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Thread: experience

  1. #1
    Strategos Autokrator Member Vasiliyi's Avatar
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    Default experience

    Does anyone know what the exact criteria for a unit to gain chevrons? Is it so after many kills? Is it biased as to where weaker units get experience with less kills and stronger have to kill more to get chevrons? Any one know how exactly it works? Thanks in advace.

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  2. #2

    Default Re: experience

    It's to do with kills. every time your unit gets a kill, a 'dice' is thrown to see whether they level up in experience. The higher experience they are to begin with, the smaller the chance of the 'roll' beeing passed, as it were.

    Note: I've never played D&D, but that's the best way of actually explaining it.

    EDIT: if the kill is routing, only 1/3 of them actuallycount as a kioll, and go forward to the 'roll'
    Last edited by Che Roriniho; 08-13-2008 at 21:35.

  3. #3
    The Forgotten one Member Onehandstan's Avatar
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    Default Re: experience

    I think it partly has something to do with kills and partly to do with how big the battle is and how long, the unit in question is in combat for.
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  4. #4

    Default Re: experience

    The number of battles must have something to do with it as well: I had a unit gaining experience after having zero kills and zero casualties.

  5. #5

    Default Re: experience

    Experience is not unit attribute but its tied to each and every soldier. So unit experience is some average of experience of all soldiers in the unit.

  6. #6

    Default Re: experience

    If memory serves, it's primarily based upon the number of kills for the whole unit, averaged out by number of kills per soldier.

    There are odd times when a unit will gain experience for just being there, which I don't fully understand, unless total kills for the battle are averaged out and added to the (unit/individual) score as well.

    The threshold is, if memory serves, based on a number sequence that I can't remember the name of but goes something like this: 0,1,1,2,3,5,8,13,21,etc.

    Hope that helps (if I've got it right, of course).
    I don't necessarily agree with everything I think.

  7. #7

    Default Re: experience

    also, killing a routing soldier counts at 1/20 of a kill...
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  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: experience

    Quote Originally Posted by Spvrrina Vestricivs View Post
    a number sequence that I can't remember the name of
    That would be Fibonacci numbers.

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  9. #9
    Member Member Chris1959's Avatar
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    Default Re: experience

    I thought a kill was a kill regardless, hence the experiance of missle and cavalry shoots up as you slaughter routers.
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  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: experience

    Missile troops gain it faster because the enemy is less likely to rout, so they get more counting kills. Cavalry just gets such a lot of rout kills that it adds up, and also their unit size is smaller so it takes less kills to gain unit experience.

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  11. #11

    Default Re: experience

    It's not the quite the same as experience chevrons, but my Casse FM's get command stars by sitting around at home doing nothing. And of course, experience can come from certain buildings too.

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