIC_ISOLATIONIST(0), ORTHODOX_DEFENSIVE(0), ORTHODOX_EXPANSIONIST(0), ORTHODOX_STAGNANT(0), MUSLIM_PEACEFUL(0), MUSLIM_EXPANSIONIST(0), MUSLIM_DEVOUT(0), BARBARIAN_RAIDER(0), REBELS(4), CLOSE_TO_SUPPORT_LIMIT(0)"
Numbers to use (I don’t recommend you to use any others)… Replacing the zeroes (and the rebel 4)….
"4" = The AI will build large amounts of ships…
"3" = The AI will build clearly less then using a “4” but still sufficient numbers - if given time and oppourtunity…
"2" = The AI will build some amounts of ships, clearly less then assigned a 3, whenever it feels it needs them (and depending on how things look in the game, and available infrastructure and the actual possibility for it).
"1" = The AI will build some ships, when needed or it can actually afford them, but it is unlikely that they ever will be plenty in the game
"0" = The AI will not build any ships, this regardless of anything…
"8" = The AI will go on a ship-building frenzy… This is likely to wreck most faction-functionality as the AI can’t really handle too many ships at the same time; the support costs for ships are too great for it. Be advised, too many ships for any faction is likely too kill any such faction, long term. The AI can’t or won’t disband ships like you can or would as the player.
Overall, I suggest that you use “4” all over for all ships (ex. warship) you want to have in abundance in Redux. Other less important/popular ships can be assigned with a “3” or “2” all over (ex. Royal Warship). As for the hated pirateships you should be able to get what you (seemingly) want with a “2” or a “ 1” assigned all over. With “all over” I mean all the entries from POVERTY_STRICKEN(0) all the way to CLOSE_TO_SUPPORT_LIMIT(0). BTW, at least I, would not assign above “2” on either of those two particular entries… Otherwise, check “startpos”-folder and the “RX-classic”-file for specific AI-profiles to match accordingly. And, save another copy.
4.
Optional, do various faction assignments and corrections… Open up that latest copy… Column 50… Assign and adjust factions as desired… Save a copy etc.
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