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Thread: Is there any mod which solve the problem about gov system in EB?

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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Is there any mod which solve the problem about gov system in EB?

    Quote Originally Posted by khukkl View Post
    But if I succeed in it, am I deserved to be proud as a good modder?
    If you manage to overcome the building-complex limit, you certainly can be proud.
    Looking for a good read? Visit the Library!

  2. #2

    Default Re: Is there any mod which solve the problem about gov system in EB?

    70% done... This work takes a lot of time.
    When this work is complete, it will be applied to my 'EB Roma1 - Imperial Edition v1.16.'

    My work does neither remove other factions' gov buildings nor set their hit point to 0%.
    There is no need to do so. They will be just useless, you cannot build nor upgrade any
    barracks, any higher buildings without establishing your faction's own gov system. Now,
    there will be no possiblity to exploit AI factions' gov buildings for player's sake.
    Last edited by khukkl; 08-16-2008 at 17:39.

  3. #3

    Default Re: Is there any mod which solve the problem about gov system in EB?

    Like the others have said, how are you getting around the building-complex limit?
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  4. #4

    Default Re: Is there any mod which solve the problem about gov system in EB?

    Don't forget about the EBBS...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5

    Default Re: Is there any mod which solve the problem about gov system in EB?

    Quote Originally Posted by Tellos Athenaios View Post
    Don't forget about the EBBS...
    I know. So it takes me much time indeed. And I have to work for my living...

  6. #6

    Default Re: Is there any mod which solve the problem about gov system in EB?

    Ah... was their any limitation on the number of building tree? Constant CTD is the result. But their will be another solution. Entirely different way...

  7. #7
    Whatever Member konny's Avatar
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    Default AW: Is there any mod which solve the problem about gov system in EB?

    Quote Originally Posted by khukkl View Post
    Ah... was their any limitation on the number of building tree? Constant CTD is the result.
    Don't know, may be you should ask these guys:


    Quote Originally Posted by Moros View Post
    I think there aren't enough building slots left are there? Or are you going to remove different buildings.
    Quote Originally Posted by Ludens View Post
    If you manage to overcome the building-complex limit, you certainly can be proud.
    Quote Originally Posted by Fondor_Yards View Post
    Like the others have said, how are you getting around the building-complex limit?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

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