RTW Vanilla does not support it, as far as I know. Maybe in the offchance an unofficial BI build is done then it probably would be, but, in all honesty, that would likely be left to the fans to do.
RTW Vanilla does not support it, as far as I know. Maybe in the offchance an unofficial BI build is done then it probably would be, but, in all honesty, that would likely be left to the fans to do.
I would have thought so. It seems to make the AI better, something a lot of us would actually kill for.
EDIT: Abou, RTW.exe does support it. I use it, and it works very well. obviously there are a few little bugs, but because it works 'behind the scenes', they're hardly noticable.
Last edited by Che Roriniho; 08-13-2008 at 12:27.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I think, moddable win conditions were included with one of the later RTW patches and became a generic feature with BI and Alexander. They should work - and according to my testing do so - with every (patched) exe; even though I have the impression that they work better with the BI and ALX exes.
EB uses its own VCs that are controlled by script. These cannot be imported in the VC file 1:1. The VCs that I have made, for example, are also not meant to replace the EB VCs but to guide the AI. Therefore in many cases towns that should be part of a faction's VCs had been left out.
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