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Thread: MTW-Redux Beta Released!
Axalon 19:29 03-23-2009
Well Wes….

Murcia got too much “XL-vibe” attached to it for my taste (even if it does have a place in the history books, right you are) so I’ll stick with Andalusia and Cartagena – cause I like ‘em more anyhow. Besides most things are relative short of the names which are fixed. One can pretty easily fill in the historical context as much as one like if the names are fairly well placed on the map or in the context. As you well know, Dr. cool writes my history books for redux and geographically speaking Andalusia and Cartagena are good enough for me (and it should be fairly agreeable in a historical sense as well). If Murcia is important for you edit it in (I suspect that you already have done that in your deluxe-version of redux anyhow).

Now, I will ponder the fate of Malta a bit more, but I probably will leave it in – we’ll see eventually. Islands might be something that one can debate but I think that I’ll go with the CA position on this – for once. Islands are included because they have and create special circumstances that regular provinces don’t have and I think those things are worth while keeping. A complete removal of Islands would among other things make the naval aspect of the game even less important to consider – I am not too keen on that prospect. So I probably have to disagree with such conclusions made over at “Castle Pocket Mod”. It is a question of priorities and mine are pretty clear - I want a diverse game. Removal of all islands will only simplify and limit the variables of the game – I don’t want that.


Ok, the desert thing then. I do understand what you are saying but I’m afraid that such a move will not generate enough “bang for the buck”. The effort involved is bigger than the few gains won by it so I’ll pass. You are quite right all the same; redux do have an idle resource to toy around with. This could change if one could find some real good use for it – I don’t have a clue what that might be for the time being and thus have thought little about it. Any further ideas – I’ll be happy to hear them out (if I use any of them I’ll credit you for it)...

There is nothing wrong with adding flavour to various provinces, it is rather a question of how it is done practically and the level of effort involved for it to happen (which is also a factor for me) and what effects on the game the end result generate. As you well know the possibilities are limited - but in general - I am positive to the concept.

As for the rebellion values it is primarily a question of keeping the rebellion bug/freeze in check – if it not were for that I would probably raise all values in a heartbeat – at least to 3 all over. But now the bug is there so I am forced to be very cautious in raising them because of all that (this is mostly an issue for MTW 1.1 - this is the kind of price you pay for having an all over compatible version like redux. And, I do want that).

So, I guess it was a lot of disappointments for you this time. Still, I think the actual effects for you personally here are pretty non-existant since you will probably fiddle away no matter what I do in the default version. Eh Wes?


- Cheers

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