Hiya Tim
They have never understood that a thriving multiplayer community is the number one best advertisement any game can have.
The operative theory being that if there are those many people playing it, it must be fun. This logic is not lost on single players; they think and evaluate games from the same criteria as multiplayers, even if they choose to only challenge their own machines.
The evidence is all out there on the net in overwhelming quantities, but still they slog along ten years behind the times making single player games with a multiplayer “add-on”, rather than the other way around.
Basically nothing has changed since Castles II (forerunner of the series). The graphics and the complexity have evolved, but the game concept and the business model are still the same.
But don’t get me started

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