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Thread: MTW-Redux Beta Released!

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  1. #34

    Default Re: MTW-Redux Beta Released!

    Hello Cyp, it is now 2023 and I have finally managed to make myself post here (again) and in that, a reply to your post no less! Anyways...

    I have also looked into the matter of rebels (in general) - and I have landed in the conclusion that there is in some cases a possibility for rebels becoming too strong for "the game's" own good. There is a "window" for it to happen due to existing designs (my designs, so the fault is mine), and especially so if one does not play in the same or similar ways that I typically do (routinely killing off any rebels and ships that stands in my way somehow). Thus, I will probably redesign the rebel circumstances and tech somehow (yet again) and make them more limited in their capacity to "flood" the game. On general terms, it is not the plan that rebels should dominate the map in Redux. Regular factions should (ideally) do that, not rebels. I suppose that is somewhat in line with what you are hoping/asking for here, or did I get that wrong? BTW, all these remarks suggest that there should be another release for Redux further down the road.

    Having said that, the Norse faction do have a bit weaker infrastructure for generating stability levels then other factions do (eg. Catholic or Islamic ones). However, the stuff that is available to
    The Norse should still be enough tech to manage most provinces on the map just fine eventually ? it will take several turns to get there however. This in turn makes all things somewhat harder (at least on paper) for the Norse to expand and then keep them new territories (assuming you don?t have humongous armies available). It will probably take at least some 20+ turns of intense building and upgrading before the rebels cool down somewhat in most places. Islands might be some sort of exception to that rule?

    Finally, changing difficulty might make the rebels somewhat easier to handle, as they might not rebel as easily as they do on veteran. I seen some such claims (by others) that suggest this. However, I can neither confirm nor contest this (I have no reliable way to confirm/disprove it, basically). Regardless, the veteran-level will make the enemy tougher anyways in combat-sim due to various applied difficulty-bonuses there. This much is clear at least. Playing on veteran-level is in no way mandatory, but I prefer it myself... Playing on the lower levels will make the game increasingly easier overall, no revelations there, but it is true all the same.

    - A
    Last edited by Axalon; 01-10-2023 at 20:25.

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