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Thread: Hardcored EB mod 'Imperial Edition' v1.15 released!

  1. #1

    Default Hardcored EB mod 'Imperial Edition' v1.15 released!

    < EB 'Roma1_Imperial' Edition 1.15 >

    http://www.twcenter.net/forums/downl...o=file&id=2060

    1. Introduction to the Edition - EB 'Roma1_Imperial'

    This edition is made for the purpose of ultimate huge battle on EB mod of RTW.
    Optimized to huge unit size gameplays, quite characteristic with low upkeep cost of unit
    and high increasing rate of the population in comparison to original EB mod.
    Extremely hardcored EB mod, the difficulty of evrey faction is boosted up immensely,
    not because of the money problem but the strength of enemy armies nearby Player's factions.


    - Doubled money assistance to AI factions, highly incresed number of enemy armies nearby factions.

    - Half cost of unit upkeeps & weapon/armour upgrade! More than twice soldiers are available on strategy map.

    - 50% increased recruitment cost of all units to boost up the difficulty.

    - All nearby coasts of lands/islands are connected to each other with land-bridges
    because AI factions cannot use fleets well for disembarkation of units.
    Now, there is no more safe island form aggresive AI conquerers.

    - Resonably modified stat and cost of specific units, including cavalry, slinger, archer, etc.

    - Enhenced cavarly stat altogether, but the cost of cavalry is reduced.
    On the other hand, the effectiveness of spearmen is incereased adequately according to the reality.

    - Cost and time of construction is adjusted on all aspects.

    - Base farming level is increased, hence higher incresing rate of population and agricultural income.
    For that reason, population bonus to AI factions is reduced by half.

    - Agent are recruitable with no time-limitation. Multiple agents are available at one time.

    - Construction cost of fort = 2400, watching tower = 1200 to prevent abuse of these constructures.

    - Modified sonud file to add original RTW music on EB sound track for diversification.

    - Increased handycap when chariot attacks cavalry. Incresed defence of chariot.
    (To make chariots effective to infantry, not to cavalry.)

    - Higher barracks produce more experienced units. level3=exp1, level4=exp2, level5=exp3
    This system allows AI factions have more experienced units faster than palyer's altogether.

    - Every archers/slingers' attack is reduced by 1.

    - Reinforced smith bonus. level1=weapon1/armor1(copper), level2=weapon2/armor2(silver),
    level3=weapon3/armor3(gold), except all missile weapon (bow & sling)

    - No limitation of government style with constructing of colony category buildings,
    Increased rate of 'populate-reduction' ability.

    - The condition of 'Roman army reform' is lightened to establish strong roman army faster.

    - The skeleton & skin of 'post marius roman legionary' is changed to 'original early legionary's,
    because it caused some disharmony with other skeletons/skins of EB mod.
    Now, it becomes much better than before.

    - Sprites of some units are replaced as other's to fix flickering problem.



    2. How to install


    1) Replace all data files in EB folder with attached 'Data' folder in 'Imperial' edition.
    2) Use "Original sound extractor" to extract RTW musics in RTW/DATA/Sound folder.
    3) Copy all original RTW musics(mp3) on EB/DATA/sound/music folder.
    4) Attached preferance is my favorate setting. Recommended to users with good PC.
    Another recommendation about original sea taxture...

    https://www.europabarbarorum.com/downloads_misc.html


    -----------------------------------------------------------------------
    << Important modding history according to versions >>
    -----------------------------------------------------------------------

    < EB 'Roma1_Imperial' Edition v1.03 >
    - Extended land-bridges, achieved low possiblity of CTD with safely modified strategy map.

    < EB 'Roma1_Imperial' Edition v1.04 >

    - Modified(reduced) dispersion degree of some units to prevent odd actions in street fighting.
    The problem was especially concerned with huge unit size game.

    < EB 'Roma1_Imperial' Edition v1.05 >
    - Reduced construction cost/income with mine structures.
    - Modified stat of slingers, archers on the concopt of range & amunition.
    (Slightly 'leveled off' because slingers were too effective than archers.)

    < EB 'Roma1_Imperial' Edition v1.10 >
    - Incresed hostility to factions with high contact.
    That increase the possiblity of war among the factions.
    - Increased number of soldiers in cavalry (inclding general cavalry),
    from 100 to 120 on huge size. (from 40 to 60 in general cavalry)
    This is essential for the safety of AI general, whose problem is lack of control.

    < EB 'Roma1_Imperial' Edition v1.11 >
    - Enhanced attack of all cavalry (+3 with ap, +5 with normal, except missiles)
    - Reduced charge attack(2/3 of original EB), enhanced defence skill(+2) of all cavalry.
    (Those concept was issued on the consideration of AI cavalry, whose problem is lack of control.)
    - Give attack bonus to spearmen against to cavalry (+1 or 2 according to spearmenship..)
    - Recovered phalanx ability of some units who had that ability on EB v1.0 but removed on v1.1.

    < EB 'Roma1_Imperial' Edition v1.13 >
    - Reduced recruit-costs of all cavalry units on the concept of cost-effectiveness.
    original cost X ~ 1500 --> -200
    original cost 1501 ~ 1750 --> -250
    original cost 1751 ~ 2000 --> -300
    original cost 2001 ~ 2250 --> -350
    original cost 2251 ~ 2500 --> -400
    original cost 2501 ~ 2750 --> -450
    original cost 2751 ~ Y --> -500
    (except general cavalry units)

    - Reduced attack of phalanx unit, add bonus +2 to cavalry, elephant, chariot.
    (usually phalanx units are to powerful even to infantry,
    compared to non-phalanx unit of simmilar level)

    < EB 'Roma1_Imperial' Edition v1.14 >
    - Micro modified building construction cost/time based on multiplied number of upgrade cost.
    It needed some resonable change according to cost-effectiveness of each buildings or system.

    < EB 'Roma1_Imperial' Edition v1.15 >

    Base cost - time of construction

    * cost - time
    1200 - 1
    1800 - 2
    2400 - 2
    3600 - 3
    4800 - 4
    7200 - 5
    9600 - 6
    14400 -7
    19200 - 8

    * Barrack upgrade

    1800 - 2
    3600 - 3
    7200 - 5 --> unit exp1
    14400 - 7 --> unit exp2
    19200 - 8 --> unit exp3
    Last edited by khukkl; 08-10-2008 at 11:30.

  2. #2

    Default Re: Hardcored EB mod 'Imperial Edition' v1.15 released!

    very interesting work! I'm most interested in the landbridges. What new areas are connected?

  3. #3

    Wink Re: Hardcored EB mod 'Imperial Edition' v1.15 released!

    Quote Originally Posted by bigmilt16 View Post
    very interesting work! I'm most interested in the landbridges. What new areas are connected?
    All. Every corner of world is connected now. One seeing is better than hundreds of hearing.
    One tasting is better than thousands of seeing! Just taste it! :)
    Last edited by khukkl; 08-10-2008 at 14:30.

  4. #4

    Default Re: Hardcored EB mod 'Imperial Edition' v1.15 released!

    Urgent change applied for additional money bonus to player's enemy factions. Difficulty will be hardened than before.

  5. #5
    Member Member Senshi's Avatar
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    Default Re: Hardcored EB mod 'Imperial Edition' v1.15 released!

    Seems to be very thoughtful changesyou made. I'll give it a try

    Wargamer-Project - Kampagne IX

  6. #6

    Default Re: Hardcored EB mod 'Imperial Edition' v1.15 released!

    Minor change applied. Phalanx units' shield points are reduced as 3(high to medium) or 2(lower units).

  7. #7
    Member Member Senshi's Avatar
    Join Date
    Aug 2007
    Location
    Badisch-Sibirien (Southwest Germany)
    Posts
    147

    Default Re: Hardcored EB mod 'Imperial Edition' v1.15 released!

    Playing this mod now for some time combined with the Minimodpack for alex.exe

    Gotta say the landbridges ruin the graphics (especially because there are some graphic glitches in them :( ), but gameplay is vastly improved. Of course the added ways make life easier for human players, but that can easily be cropped by adding houserules ;)

    I have a really and steady fight going on in Southern Italy now, with all the Epirotes crawling over from east and the Carthaginians boiling war in Sicily.
    My original expansion plans to the North and into Iberia to strengthen economy are halted as I need all forces to secure my mainland...

    Had several lovely battles now :)

    I have removed most of your unit stat changes, however, as I really think the EB team did an awesome job on those ;)

    Wargamer-Project - Kampagne IX

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