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  1. #1

    Default Migrate Your Nation

    Lately, I've been playing M2TW in turtle mode (I didn't know it was called that until today when I read some of the posts here). But I have found a way to challenge myself, extend the game and resist conquering the world in fifty turns of less.

    The challenge is to migrate your country as far away from your starting point as possible. By migrate I mean move your capital and abandon your old original provinces.

    Obviously the countries that start on the edge of the map can move the farthest.

    If you accept the challenge, the rules are simple. How far away can you get your capitol in thirty turns? You may not have any territory within three land provinces of your starting area. You may move by any means necessary (land, boat or both).

    When you have finished, post here what faction you played as, how far you ran, the difficulty and what mod you used, if any.

    One I have done is to relocate Scotland's capitol from Edinburgh to Tripoli, original campaign (no mods) on VH. Tripoli was my only territory, so I wasn't anywhere near my starting point.

    I'm not an elite player. How far can you go?

  2. #2
    Member Member PBI's Avatar
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    Default Re: Migrate Your Nation

    Welcome to the Org, mousestalker.

    The strategy you describe sounds like something that seems to be quite popular in RTW called a migration campaign. As you describe, it revolves around taking your entire faction and migrating immediately to a distant part of the map, in order to effectively have a different starting position, e.g. Scythians starting in Italy, Carthaginians starting in the Levant, Greek Cities starting in Britain etc.

    In principle it should be relatively easy to do this in M2TW thanks to the ability for factions to go on Crusade/Jihad allowing you to get a cheap, powerful army of conquest early on and rapidly move it to a distant location. I find most Catholic campaigns tend to end up with effectively two empires, one in Europe, the other in the Middle East, which sooner or later meet in the middle. I've never tried the extreme version of taking almost all my troops on Crusade and moving them to the Middle East, abandoning my homelands and basing my main empire in the Middle East though. I wonder if anyone else has tried it? I may give it a go next time I go back to playing vanilla.

  3. #3
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Migrate Your Nation

    Done it before. My 'Scots in the Holy Land' game went rather well. I dont think the AI is well equipped to deal with sudden, long-range movements of nations to places they arent supposed to be.
    And the Scots do rather well against the cavy/light infantry of the Egyptians and Turks. HA's are a challenge, though >_>
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  4. #4
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Migrate Your Nation

    Yes the horse archers can be hell...

    I havent done it for M2TW, but in Rome, I moved the Egyptians to Ireland. Much Fun! Unlike you folks, I develop 3 empires when I play as a central European power (say, Milan). I quickly send a ship with troops to take over Ireland (from there to crush the scots and brits), I use my Komeland to strike out from there, and conquer the seas, the HRE, Sicily, and Venice. Then I respond to the crusades and form an empire there! I usaully win on the long campaign before my empires meet.
    TosaInu shall never be forgotten.

  5. #5

    Default Re: Migrate Your Nation

    I managed to get a Hungarian empire in the middle east once. And I once moved from Milan to Corsica, waited till the discovery of the Americas, moved to America, conquered all of it and then came back to fight the Spanish who dominated most of the old world.

  6. #6
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Migrate Your Nation

    My Viking Migration AAR (Linked in my sig below) was a similar idea that ended up with the Danes abandoning Arhus and capturing, then abandoning, a contiguous line of territories from their start to Jerusalem. It's a fun campaign, but any campaign in which you use crusades or jihads is simply going to be too easy, so I'd outlaw those as well.


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