Yup, this has been addressed before in several places. Just on an interesting aside, I found out the other day that one of the reasons textures sometimes create an error when trying to save them is that the file name is too long.(using PSP 7)
Yup, this has been addressed before in several places. Just on an interesting aside, I found out the other day that one of the reasons textures sometimes create an error when trying to save them is that the file name is too long.(using PSP 7)
I have got that error before but usually can get rid of it by checking textures and there's usually one that stands out. The textures were in a compression I'd used before so that's why i was totally confused. It could be because I was using some old textures and there was a mix of compressions. Meh...
Building for the Future of METW
Damnit I'm an idiot.
Last edited by Thor the Bassist; 08-10-2008 at 12:40.
Building for the Future of METW
Am I? I think I'm going mad. I got that error again and I swear I compressed it when I saved but turns out not. Ah well I'll fix it next time and I swear i wont post. :D
Building for the Future of METW
Can I ask which textures caused the problem,? it seems that anything from sprites to unit files can give this msg..
And was (OWTTE) included in the msg,? I've not seen that before.
oh and what's (BC1/DXT1) .. is that a gimp file type?..
Last edited by satanea juda; 08-10-2008 at 16:25.
Building model textures - its what I do.
OWTTE = or words to that effect
BC1/DXT1, BC2/DXT3 and BC3/DXT5 are all compression types for the .dds file type. BC1/DXT1 is the smallest compression type but it has no alpha channel. BC2/DXT3 and BC3/DXT5 are larger and have alpha channels so sometimes have to be used. I believe the game kicks the error at you when a texture doesn't have any of the compression types (there are other compression types but I dont know what they do).
Building for the Future of METW
Bookmarks