Hello. I am Praetyre, a relative newbie to the world of RTW mods and Europa Barbarorum. I must say, EB is a spectacular mod, particularily in areas of languages, accuracy in relation to less well-known/Hollywoodized groups. However, a persistant gripe of mine with real time strategy games has been the lack of scale. Cossacks: Total War and Rome: Total War are the only two games that can even come close to hitting the mark (excluding, of course, games that employ different, more representational systems, a fair number of which are turn based).
This is, of course, no fault of the team at EB or any other mod, merely the result of hardcoded maximums to unit size (240, 244 counting 2 officers, flagbearer and general, 304 in custom maps counting same). But, in essence, even Antiquity offers us battles beyond the scope of the TW engine to truly convey, such as Agrigentum, where 40,000 Roman forces faced off against 50,000 Carthaginian troops, Rhone Crossing, where 46,000 troops of Carthage faced off against the Volcae, Zama, where around 54,080 Carthaginian troops faced off against 43,000 Roman forces (including 6000 Numidians) or even the siege of Carthage herself, where 40,000 Roman troops were faced with 90,000 Carthaginian troops.
While some historians assert numbers (Herodotus being the most well known example) of certain forces were scribal versions of typos or exaggerations, even conservative estimates place large forces in the range of tens of thousands. Some have observed a parallel with the issue of unrealistic city populations, while others have embarked on attempted solutions, such as Southern Hunter, who developed the Realistic Troop Numbers mod.
As SH so astutely observed, the only viable solution (short of merely playing small to medium sized battles, which would cut off the use of a fair amount of high-level, elite and command units in addition to serious campaigning) is to set up a scale of some sort, in the line of wargames. I was wondering if it would be possible to create something akin to the Trivial Script to adjust the scaling:
It would work via the following equation:
Where t=Maximum number of troops on the battlefield, m=maximum number of men per unit, u=maximum number of units per army, a=maximum number of armies..
m*u*a=t
Which, in 1:1 scale is:
240*20*8=38,400
The script would alter the EDU, pricing and movement files to reflect the scaling at which it had been set. The scale would probably go from 1-10, reading 1:x as x*m, which I think covers good ground (1:10 maxing out at 384,000, large enough to show multiple entire armed forces of EB's timeframe).
Would such a project be feasible, and if so, would it be in the form of an application or something more esoteric (such as the shortcuts to the SP and MP EDUs)?
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