Can I ask which textures caused the problem,? it seems that anything from sprites to unit files can give this msg..
And was (OWTTE) included in the msg,? I've not seen that before.
oh and what's (BC1/DXT1) .. is that a gimp file type?..
Can I ask which textures caused the problem,? it seems that anything from sprites to unit files can give this msg..
And was (OWTTE) included in the msg,? I've not seen that before.
oh and what's (BC1/DXT1) .. is that a gimp file type?..
Last edited by satanea juda; 08-10-2008 at 16:25.
Building model textures - its what I do.
OWTTE = or words to that effect
BC1/DXT1, BC2/DXT3 and BC3/DXT5 are all compression types for the .dds file type. BC1/DXT1 is the smallest compression type but it has no alpha channel. BC2/DXT3 and BC3/DXT5 are larger and have alpha channels so sometimes have to be used. I believe the game kicks the error at you when a texture doesn't have any of the compression types (there are other compression types but I dont know what they do).
Building for the Future of METW
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