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70% done... This work takes a lot of time.
When this work is complete, it will be applied to my 'EB Roma1 - Imperial Edition v1.16.'
My work does neither remove other factions' gov buildings nor set their hit point to 0%.
There is no need to do so. They will be just useless, you cannot build nor upgrade any
barracks, any higher buildings without establishing your faction's own gov system. Now,
there will be no possiblity to exploit AI factions' gov buildings for player's sake.
Last edited by khukkl; 08-16-2008 at 17:39.
Like the others have said, how are you getting around the building-complex limit?
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Don't forget about the EBBS...
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Ah... was their any limitation on the number of building tree? Constant CTD is the result. But their will be another solution. Entirely different way...
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