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  1. #1
    Member Member Gaivs Valerivs Sejanvs's Avatar
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    Question Help please!

    Hello!

    I've took a look on the Res Gestae Reform script. For me it seems to be an easier way to add this in my mod. So I've changed the little things, there are not the same (I am using the Mudus Magnus Campaign) and save and done. There is a campaign script, who create the first reform as building and then I have a show_me script, who create after a few time the second and then the third reform as building in all settlements.
    So, and here is my problem: everytime, when I start the game, I have a lucky meeting whit my desktop again .

    What is wrong?

    PS: Here are the files, who I changed:
    -export_descr_building.txt
    -show_me (i've add a new script, the "Sejanus_mod_script.txt"
    -in the imperial_campaign folder I has add the "campaign_script"
    -in the "descr_strat.txt" I've add the line:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;start of regions scetion;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    script
    campaign_script.txt

  2. #2
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Help please!

    Just to clarrify, you added new buildings to EDB, and didn't add any text descriptions to go along with them (you didn't mention export_buildings.txt being modified)? And you're still wondering why your getting a CTD?

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  3. #3
    Member Member Gaivs Valerivs Sejanvs's Avatar
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    Default Re: Help please!

    Yes, it's true, I thought I don't need to add a description for this "building". I thought it can be only a marker for the reforms. And I've found this: I forgot to add a trigger in the export_descr_advice.txt.
    But I don't know what I have to wirte in as trigger, that is compatible whit this script:

    script

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 163
    console_command create_building Isurium reform2
    console_command create_building Hafnia reform2
    console_command create_building Vicus_Aestii reform2
    console_command create_building Vicus_Fenni reform2
    console_command create_building Campus_Siracae reform2
    console_command create_building Campus_Alanni reform2
    console_command create_building Emain_Macha reform2
    console_command create_building Campus_Roxolani reform2
    console_command create_building Deva reform2
    console_command create_building Rugium reform2
    console_command create_building Vicus_Neuri reform2
    console_command create_building Camulodunum reform2
    console_command create_building Phabiranum reform2
    console_command create_building Teutoburgum reform2
    console_command create_building Carrodunum reform2
    console_command create_building Samarobriva reform2
    .
    .
    .
    .
    .
    .


    end_Script

  4. #4
    Member Member Gaivs Valerivs Sejanvs's Avatar
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    Default Re: Help please!

    Hmmm...!!!

    It don't works! I've add in the export_descr_advice.txt a trigger and in the .../text/ folder export_advice.txt a text for this advice! Then in the export_buildings.txt I add a text ... and: IT DON'T WORK!!!!

    What is wrong??

  5. #5

    Default Re: Help please!

    Post the code you added to each file.
    RTR VII Developer

  6. #6
    Member Member Gaivs Valerivs Sejanvs's Avatar
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    Default Re: Help please!

    Quote Originally Posted by Gaivs Valerivs Sejanvs View Post

    script

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 163
    console_command create_building Isurium reform2
    console_command create_building Hafnia reform2
    console_command create_building Vicus_Aestii reform2
    console_command create_building Vicus_Fenni reform2
    console_command create_building Campus_Siracae reform2
    console_command create_building Campus_Alanni reform2
    console_command create_building Emain_Macha reform2
    console_command create_building Campus_Roxolani reform2
    console_command create_building Deva reform2
    console_command create_building Rugium reform2
    console_command create_building Vicus_Neuri reform2
    console_command create_building Camulodunum reform2
    console_command create_building Phabiranum reform2
    console_command create_building Teutoburgum reform2
    console_command create_building Carrodunum reform2
    console_command create_building Samarobriva reform2
    .
    .
    .
    .
    .
    .
    end_monitor

    end_Script

    This code, I has added at first in the imperial_campaign folder as campaign_script:

    console_command create_building Isurium reform1
    console_command create_building Hafnia reform1
    console_command create_building Vicus_Aestii reform1
    .
    .
    .
    .
    .
    .
    .
    end_script

    Then I has the this code added in the show_me folder:

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 163
    console_command create_building Isurium reform2
    console_command create_building Hafnia reform2
    console_command create_building Vicus_Aestii reform2
    console_command create_building Vicus_Fenni reform2
    .
    .
    .
    .
    .
    end_monitor

    And then:

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 163
    console_command create_building Isurium reform2
    console_command create_building Hafnia reform2
    console_command create_building Vicus_Aestii reform2
    console_command create_building Vicus_Fenni reform2
    .
    .
    .
    ..
    .
    .
    end_monitor

    end_script

    This building I has added in the export_descr_buildings.txt and even this buildings must be created by the script code, but when I start the game I have CTD.
    LAst but not least : I has added UI and text, too.

  7. #7
    Member Member Gaivs Valerivs Sejanvs's Avatar
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    Default Re: Help please!

    [QUOTE=Gaivs Valerivs Sejanvs;1994176]
    And then:

    monitor_event FactionTurnStart FactionIsLocal
    and I_TurnNumber = 280
    console_command create_building Isurium reform3
    console_command create_building Hafnia reform3
    console_command create_building Vicus_Aestii reform3
    console_command create_building Vicus_Fenni reform3
    .
    .
    .
    ..
    .
    .
    end_monitor

    end_script


    Sorry, that's the right third reform script.

  8. #8

    Default Re: Help please!

    and where/how do you start the background script?
    RTR VII Developer

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